perrinmiller
Adventurer
Ariel Esimae, Female Aasimar Cleric
Ariel casts her Blessing of Helina to provide everyone a morale boost. Then she infuses herself with some Divine Favor and Guidance.
The warmaiden replies to Megan's question by stepping forward saying, "We first throw one and see what happens. If it comes after me we throw more flasks and retreat to see if it follows."
"We gang up on it upstairs then. Otherwise we can return to repeat the process after it goes back to its position guarding the door."
Once the corner of the hallway is no longer in the way, Ariel throws her flask right at the skeleton's torso.
[sblock=Actions]Free Action: Talking
Move Action: Move to H25
Standard Action: Ranged touch attack; Holy water (1d20+8=16, 2d4+3=8)[/sblock][sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch)
HP: 30 Current: 30
CMB: +5 CMD: 17 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Bless (+1 Att), Divine Favor (+2 Att/dmg), Guidance (+1 Att)
Current Weapon in Hand: Shield & flask of holy water
Javelins: 5/5 Remaining
Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5 (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Aid, Lessor Restoration, Bull's Strength, Barkskin) [/sblock]___________________________________________
Ariel Esimae
Ariel casts her Blessing of Helina to provide everyone a morale boost. Then she infuses herself with some Divine Favor and Guidance.
The warmaiden replies to Megan's question by stepping forward saying, "We first throw one and see what happens. If it comes after me we throw more flasks and retreat to see if it follows."
"We gang up on it upstairs then. Otherwise we can return to repeat the process after it goes back to its position guarding the door."
Once the corner of the hallway is no longer in the way, Ariel throws her flask right at the skeleton's torso.
[sblock=Actions]Free Action: Talking
Move Action: Move to H25
Standard Action: Ranged touch attack; Holy water (1d20+8=16, 2d4+3=8)[/sblock][sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch)
HP: 30 Current: 30
CMB: +5 CMD: 17 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Bless (+1 Att), Divine Favor (+2 Att/dmg), Guidance (+1 Att)
Current Weapon in Hand: Shield & flask of holy water
Javelins: 5/5 Remaining
Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5 (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Aid, Lessor Restoration, Bull's Strength, Barkskin) [/sblock]___________________________________________
