[LPF] Greener is the Grass

GlassEye

Adventurer
The bull stares placidly past Maui at Boots. It listens but doesn't seem to comprehend the druid's request or is too concerned with keeping an eye on the large predator behind Maui. It's hard to be sure either way but one thing is sure: getting through the bison's thick skull seems likely to take longer than just riding around the herd.

 

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Systole

First Post
Boots looks at Sylla and shrugs. "Did what you said, boss."

Sylla says nothing, instead turning her horse to one side and beginning the long ride around the herd.
 

ScorpiusRisk

First Post
Denizel has propped himself against a rock, clearly getting bored. "So. . . fire?"

[sblock=Denizel, Level 5 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 2 CMD: 14 Fort: +2 Reflex: +7 Will: +8
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +3, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +6, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 46/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +15, Diplomacy +11, Disguise +13, Kn Arcana +12, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +15, Linguistics +9, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +8, Spellcraft +7

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 6/7
Oracle Spells Known: 1: Bless, Command, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 


jbear

First Post
Maui pulls his horse around and heads around the heard behind Sylla. He takes out his Talking Stick and throws it away. A few paces further on he suddenly wheels around his horse and races back to the spot where the wand fell. He stashes it away quickly and remounts to continue the journey in silence.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo looks about, not sure what he could have done here, draws his bow and holds it his left hand while riding with the rains in his right. "yes indeed, I truly mae some strange friends in my circles. Father and uncle were right."
 

GlassEye

Adventurer
Aoro swings the head of his mount around with a slight tug on the reins and begins the ride around the herd of bison. The herd is large and scattered, spread out over a large territory, and it takes a large part of the remainder of the day to ride around it. Once past the herd Aoro begins a detailed search to pick up the tracks again, though by dusk the group's keen eyes (and nose, in Boots' case) have found nothing. There is still a large swathe of grassland to search where the tracks may be.

"The sun sets soon. We should camp and resume the search on the morrow."

GM: Sorry, running a bit short of time at the moment. I'll try to post something more for you to work off later.

Also, Sylla and Denizel have advanced to 6th level. The bison wasn't exactly a successful encounter (c'est la vie) but it was an encounter and combined with the fact that I was using an old version of the Adventure Tracker that had a wrong daily xp total for 5th level they've gained a level. Congrats! The updated xp totals and dates are in the first post.




• • • Scout Aoro • • •
 


ScorpiusRisk

First Post
"Well if we must, we must." Denizel agrees quickly, glas for a chance to get off his horse.

[sblock=Denizel, Level 6 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 38 Current: 38
CMB: 3 CMD: 15 Fort: +2 Reflex: +7 Will: +9
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +4, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +7, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 46/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +15, Diplomacy +12, Disguise +13, Kn Arcana +13, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +16, Linguistics +9, Perception +8, Perform (Dance) +9, Profession (Courtier) +6, Sense Motive +9, Spellcraft +8

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 6/8
Oracle Spells Known: 2: Cure Moderate Wounds, Tongues, Zone of Truth
1: Bless, Command, Cure Light Wounds, Identify, Sanctuary, Comprehend Languages
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize, Purify Food/Drink.
[/sblock]
 

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