[LPF] Greener is the Grass

GlassEye

Adventurer
The group camps close enough to the bison that they can hear the lowing of the herd in the distance. It becomes dark quickly and Aoro wastes no time in settling into camp, tending horses, making a fire, and beginning to cook something in a small pot that he sets over the fire to heat and soon smells delicious. The man isn't very talkative but shares out his stew and some dry bread crusts that he uses as bowls. Otherwise, the evening passes quietly and it feels like just minutes pass after you bed down that the sun is peeking over the eastern horizon.

The morning search for tracks is unsuccessful until Boots catches whiff of ripe flesh, something that's been out in the sun and weather for a couple of days. It doesn't take long to come up on the body. It is a Pellman, another native of the grasslands though different physically from the Goti. Taller and bulkier in muscle, paler skintone with a reddish beard down to his chest, the Pellman was young. Scavengers have been at the body and the scene is a mess but it looks like the man was divested of his armor after he died. A saddlebag lies nearby but it is empty. Papers are scattered about but morning dew, animals, and weather have made them all but illegible.



• • • Scout Aoro • • •
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Trying hard to make sense of the documents, Vincenzo picks through the papers. After a bit he throws down the shreds with a muttered curse. He remounts after collecting the mess, not wanting to despoil the natural beauty. He can burn the papers later as kindling.

He looks to Denizel and shrugs.
 

ScorpiusRisk

First Post
Denizel sighs over the scene. "Whatever happened to not killing the messenger? I wonder what news he was carrying."

[sblock=ooc]I'm assuming by the way you describe the scene that there's no hope of deciphering part of the letters with a roll. Please correct me if I'm wrong.[/sblock]

[sblock=Denizel, Level 6 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 38 Current: 38
CMB: 3 CMD: 15 Fort: +2 Reflex: +7 Will: +9
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +4, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +7, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 46/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +15, Diplomacy +12, Disguise +13, Kn Arcana +13, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +16, Linguistics +9, Perception +8, Perform (Dance) +9, Profession (Courtier) +6, Sense Motive +9, Spellcraft +8

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 6/8
Oracle Spells Known: 2: Cure Moderate Wounds, Tongues, Zone of Truth
1: Bless, Command, Cure Light Wounds, Identify, Sanctuary, Comprehend Languages
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize, Purify Food/Drink.
[/sblock]
 



jbear

First Post
"When we meet te bandits, we will show them te same respect" comments Maui. Uninterested in the papers Maui also guides Taniwha around the area searching for tracks where the wild cat might pick up a scent.

[sblock=OOC] Taniwha takes 10 to discover scent (survival +3= total 13; fresh trail DC 10) [/sblock]
 

GlassEye

Adventurer
Denizel and Vincenzo gather up scattered papers and examine the water damaged documents. Some of the writing isn't too damaged and scattered phrases can still be made out. In those sections where damage obscures the ink it is possible that applications of mending might make it legible enough to read. The language, however, is in Inner Sea, the common language of the Pell and Rorn.

Boots and Taniwha, under Sylla and Maui's direction, begin the search for a scent trail. Ranging in a wide circle round the body of the downed Pellman the two beasts quickly give indication that they've come across a scent. Boots tells Sylla that he smells horse, man, and something else...

"It's nasty, boss." The darkwolf sneezes and gets a haunted look in his eyes. "Doesn't belong here."

Boots isn't able to elaborate further but indicates tracking it from here won't be terribly difficult and, shifting glances to either side, that it probably isn't far away now.
 

ScorpiusRisk

First Post
Denizel is going over the papers, saddened when an idea comes to him. Well, it's given to him. Why don't you just use mending?

"I don't know that spell." He says apparently to himself.Yes you do. Sigh. Denizel thinks for a moment and then begins casting over the papers. His eyes glow dimly with a silver light as her begins laying the pages out before him in a methodical manner.

[sblock=ooc]WHat a delightful use for the Mending spell. I wouldn't have thought of that as the paper isn't broken per say, but I suppose the writing is.

Cast Mending. Then Cast Comprehend Languages[/sblock]

[sblock=Denizel, Level 6 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 38 Current: 38
CMB: 3 CMD: 15 Fort: +2 Reflex: +7 Will: +9
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +4, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +7, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 46/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +15, Diplomacy +12, Disguise +13, Kn Arcana +13, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +16, Linguistics +9, Perception +8, Perform (Dance) +9, Profession (Courtier) +6, Sense Motive +9, Spellcraft +8

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 5/8 2nd Level 1/1
Oracle Spells Known: 2: Cure Moderate Wounds, Tongues, Zone of Truth
1: Bless, Command, Cure Light Wounds, Identify, Sanctuary, Comprehend Languages
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize, Purify Food/Drink.
[/sblock]
 

Systole

First Post
"How far?" Sylla asks, getting off her horse. Taking out her wand, she taps Boots with it.

OOC: Mage Armor 1 hr on Boots. If it's very close, she'll consider tossing a Barkskin, too. Level up is almost done.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Upon hearing how close the bandits maw be, Vincenzo exchanges his weapon to that of the long bow, with arrow nocked, but not drawn.
 

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