Denizel rushes up with the group and when he realizes he has the chance to strike before boots he decides they can afford a bit of distraction after all. He peels his horse to the the right of the bandits, grasping his crossbow along the length of his reins. He eyes one of the outriders and focuses his thoughts on his speech before shouting.
"FALL!"
[sblock=Actions]Move to T21/U22
Cast Command "Fall" on Bandit 5. Will 16 to Resist.
ALSO: I no longer have Comprehend Languages. That was a mistake I made at level up. If you'd like I'll make a linguistics check to gain the knowledge I did from the letters, we can ignore it, or whatever you'd like.[/sblock]
[sblock=Denizel, Level 6 Bard/Oracle]
Denizel (Blessed)
AC: 20 (18 flat-footed, 12 Touch)
HP: 38 Current: 38
CMB: 3
CMD: 15
Fort: +2
Reflex: +7
Will: +9
Speed: 20'
Current Weapon in Hand:
Current Conditions in Effect:
+1 Longsword: +4, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +7, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 46/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
Key Skills: Bluff +15, Diplomacy +12, Disguise +13, Kn Arcana +13, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +16, Linguistics +9, Perception +8, Perform (Dance) +9, Profession (Courtier) +6, Sense Motive +9, Spellcraft +8
Bardic Performance: 11/11 rounds per day
Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation
Oracle Spells Remaining: 1st level 3/8 2nd Level 1/1
Oracle Spells Known: 2: Cure Moderate Wounds, Tongues, Zone of Truth
1: Bless, Command, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize, Purify Food/Drink.
[/sblock]