[sblock=ooc]First of all, this is a game. Calm down. No one's trying to make you upset.
I did not color my text on the last post. I'm using the default color scheme that the new forum has set, and I'm editing an earlier post. Now that I know you're still having a problem viewing things, I'll select all at the end of this post and set the color to automatic. The black text looks the same as the default when your using the current default theme.
I'm not discussing tactics with my team mates. You, the GM, told me I could not do something I thought I could do, in a tactical encounter where somethings have been perfectly measured, but other things, like the first few rounds, have been extrapolated. So now I'm trying to determine what I can do based on information in multiple posts, on multiple pages. It is for me to figure out, but its for you to adjucate and the parameters of the scenario haven't been perfectly clear or we wouldn't be having this conversation.
Now going back over last few posts, it appears that I cast Bless after you announced round 1. I assumed it was earlier since you didn't put that on your action recap, but since we know its not we can rule out any kind of full movement on round one.
So Denizel will have his horse run on round 2, moving 200 ft. I'm assuming that when you say 180 ft to start, your referring to the edge of the map as 180 ft and not the last bandit. So I'll place Denizel at V28/W29. He won't attack or cast a spell.
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[sblock=Denizel, Level 6 Bard/Oracle]
Denizel (Blessed)
AC: 20 (18 flat-footed, 12 Touch)
HP: 38 Current: 38
CMB: 3
CMD: 15
Fort: +2
Reflex: +7
Will: +9
Speed: 20'
Current Weapon in Hand:
Current Conditions in Effect:
+1 Longsword: +4, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +7, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 46/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
Key Skills: Bluff +15, Diplomacy +12, Disguise +13, Kn Arcana +13, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +16, Linguistics +9, Perception +8, Perform (Dance) +9, Profession (Courtier) +6, Sense Motive +9, Spellcraft +8
Bardic Performance: 11/11 rounds per day
Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation
Oracle Spells Remaining: 1st level 4/8 2nd Level 1/1
Oracle Spells Known: 2: Cure Moderate Wounds, Tongues, Zone of Truth1: Bless, Command, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize, Purify Food/Drink.
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