[LPF] Guard Duty

Satin Knights

First Post
Tasanto tries again to deal with the one at the back of the pack. The left claw missed, but the right one landed hard, doing some damage.
[sblock=actions]claw/claw/bite[/sblock][sblock=mini-stats] Tasanto AC 18 HP 9/9 real 5/11 temp, 1 NL, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3 with 10' reach
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 9 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 0/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: mage armor[/sblock]
 
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itsgottabeodin

First Post
Sana lends her aid to Thiera, distracting the rat with the point of her dagger...[sblock=Actions]Aid another for Thiera. Attack roll includes -2 for the tunnel.
If Thiera steps forward, Sana will take a 5' step up as well to allow Rhydius to join the fight against the vermin...[/sblock][sblock=mini-stats]
PZO9534-Ganyavesha.jpg

Sana Sahar
Darkvision 60', Perception +5
HP
10/10, Init +4, Move 30'
AC
17 Touch 14, FF 13
Fort +3, Ref +4, Will +2
Resist Cold/Electricity/Fire 5

Dagger
+4, 1d4
Acid Splash +4, 1d3
Shortbow +4, 1d6 (17c, 20b)

Arcane Pool 3/4
Cantrips (DC 13) Acid Splash, Detect Magic, Prestidigitation
1st Lvl (DC14) Color Spray[/sblock]
 

Systole

First Post
"Help, Mister Dickens is being assailed!" he calls back to the rest of the party.


[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11 -1 NL
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 16/16 -2 NL
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

mazzoli

First Post
Stymied by the lack of room in the tight tunnel, Thiera grunts a thank you in Sana's direction and tries a different avenue of attack while pressing forward toward the dwarf's shouting.

[sblock=Actions]Attack the enemy that's nipping at me with the dagger again. Attack roll includes -2 for the tunnel. Take a 5' step along the tunnel toward Cavernous Hode.[/sblock]

[sblock="OOC"]Didn't take into account Sana's aid another which makes the roll 14. Do ties go to the defender?[/sblock]

[sblock=Combat Stats]Thiera

AC: 15 (Touch: 13 Flat Footed: 12)
HP: 21/21
CMB: +2 CMD: 15
Fort: +4 Ref: +6 Will: +1
Speed: 30'

Perception: +6
Initiative: +3

Right Hand: Dagger (+2, 1d4 19-20/x2)
Left Hand:
Ammo: 35[/sblock]
 
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Rhydius

First Post
"From the sounds I take it you managed to get the rear one, Tasanto," Rhydius says shuffling forward with the others.

[sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
Current Effects: Squeezed:Reduce AC and Attack -2
AC: 15 (13 Flat-footed, 12 Touch)
HP: 11/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Dagger

Weapons:
Dagger: Attack: +03 Damage: 1d4+2
Rapier: Attack: +03 Damage: 1d6+2
Shortbow: Attack: +03(+4*) Damage: 1d6+1*
Normal Arrows (18)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]
 


sunshadow21

Explorer
The two rats on Mister Dickens continue to harass him as the combined effort of the rest of the party finally finishes off the first wave of nasty irritants.

[sblock=Round 3]
TunnelFighting101Round4.jpg


Cavernous Hode 11/11, 1 point nonlethal
Mister Dickens 10/11, 3 point nonlethal
Rhydius 11/11, squeezed
Sana 10/10, squeezed
Tasanto 9(9)/9(11), 1 point nonlethal, squeezed
Thiera 11/11, 3 point nonlethal, squeezed

2 biters (tiny creatures, AC 14)[/sblock]

OOC: The party is up.
 

mazzoli

First Post
Thiera runs quickly toward Cavernous Hode thinking I should probably go help him...and that awful rat of his, too, I suppose.

[sblock=Actions]Move 30' down the tunnel toward the dwarf.[/sblock]

[sblock=Combat Stats]Thiera

AC: 15 (Touch: 13 Flat Footed: 12)
HP: 21/21
CMB: +2 CMD: 15
Fort: +4 Ref: +6 Will: +1
Speed: 30'

Perception: +6
Initiative: +3

Right Hand: Dagger (+2, 1d4 19-20/x2)
Left Hand:
Ammo: 35[/sblock]
 

Systole

First Post
Mister Dickens swipes at the biter and steps forward. Behind him, Cavernous Hode moves in, swinging.


[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11 -1 NL
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 15/16 -3 NL
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

itsgottabeodin

First Post
Sana grins, resting one hand on the wall of the tunnel while she wipes her blade clean... just glad she isn't forced to help the rat live. May they eat one another, and be glad of it...[sblock=mini-stats]
PZO9534-Ganyavesha.jpg

Sana Sahar
Darkvision 60', Perception +5
HP
10/10, Init +4, Move 30'
AC
17 Touch 14, FF 13
Fort +3, Ref +4, Will +2
Resist Cold/Electricity/Fire 5

Dagger
+4, 1d4
Acid Splash +4, 1d3
Shortbow +4, 1d6 (17c, 20b)

Arcane Pool 3/4
Cantrips (DC 13) Acid Splash, Detect Magic, Prestidigitation
1st Lvl (DC14) Color Spray[/sblock]
 

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