[LPF] Guard Duty

Rhydius

First Post
"Hode, is everything alright up there? And what's this I hear about an opening?" Rhydius calls out as he continues down the tunnel.

[sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
Current Effects: Squeezed:Reduce AC and Attack -2
AC: 15 (13 Flat-footed, 12 Touch)
HP: 11/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Dagger

Weapons:
Dagger: Attack: +03 Damage: 1d4+2
Rapier: Attack: +03 Damage: 1d6+2
Shortbow: Attack: +03(+4*) Damage: 1d6+1*
Normal Arrows (18)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]
 

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Satin Knights

First Post
The gruff side of the cat chimes in, "Get moving girl! Unless you think I can squeeze in between your legs." Tasanto impatiently waits for the procession to move forward.
 

sunshadow21

Explorer
After taking some time to gather back together and catch their breath, the party starts to advance into the small cave. Mostly natural, it looks like portions have been worked by human hands, mostly the ceiling, in an effort to make it usable, and there is evidence along one of the sides of a collapsed passage. There are several carcasses as well as a couple of half rotted chests scattered throughout the room. Of more immediate concern to the party, there is a boar like creature that looks rather angry at your presence, and she charges forward to protect her lair and children.

[sblock=Round 6]
TunnelFighting101Round6.jpg


Cavernous Hode 11/11, 1 point nonlethal
Mister Dickens 10/11, 3 point nonlethal
Rhydius 11/11, squeezed
Sana 10/10
Tasanto 9(9)/9(11), 1 point nonlethal, squeezed
Thiera 11/11, 3 point nonlethal

Mama
1 biters (tiny creatures, AC 14)[/sblock]

OOC: The party is up.
 

Systole

First Post
"Scamper, Mister Dickens! Scamper and bite!"

[sblock=actions]CH: aid Thiera's attack, step to I13.
MD: Move to G11 the long way (no AoO), attack.[/sblock]

[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11 -1 NL
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 15/16 -3 NL
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

itsgottabeodin

First Post
"This place is certainly lively." Shaking her head, Sana steps around the attacking creature attempting to distract it...[sblock=Actions]J9 to H9 to H10. Aid Theira as well.[/sblock][sblock=mini-stats]
PZO9534-Ganyavesha.jpg

Sana Sahar
Darkvision 60', Perception +5
HP
10/10, Init +4, Move 30'
AC
17 Touch 14, FF 13
Fort +3, Ref +4, Will +2
Resist Cold/Electricity/Fire 5

Dagger
+4, 1d4
Acid Splash +4, 1d3
Shortbow +4, 1d6 (17c, 20b)

Arcane Pool 3/4
Cantrips (DC 13) Acid Splash, Detect Magic, Prestidigitation
1st Lvl (DC14) Color Spray[/sblock]
 

mazzoli

First Post
Emboldened by the support of her comrades and the extra room provided by the chamber Thiera drops her dagger and brandishes her longsword at the creature.

[sblock=Actions]Attack with longsword.[/sblock]

[sblock=OOC]Is it just me, or does Sana's path take her through the tunnel wall? If that's the case I'm going to assume she just goes to the other side and still aids the attack.
EDIT: /facepalm[/sblock]

[sblock=Combat Stats]Thiera

AC: 15 (Touch: 13 Flat Footed: 12)
HP: 21/21
CMB: +2 CMD: 15
Fort: +4 Ref: +6 Will: +1
Speed: 30'

Perception: +6
Initiative: +3

Right Hand: Longsword (+2, 1d8 19-20/x2)
Left Hand:
Ammo: 35[/sblock]
 

Rhydius

First Post
Moving out of the tunnel Rhydius stretches. Glad to back in a space where he can actually stand somewhat comfortably, he says "Can't leave this here," before lashing out at the biter with his dagger.

[sblock=OOC]Rhydius moves to K12, and attacks the biter in J13.[/sblock]
[sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
Current Effects: none
AC: 17 (13 Flat-footed, 14 Touch)
HP: 11/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Dagger

Weapons:
Dagger: Attack: +05 Damage: 1d4+2
Rapier: Attack: +05 Damage: 1d6+2
Shortbow: Attack: +05(+6*) Damage: 1d6+1*
Normal Arrows (18)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]
 
Last edited:

Satin Knights

First Post
Finally able to get into the room, Tasanto moves in and sees the momma critter. Taking a swipe at it he misses. "Grrrrr!" to draw its attention.
[sblock=actions]Move to I12, claw at momma, growl[/sblock][sblock=mini-stats]Tasanto AC 18 HP 9/9 real 5/11 temp, 1 NL, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3 with 10' reach
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 9 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 0/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: mage armor[/sblock]
 
Last edited:

sunshadow21

Explorer
As most of the party swarms around the mother, and Rhydius takes out another pesky biter, 3 more biters appear to protect their mother, and one of them actually manages to land a nasty blow on Mister Dickens. The other attacks on the party are much less successful, though Sana does receive an irritating scratch.

[sblock=Round 6]
TunnelFighting101Round7.jpg


Cavernous Hode 11/11, 1 point nonlethal
Mister Dickens 6/11, 3 point nonlethal
Rhydius 11/11
Sana 10/10, 1 point nonlethal
Tasanto 9(9)/9(11), 1 point nonlethal
Thiera 11/11, 3 point nonlethal

Mama (AC 16)
Biter (AC 14)[/sblock]

OOC: The party is up. I switched the background to make it easier to see the cave.
 

Satin Knights

First Post
Tasanto keeps after the biggest threat in the room. The cattaur does a good job of making a bloody mess of the beast.
[sblock=actions]claw/claw/bite[/sblock][sblock=mini-stats]Tasanto AC 18 HP 9/9 real 5/11 temp, 1 NL, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3 with 10' reach
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 9 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 0/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: mage armor[/sblock]
 
Last edited:

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