Snorri Ironaxe
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"Zzz...phlblblblp....Zzz...phblblblp"
Marching purposefully through freshly hewn tunnels, dwarves milling about pushing carts in and out of corridors shooting off in various directions, Snorri stops to examine a glittering rock along the main tunnel. He pulls his mining pick and whacks a bit of the rock away, to reveal more glitter and excitedly continues to produce a large golden vein that had been missed. Signalling a group of engineers standing up ahead he calls out, 'what are you lot doing standing over there? Get this buttressed, and dug out! How could you have missed this, the mother lode under your noses all this time!'
They race over excited and full of excuses, picks at the ready.
'Pwick...pweck...pwack' rings the tools throughout the tunnels.
Snorri is beside himself contemplating the wealth. A rumble begins down the tunnel, the engineers continue picking away consumed in their toil.
'Pwick'
Several dwarves rush up from further down the tunnel, one stops to urge Snorri and the engineers to get out, but they wont budge from their bounty.
'Pweck'
One by one the corridors begin to collapse around Snorri, he pushes one of the engineers out of the way and mightily heaves his own pick at the vein.
'PWACK!'
And the ceiling caves in, it all goes black...
"Noooo! my gold!" Snorri cries out as he wakens to Scuttle pecking his forehead. He shakes his head and rolls quickly away from the bird. Realizing his predicament, he grumpily stands up, and gets his bearings.
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[sblock='Mini-Stat Block']
Snorri Ironaxe Stonelord (paladin) 1st level
Initiative: +1
Perception: +1
Darkvision 60 ft.
Speed: 20'
AC: 18/22* (touch 11; flat-footed 17/21*) HP: 12/ 12
(*+4 vs giant types)
CMB: +3
CMD: 14
Fort: +4
Ref: +1
Will: +3
Relentless: Gain a +2 to Bull Rush and Over-run
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
In Hand:Dwarven Waraxe: Attack: +3 = [BAB (+1) + Ability (+2) + Misc (0) + Magic (0)]
Damage: 1d10+2, Crit: 20/x3, Slashing
Off Hand:Heavy Wooden Shield: Attack: +3 = [BAB (+1) + Ability (+2) + Misc (0) + Magic (0)]
Damage: 1d4+2, Crit: 20/x2, Bludgeoning
Conditions: None yet
Character Sheet
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