GlassEye
Adventurer
Kepli Stormborn

Kepli didn't have any skill with locks so she left the chest for someone else to deal with. Though looking from face to face of those who traveled and fought with her she thought that might be taking an axe to the lock. She hoped there was nothing fragile inside. Turning her attention to Regar's monologue she listened then offered her assurances.
"You can do it, Regar. You don't need a 'Identify' spell; I have faith in you."
[sblock=MiniStats]
[size=+1]Kepli[/size] Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.
AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 20
CMB: +2 CMD: 13
Fort: +1 Ref: +1 Will: +6
In Hand: shortspear
Conditions: None yet
Spells Prepared:
Special:
Concentration +7
Spirit Magic: Charm Animal 0/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)
--Used:
Alchemist's Fire 2/2
sling (9/10 bullets)
[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +10
AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 10
CMB: +1 CMD: 7
Fort: +1 Ref: +4 Will: +5
In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion
[/sblock]

Kepli didn't have any skill with locks so she left the chest for someone else to deal with. Though looking from face to face of those who traveled and fought with her she thought that might be taking an axe to the lock. She hoped there was nothing fragile inside. Turning her attention to Regar's monologue she listened then offered her assurances.
"You can do it, Regar. You don't need a 'Identify' spell; I have faith in you."
[sblock=MiniStats]
[size=+1]Kepli[/size] Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.
AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 20
CMB: +2 CMD: 13
Fort: +1 Ref: +1 Will: +6
In Hand: shortspear
Conditions: None yet
Spells Prepared:
- 1st level (DC 14):
Cure Light Wounds, Cure Light Wounds, Sleep - Orisons: Daze, Detect Magic, Guidance, Virtue
Special:
Concentration +7
Spirit Magic: Charm Animal 0/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)
--Used:
Alchemist's Fire 2/2
sling (9/10 bullets)

Initiative: +2 Perception: +10
AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 10
CMB: +1 CMD: 7
Fort: +1 Ref: +4 Will: +5
In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion
[/sblock]