[LPF] Kaedyn's Quest

~ Day 14, 17:00 - Thornbury ~

The afternoon passed with you all splitting up on various tasks and personal errands.

Damaris was not able to find the farmers from the stead north of the village. But she did learn the name of the place, 'Deerlake Farm'. The Deerlake family, there was no actual lake up near the farm, had left Thornbury shortly after abandoning their home. They had lost most of the livestock and the gnoll raiders had probably intended to deal with them next. They stole away just before the gnolls torched their barn and farmhouse, the father providing a distraction that cost him his life. The wife and her two sons made it to Thornbury and headed farther south to stay with relatives.

[sblock=Combat Information]Party Status:
Code:
Ru:        39/39 HP remaining; 
Damaris:   27/27 HP remaining; 
Thuvian:   27/27 HP remaining; 
   Nora:   13/13 HP remaining;
Rhas:     55/55 HP remaining;
Umthirn:   52/52 HP remaining;
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 0/3; Rngr Foc 0/1
  Damaris: Bard Pef 0/12; Spells 1st 0/4, 2nd 0/2;
  Thuvian: Dark 0/1; Blind Dark 0/7; Spells 1st 0/5, 2nd 0/4, 3rd 0/3
  Umthirn: Stun Fist 0/5
Conditions in effect:
[/sblock]
 

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Damaris.jpg


After sharing the information she found with the others, Damaris takes a well deserved bath and goes to sleep like a log.
 

Ru does much the same as Damaris, surprised at just how much the last two weeks has managed to sap from him as he falls into a deep sleep.
 

~ Day 15, 7:00 - Thornbury ~

Retiring for the night, you enjoyed a restful stay in the inn and recovered from the previous day's ordeal. You all awoke early and had just finished breaking your fast. You were assembled and about to discuss where you would go that day in pursuit of evil foes when there was a commotion (screams) outside in the town square. Rushing outside you were just in time to see the cause coming from the direction of the road that led north out of the hamlet.

A man staggered into view. His clothing was badly torn, and he was sweat-soaked and covered in dried blood from numerous scratches. As curious villagers gather round, he babbled to anyone who listened that he was a drover for the cloth merchants Pulus and Rund.

He breathlessly explained that the three merchant wagons of their caravan were ten miles north of town yesterday when dozens of dog-headed humanoids, each taller than him, surged out of the woods in attack. He saved himself by jumping off his wagon and running as fast as he could into the woods. He ran as long as he could, finally collapsing into some bushes. After spending a few hours in the forest to rest, he stumbled around until he came across the road, and followed it down into the hamlet half the night.

CaptainDestrani.jpg

Captain Destrani along with two of his men in chain mail had arrived during this time and the commander listened with his stoic expression. He was dubious on the report of dozens of creatures, but he did say so to the wounded man. He sent one of his men to fetch the village's healer.

[sblock=Combat Information]Party Status:
Code:
Ru:        39/39 HP remaining; 
Damaris:   27/27 HP remaining; 
Thuvian:   27/27 HP remaining; 
   Nora:   13/13 HP remaining;
Rhas:     55/55 HP remaining;
Umthirn:   52/52 HP remaining;
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 0/3; Rngr Foc 0/1
  Damaris: Bard Pef 0/12; Spells 1st 0/4, 2nd 0/2;
  Thuvian: Dark 0/1; Blind Dark 0/7; Spells 1st 0/5, 2nd 0/4, 3rd 0/3
  Umthirn: Stun Fist 0/5
Conditions in effect:
[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru looks to the captain, raising an eyebrow.

"Less than a full night's journey by foot -- for an injured man. I think it's hard to ignore the fact this pack's moving this way. I don't suppose that makes an impact in your having men to spare to go dog hunting?" the southerner says.

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 39/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: None

Ki Pool: 3/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 45/50 remaining

Used: 15 days' rations[/sblock]
 

Rhas_150.jpg


Rhas eyes the commotion over his breakfast, but lets others handle the medical care and questioning. Still, he listens carefully to the story, shaking his head at points. "Something about this seems like bollocks to me," he says quietly. "Can't put my finger on it, though. Maybe it's the dozens of gnolls for a caravan full o' cloth? Makes me wonder if there's a bit of illusion magicking going on ... which o' course means that any bounty on gnoll ears would've been worthless. Bit o' luck for us we didn't make any deals in that regard, then. But whatever stripe of bandits they be, if they've looted the caravan, that means richer pickings for us."

[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7
CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: None
Conditions in Effect: None

Used Items:
None

[/sblock]
 

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"If it is indeed illusions, we'll be able to tell soon enough. It could also be more straight forward trickery of using the gnolls as pawns to keep the real players hidden from view. Either way, I find it hard to believe it a coincidence that this is occurring the same time that deeper evil is around. We should hurry on our way before this plot gets any deeper."
 

~ Day 15, 7:00 - Thornbury ~

As you stood around waiting, the man was laid on the ground to await the healer. He remained conscious.

CaptainDestrani.jpg

The Captain shook his head in reponse to Ru's comment, "No it does not."

"I think you are mistaken in your facts or assumptions about them moving this way. But, I shall have my men here prepared should they start raiding the village itself as my duty. I do not need to be reminded of it by one such as you."


[sblock=Combat Information]Party Status:
Code:
Ru:        39/39 HP remaining; 
Damaris:   27/27 HP remaining; 
Thuvian:   27/27 HP remaining; 
   Nora:   13/13 HP remaining;
Rhas:     55/55 HP remaining;
Umthirn:   52/52 HP remaining;
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 0/3; Rngr Foc 0/1
  Damaris: Bard Pef 0/12; Spells 1st 0/4, 2nd 0/2;
  Thuvian: Dark 0/1; Blind Dark 0/7; Spells 1st 0/5, 2nd 0/4, 3rd 0/3
  Umthirn: Stun Fist 0/5
Conditions in effect:
[/sblock]
 

"Seems we need ta get going then, so we don't end up with more hurt folks." Umthirn says, cracking his fists loudly.

With breakfast finished Umthirn stands up and starts sorting his gear.

[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: No
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:

[/sblock]
 
Last edited:

Rhas_150.jpg


Rhas snorts at the captain's remarks toward Ru. "'One such as him'? What, ye mean a gent who gets his blades wet once every while or so?" He makes a show of looking the captain over once or twice. "Welly then, I suppose ye might not, aye? But if we run into an expert on polishing a chair with his arse or summat, we'll be sure ta send him yer way." He slings his crossbow over his shoulder and begins sauntering away. Well, as much as a dwarf is capable of sauntering, anyway.

[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7
CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: None
Conditions in Effect: None

Used Items:
None

[/sblock]
 

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