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[LPF] Kaedyn's Quest

Damaris.jpg


"I..." she hesitates for a second, looking at Ru with concern "Is that supposed to be there?" she says a little grossed out. "Take a look at this...just, don't touch it" she points at the strange piece of flesh on the archer.

She casts Detect Magic and analyses the thing more closely with a stick. "Eeeeww"


[sblock] Knowledge Nature 1d20+7=25
K. Arcana 1d20+8=25
K. Planes 1d20+8=15
K. Dungeoneering 1d20+8=9 Bleh
Spellcraft 1d20+9=27 [/sblock]


"ew, ew, ew, ew"
 

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Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


At Damaris's reaction, Ru cracks a mischievous smile.

"Oh, now you're just toying with me, aren't you Princess?" he says, crossing the space to the gnoll archer. "Surely you've seen all there is to see on a dog back home, or did your sister keep you away from...?" His question dies on his tongue as he sees the fleshy piece the bard points him toward.

The Rhat'matani squats by the corpse, tilting his head to get a better look while heeding Damaris's advice to avoid touching it.

"Bashu, now that's something you don't see every day. I know about gnolls, but I don't remember ever hearing that they grew ... whatever that is out the back of their necks. Maybe this is why they're leaving food behind?"

He glances up to the dwarven cousins, then. "I don't suppose either of you knows anything about strange growths and parasites? Too bad Shadow went back to town; we probably could have used that library in his head."


[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 36/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Invisible (2/3 rounds remaining) (+2 attacks, ignore Dex), Inspire Courage (+2 charm fear, +2 attack / damage)

In Hand: Wakizashi x2

Ki Pool: 1/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

~ Day 15, 12:58 - Miles North of Thornbury ~

Damaris had not seen anything like it before. It did not have any magical aura to it and near as she could tell it was as dead as the gnoll. However, she did find out that the gnoll’s chain shirt had a faint armor of magic to it. Studying it, she determined it was enchanted to increase its strength of protection.

[sblock=Combat Information]
Party Status:
Code:
Ru:        36/39 HP remaining;
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   52/52 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 2/3; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 0/5, 2nd 0/3; SLA 0/1
  Umthirn: Stun Fist 1/5
Conditions in effect:
[/sblock] [sblock=OOC Notes]Knowledge Dungeoneering was the one you wanted unfortunately. Maybe someone else will be able to try, but the DC is 20 to learn anything.

Btw, you can roll a Heal check as well to potentially learn something about the corpse.

The gnoll archer’s armor is +1, updated 1st post[/sblock]
 

Umthirn_zpse1d8a42b.jpg


Umthirm shakes his head at Ru's inquiry "Nope. Didn't get any education that didn't involve punching someone. Let me take a looksie and see if I can't figure it out."

Knealing down, Umthirm pulls out his dagger, and starts poking and prodding it, while observing how the part was attached.


[sblock=OOC]
Heal Check 1d20+3=20 Not bad for being untrained in it.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: Bow Wielding Gnoll
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:
3

[/sblock]
 

Rhas_150.jpg


Rhas peers at the lump. "Looks summat familiar ... think mebbe I heard about the like when I was in the mines. Back when I was wee enough to work in the mines, anyway. Before I got me full height. Heh, I dunno."

[sblock=OOC]K:Dungeon (1d20+4=19)

If there's a circumstance bonus from the heal, then pass. Otherwise, no. [/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: +2/+2 Bardsong

Used Items:
None

[/sblock]
 

~ Day 15, 12:58 - Miles North of Thornbury ~

Poking the fleshy attachment elicited no reaction from it. Umthirn determined that it was dead already. Upon closer inspection, he could see tendrils that penetrated the gnoll's skin along the spine and the based of the neck. Looking at the wound Ru made, there were a few severed tendrils visible as they had extended deeper and towards the head from inside. He was suspecting that the creature died when the gnoll did.

Rhas had not seen anything like the thing before, but he could tell it was some sort of aberration.

[sblock=Combat Information]
Party Status:
Code:
Ru:        36/39 HP remaining;
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   52/52 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 2/3; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 0/5, 2nd 0/3; SLA 0/1
  Umthirn: Stun Fist 1/5
Conditions in effect:
[/sblock]
 

Damaris.jpg


"Ew, ew, ew" Damaris still can't seem to get over how weird the 'thing' looks like. "Should we torch it? I think we should torch it. Would be for the best"

If they agree she will gather some wood and burn the body of the gnoll. "Maybe we should go that way then? Follow their trail? Perhaps the other gnolls also have these things on their neck?"
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


"Fires mean smoke, Princess, and I'm not sure we want anyone coming to investigate that," Ru offers on the idea of burning the body. "Especially if we think we're moving the right direction; we might wind up drawing another patrol to us without meaning to. I'm all for ambushes, so long as we're meaning to set them," he finishes with a smile.

"Whether it was controlling our doggie or hitching a ride for another reason, there's definitely something more than hungry dog packs going on here. The way they came seems as good as any to me. Ponytail and I can range ahead a bit, hopefully catch sight of any others before they catch sight of us. How long does that whispering trick of yours work, Princess, and how far can it reach?"

[sblock=ooc]Ru won't put up a stink if the others want to burn the body, though as above he's suggesting avoiding it.

Voting to head the direction the gnolls came from, Ru and Umthrim scouting a bit ahead as before. [/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 36/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Invisible (2/3 rounds remaining) (+2 attacks, ignore Dex), Inspire Courage (+2 charm fear, +2 attack / damage)

In Hand: Wakizashi x2

Ki Pool: 1/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

Damaris.jpg


"The spell should be good for about.... uhm 140? Some 150 ft ahead of me... for 50 minutes. Yeah. You want me to cast it then? But guys... just remember, if you are too far away, I can't reach you for healing. If we fight we need to try to stick together. Alright?"



If asked, Damaris will touch everyone on their shoulder to let them on the effect of the spell.
 

Rhas_150.jpg


"Aye, it's all fine by me, although I'm inclined to fire as well, though I cannae say exactly why. If there's naught left for us, then let's away and ye far-rangers can have the vanguard."

[sblock=OOC]--[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: +2/+2 Bardsong

Used Items:
None

[/sblock]
 

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