[LPF] Kaedyn's Quest

~ Day 15, 13:47 - Miles North of Thornbury ~

Umthirn hoisted himself up to peer into the cell from the small window. It was an enclosed room, only 10-foot square with a wooden floor and no other windows or doors.

A small figure sat huddled in a corner of the small room. Hesitantly, a bearded face raised to stare up at the dwarven monk peering inside.

Hrandeth_zpsa785cdcc.jpg

The gnome’s mouth opened in disbelief, and he slowly pulled himself to his feet. He squinted at the bright light of day coming inside around the head silhouetted in the window. His voice cracked, "Wh-wh-who... are you?.. Am I dreaming?... Am I saved?"

Damaris starts dancing as she looked into the open door. Two beds, a chest, a table with an oil lamp and a chair were in the room. The furnishings were crudely made, but functional. A door pierces the opposite wall. There was no one inside.

[sblock=Combat Information]
Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc6Map00D_zpsbb615326.jpg


Party Status:
Code:
Ru:        47/47 HP remaining;
Damaris:   47/47 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   62/62 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Pef 4/14; Spells 1st 2/5, 2nd 0/4; SLA 1/1
  Umthirn: Stun Fist 1/6
Conditions in effect: Message
[/sblock] [sblock=GM Note]Approved Damaris and Umthirn for level 6
[/sblock]
 

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Damaris.jpg



"No one here..." Damaris calls back to Ru. She stops the performance, almost a little dissapointed. "There's a chest and another door, wanna come here and check it?"

She will step in and look around, check if the other door is locked. She won't open it unless Ru is there.

[sblock]Move to R22 [/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru slips into the room as Damaris' voice comes over the magical channel. He looks around at the emptiness, then moves to the other door, sheathing his blades as he starts checking it over.

"We'll definitely get to the chest, but I want to clear all the rooms first. I've been stung by a trapped door before, so I want to be careful..."

[sblock=ooc]Check door for traps. (1d20+9=11)
Recheck for traps. (1d20+9=11)

Whatever. Screw that. I'm done looking. If the door's locked, Ru will try to pick it:

DD to pick lock. (1d20+12=14)

Okay, now I'm starting to legitimately think Invisible Castle might be broken. That's the exact same roll three times in a row. Sigh. Take 20 if he has to, I guess. :/[/sblock]



[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 47/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None.

In Hand: Wakizashi x2

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

Damaris.jpg

"Hey guys, did you find anything over there??" Damaris calls out to Rhas and Umthrim. She will step back and let Ru work in the door. If able, she will attempt to open the chest.


[sblock=OOC] Thanks for the level up Perinmiller! :D [/sblock]

[sblock=Ministats]Damaris - Bard lvl 6
HP 39/47
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+3 | R+10 | W+5


Perception +8 | Sense Motive 11* (Vers. Perform.) | Bluff 11* (Ver.Per) (+1 vs Males)
Diplomacy +11 (+1 vs males)


Masterwork Shortbow +9 (1d6)
Longsword +6 (1d8+3) (Two-handed)
Sling +8 (1d4+2)

Bardic Performance: 8/14 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 2/5 day. lvl2 Invisibility, Silence, Pyrotechnics, Glitter Dust 3/4 day
Spell-like ability: Message 0/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (11).[/sblock]
 

Umthirn_zpse1d8a42b.jpg

"YA, We got a live one! Gnome I think!" Umthirn yells over to Damaris before turning back to the inquiring gnome "It's already buddy. We'll get ya out. Names Umthirn. What's yours?"


[sblock=OOC]
--
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 62/62

Initiative: +4 Movement: 40'
Perception: +12 Sense Motive: +12 Acrobatics: +11 ( +6 with jump checks)
CMB: +9 (11 w/ Grapple) CMD: 24 (26 vs Grapple/28 vs Trip & Bull Rush)
Fort: +8&% Reflex: +8&* Will: +9&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 17) 5/6
Exploit Weakness against Target D20+9 (DC 10+ (CR/Hardness): G1 Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +8 1d8+5+1d6 or +8/+8/+3 Flurry: 1d8+5+1d6

Consumables Used:
13 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

~ Day 15, 13:47 - Miles North of Thornbury ~

Ru could not tell if the door was trapped, but he knew quite easily that it was locked. He was unable to unlock it.

Damaris found the chest unlocked. It opened easily enough and she saw a pile of clothing inside. It was not especially clean outfits and of a fashion sense that only a gnoll would likely care for.

Hrandeth_zpsa785cdcc.jpg

The gnome’s cracked voice called up weekly, "Thank the gods... I am Hrandeth of Clan Alazzar."

[sblock=Combat Information]
Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc6Map00E_zps93a6b488.jpg


Party Status:
Code:
Ru:        47/47 HP remaining;
Damaris:   47/47 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   62/62 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Pef 4/14; Spells 1st 2/5, 2nd 0/4; SLA 1/1
  Umthirn: Stun Fist 1/6
Conditions in effect: Message
[/sblock] [sblock=GM Note]Since Taking 20 requires 2 minutes, I want to know which Skill Ru was taking 20 on.[/sblock]
 

Rhas_150.jpg


Rhas looks suspiciously at the gnome. "A prisoner, are ye? Seems though there'd not be enough meat on th' likes of you for a gnoll to care, methinks." He motions at Umthirm to look at the nape of the gnome's neck for suspicious lumps.

[sblock=OOC]Rhas is going to check and see if the gnome has a rider. Also, Rhas leveled up K-Dungeoneering, in case he gets another roll.[/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 
Last edited:

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru blew out a loud sigh.

"This might take awhile," he offers to Damaris, his tongue sticking out slightly as he concentrates on working the lock.

[sblock=ooc]Sorry. I meant for the take 20 to be on the DD, since that was the last skill I was using and I'd given up on the Perception check. Rolled again just for kicks since I'm posting again anyway:

Pick lock (1d20+12=19)

If that won't open the door: Take 20 on Disable Device (pick lock). [/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 47/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None.

In Hand: Wakizashi x2

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

Damaris.jpg


"Alright, Ru is finishing with something here. We will get there as soon as this is done and get him out" she calls out to Rhas and Umthrim from the entrance door. She stands there with her bow out "What's on the other door? Can you see?"

[sblock]Did we already looked into Q19? [/sblock]
 

~ Day 15, 13:47 - Miles North of Thornbury ~

Ru failed to pick the lock on another quick attempt and then settled in to take his time and do it right. Eventually he got it and opened the door. It opened inward and there was a loud concussion that rang both his and Damaris's ears and left them momentarily deaf for a few seconds.

Inside was a strong box.

Hrandeth_zpsa785cdcc.jpg

Hrandeth hear the second dwarven voice and replied, "I know not why they did not eat me... Not much meat on my bones, mayhap... But they did interrogate me about my spice shipment quite often."

"Can you unlock the door and get me out of here, please?"


[sblock=Combat Information]Damaris and Ru take 4 dmg Sonic, stunned and deaf for 2 rounds.
Everyone received 150XP for the trap

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc6Map00F_zps6b4afac1.jpg


Party Status:
Code:
Ru:        43/47 HP remaining; 4 dmg
Damaris:   43/47 HP remaining; 4 dmg 
Rhas:      55/55 HP remaining;
Umthirn:   62/62 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Pef 4/14; Spells 1st 2/5, 2nd 0/4; SLA 1/1
  Umthirn: Stun Fist 1/6
Conditions in effect: Message
[/sblock] [sblock=GM Note]Systole, Rhas cannot even see the gnome. The window Umthirn is clinging to peer inside is 5ft off the ground and only one of you can look through it at a time.

No, you have not checked the other cell yet.[/sblock]
 

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