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[LPF] Kaedyn's Quest


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Ru Brike, rangerish human ninja

Ru stood reeling from the force of the bang off the door. He couldn't hear his tools clattering to the ground. Couldn't hear anything, except for the chiding voice of his mentor inside his head.

"Yes, Gis, I'm never careful enough," Ru muttered, though he couldn't hear himself say it as he tried to shake himself back into motion.

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 43/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Stunned, Deafened (2 rounds).

In Hand: None (all items dropped from Stunned condition)

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 
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Damaris.jpg


"EEEEK!"
she is a little surprised by the sound.

"ARE YOU OK RU?"
Damaris is still covering her hurting ears and looking at Ru. "WHAT?" she sees him saying something after dropping his tools but cannot make out what he says. "LOOK, A STRONG BOX" maybe she doesn't realize how loud she's talking.
 

Rhas_150.jpg


At the bang and the scream, Rhas sets his crossbow and goes around the building, ready for danger. "Hells, what'd ye do? If ye're okay, there's a prisoner what might need your attentions , though I'd recommend caution to make sure there are no lumps."

[sblock=OOC]--[/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 

Umthirn_zpse1d8a42b.jpg

"Ya, I think my cuz went to get the guy who can help. If he can't, we might have ta beat down the door. One way or another we're getting you out."
Umthirm said to Hrandeth, wondering what that bang was.

"Why were them gnolls asking bout you're spice shipment? I would think ta steal it, but who would they sell it to?"

[sblock=OOC]
Sorry, this week was hell. but I SURVIVED TO FRIDAY!!!1!
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 62/62

Initiative: +4 Movement: 40'
Perception: +12 Sense Motive: +12 Acrobatics: +11 ( +6 with jump checks)
CMB: +9 (11 w/ Grapple) CMD: 24 (26 vs Grapple/28 vs Trip & Bull Rush)
Fort: +8&% Reflex: +8&* Will: +9&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 17) 5/6
Exploit Weakness against Target D20+9 (DC 10+ (CR/Hardness): G1 Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +8 1d8+5+1d6 or +8/+8/+3 Flurry: 1d8+5+1d6

Consumables Used:
13 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


[sblock=ooc]Okay, I figure if anything was going to come out of the room to attack Ru and Damaris while they were stunned, we would have seen that by now, so I'm pushing forward with the assumption we recover without any further incident.[/sblock]

Ru's ears are still ringing as Rhas moves toward the door, and he's regaining his balance to gather up his tools as he finally manages to hear anything.

"Caution. Yup," Ru says with a grimace as he slides a few stray picks into their proper place in the toolkit's leather. He glances back to the now-open room and jabs his thumb in that direction.

"There's a chest in there that someone thought enough of to put that nasty boom trap on the lock. After we get your new friend out, I want to come back and find out what's so important. But for now, yeah, I could use space from the sight of my stunningly spectacular failure in trap lore. Princess, you want to stand guard here, make sure no one else wanders in to open the chest we just lost a chunck of eardrum to? Your message spell seems like it runs 'round corners pretty well, so just call and we'll come running."

He pats the hilt of one of his Wakizashi, now back in their sheathes, as an assurance to Damaris that they have her back.


[sblock=ooc]Ru plans to take 20 on the perception (traps) check for the next door. That's a 29 without any Aid Another's. [/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 43/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Thieve's tools

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

~ Day 15, 13:49 - Miles North of Thornbury ~

Ru did not find any traps on the cell door with the gnome inside. The other door to the second cell was not even locked.

Hrandeth_zpsa785cdcc.jpg

Hrandeth replied, "Oh, there should be a key around... I think the gnoll's leader had it... He was the one always questioning me."

"Damnedest thing... They captured my spice shipment and kept asking me about selling it... He was going about the master wanted the gold for it was asking who they could sell it too. So I told them about my business contacts, but gnomes and halflings are not going to sell to the those dog heads."

"They did not like that answer and try some torture to get a different one... I am not sure how much longer I was going to last."


[sblock=Combat Information]

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc6Map00G_zps7ca115d3.jpg


Party Status:
Code:
Ru:        43/47 HP remaining; 
Damaris:   43/47 HP remaining; 
Rhas:      66/66 HP remaining;
Umthirn:   62/62 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Pef 4/14; Spells 1st 2/5, 2nd 0/4; SLA 1/1
  Umthirn: Stun Fist 1/6
Conditions in effect: Message
[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru frowns, looking back to the gnoll bodies. "Odd. We stripped those bodies pretty well, and I don't remember finding any keys," he says. "So, did we miss the keys, or is the leader not back yet? Best to stay sharp, boys," he says to the dwarves as he examines the door for traps.

"All right. If there's a trap on this one, it's beyond me to find it," Ru says, spreading his toolkit on the ground before him, selecting a hook and two picks to start working the lock. "What in Bashu's name does a dog pack care for spice sales?" he wonders aloud as he works. "Whoever's behind this, I don't think it's a pup."

[sblock=ooc]Disable Device. (1d20+13=27)[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 43/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Thieves' tools

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

[sblock=actions]
Gotta run!
Damaris moves to O18 to wait for them to release the gnome and keep eye on the door. Once that's done, she will peer inside the room of Q18[/sblock]
 
Last edited:

~ Day 15, 13:49 - Miles North of Thornbury ~

Hrandeth_zpsa785cdcc.jpg

Ru managed to unlock the door on the first try. The lock itself was not terribly complex.

Opening the door, gnome gladly come outside and shakes Ru’s and Umthirn’s hands with gratitude, “Thankee, thankee.”

“The only reason I know of for the gnoll leader’s interest in the spices was to sell them after they stole them from me a number of days back.”


Looking into the cell, Ru and Umthirn only found the gnome, some dirty straw, and bucket to relieve himself in and an empty slop bowl.

Damaris looked into the unlocked cell and it was bare. There did not appear to be any evidence a prisoner had been kept inside it recently.

[sblock=Combat Information]

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc6Map00H_zps4764045f.jpg


Party Status:
Code:
Ru:        43/47 HP remaining; 
Damaris:   43/47 HP remaining; 
Rhas:      66/66 HP remaining;
Umthirn:   62/62 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Pef 4/14; Spells 1st 2/5, 2nd 0/4; SLA 1/1
  Umthirn: Stun Fist 1/6
Conditions in effect: Message
[/sblock]
 

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