• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Kaedyn's Quest

Rhas_150.jpg


Rhas offers his magical satchel. "I can fit a few things in my pouch, here. The rest'll be needing a packhorse, I think. Don't like riding 'em, meself. Feels too far off o' solid earth." He prods the breastplate with a toe. "Something I could probably use, if the none else feels a need. Though I'd prefer to know exactly what type of magics I'd be slipping into. Now, what else is in here? Probably those who are keen to sniff out traps might go first."

[sblock=OOC]Haversack has some room left. And I think Rhas is the only one who can use a breastplate.[/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 

log in or register to remove this ad

[sblock] Alright, I sent my lvl up for review. xD I did it last night, but I was half sleep! hahaha, hope I got it right [/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru nods to Rhas as he returns with his backpack to the others. "I've never been any good with armor that heavy. Far as I'm concerned, it's yours," he agrees. "And given the beating you just took, Ponytail, I'd say the big potion's probably best left with you."

The Rhat'matani laughs as Rhas mentions traps.

"That'd be me, then. Well, honestly, I'm better at disarming them than finding them. Ponytail, how are your eyes? You want to spot for me? Probably should start with the stable, then Princess and Prickly can load a horse and/or wagon while we clear the other buildings."

[sblock=ooc]I've got him maxed on Perception, but honestly his trap spotting's not so great. One of many flaws in the build. I'm debating whether I'll shelve him when this is all over, or maybe try using my rebuild to stat him up as a Slayer if the Advanced Class Guide is out and approved by then. We'll see.

Anyway, perception to go a-searching. As above, starting with the stables:

Perception (add +1 vs traps) (1d20+8=9)

wow. Okay, then. Hopefully someone else is coming along. :) [/sblock]


[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 47/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None.

In Hand: Wakizashi x2

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

Umthirn_zpse1d8a42b.jpg


"While it's well and good were gonna be taking this stuf with us, how exactly are we going to sell it? Last I checked, we kinda angered the nearest town"
Umthirm smiled sadly.

"As for that metal breastplate, not needing it. Found it only gets in the way, so Cuz can keep it for now."


When Ru asks if he can spot for him Umthirn shrugs and says "I'll see what I can see." He starts by heading over to the closest building, and start searching.
[sblock=OOC]
I'm looking forward to either a Warpriest or Slayer when ARG comes out. Might do a Aasimar Warpriest. I need Umthirm for my pirate campaign, so I'm going to need to retire him...
Move to S18
Perception check : 1d20+12=27
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 62/62

Initiative: +4 Movement: 40'
Perception: +12 Sense Motive: +12 Acrobatics: +11 ( +6 with jump checks)
CMB: +9 (11 w/ Grapple) CMD: 24 (26 vs Grapple/28 vs Trip & Bull Rush)
Fort: +8&% Reflex: +8&* Will: +9&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 17) 5/6
Exploit Weakness against Target D20+9 (DC 10+ (CR/Hardness): None
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +8 1d8+5+1d6 or +8/+8/+3 Flurry: 1d8+5+1d6

Consumables Used:
13 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

Rhas_150.jpg


Rhas shrugs. "Mebbe they'll whistle a different tune when we come back with a string of gnoll ears on our belts. Now if you'll pardon me, I've got a changing to do." He shakes his head. "Never thought the day'd come when I'd shell up wi' the skivvies of a fleabit wretch." He puts on the breastplate and squirms a bit. "A bit confining for my taste, but better than a sharp poke in the giblets."

He heads into camp, but seems distracted by the fit of the new armor and constantly stop to adjust it, cursing under his breath.

[sblock=OOC]Rhas is taking the breastplate. AC is what? Then he'll poke around camp. Perception (1d20+13=14) [/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 

Damaris.jpg


Damaris will follow Rhas around to see if there's anything else interesting at the camp with Detect Magic activated.

[sblock]
Perception check 1d20+8=24
[/sblock]


[sblock=ministats]
Damaris - Bard lvl 6
HP 39/47
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+3 | R+10 | W+5


Perception +8 | Sense Motive 11* (Vers. Perform.) | Bluff 11* (Ver.Per) (+1 vs Males)
Diplomacy +11 (+1 vs males)


Masterwork Shortbow +9 (1d6)
Longsword +6 (1d8+3) (Two-handed)
Sling +8 (1d4+2)

Bardic Performance: 9/14 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 2/5 day. lvl2 Invisibility, Silence, Pyrotechnics, Glitter Dust 3/4 day
Spell-like ability: Message 0/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (11).[/sblock]
 
Last edited:

~ Day 15, 13:47 - Miles North of Thornbury ~

You moved into the gnoll fort. The stench from the dead gnolls competed with stench from the garbage pit to the left inside the gate. It was a 20 feet wide pit piercing the ground and filled to within five feet of the rim with bones, ashes, fragments of wood, and less readily identifiable bric-a-brac.

The first building on the right had two closed doors with locking mechanisms on the outside. Both doors were heavier and reinforced with iron bands. There was a little window with a wooden shutter to peer inside about 5 feet off the ground. Umthirn could see that the nearer door was locked and the far one was not. His keen ears also detected some noise from behind the locked door in front of him.

Damaris did not see any magical auras around the camp so far, but she also heard the same sounds from behind the locked door that Umthirn did.

Ru looked into the stables and did not see anything more upon first look. The animals looked at him with stoic expressions. He also noticed an open door on the back corner of the building he walked past to reach the stables.

[sblock=Combat Information]
Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc6Map00C_zpse3edc861.jpg


Party Status:
Code:
Ru:        47/47 HP remaining;
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   52/52 HP remaining; 
  
Spells Cast: Grease
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1
  Umthirn: Stun Fist 1/5
Conditions in effect: Message
[/sblock] [sblock=GM Note]JS45, what Pirate Campaign is that? I love pirates. :p Did you watch Black Sails this Spring?

Systole, treat the breastplate as just Masterwork until it becomes properly identified.

Jkason, looking for traps is 1 roll per 5ftx5ft section. Better to take 20 or roll until you beat a certain DC for each square. In any case there is no penalty for failure so you can always re-roll if you want to spend another round looking.

Soulnova, I will try working on level-up approvals for this group when I get a chance. But it won’t be tonight.[/sblock]
 

Hearing something in the room, Umthrin holds up his hand in warning, and places a finger over his mouth, asking for silence.

While a normal human might have been able to simply peer into the room, being born a dwarf had it's height disadvantages. With a skilled jump, Umthirn grabs onto the window sill, and attempts to peer inside to see what is making that noise.
[sblock=OOC]
Let me know if I need to make the acrobatics check, but I think with a +17 I auto make a 1' jump to grab the ledge..
Stealth Check: 1d20+9=17
Perception Check: 1d20+12=28

PM: My IRL friend is going to run the Skulls & Shackles AP in the next few months. Right now he is reading over everything. They need a front liner, so it's a toss up between Umthirn or a Sea Reaver Barbarian.

As for Black Sails, I've heard of it, but never really looked into it. Have heard good things though.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 62/62

Initiative: +4 Movement: 40'
Perception: +12 Sense Motive: +12 Acrobatics: +11 ( +6 with jump checks)
CMB: +9 (11 w/ Grapple) CMD: 24 (26 vs Grapple/28 vs Trip & Bull Rush)
Fort: +8&% Reflex: +8&* Will: +9&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 17) 5/6
Exploit Weakness against Target D20+9 (DC 10+ (CR/Hardness): None
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +8 1d8+5+1d6 or +8/+8/+3 Flurry: 1d8+5+1d6

Consumables Used:
13 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

Ru Brike, rangerish human ninja

Ru turns back to the others as if to say something, then realizes their attention is taken by the first building. As Umthirn hops up to glance in the window, the swarthy southerner catches sight of the open door.

"Princess, you still listening?" he whispers, unsure if the bard's communication spell is still in effect. "There's an open back door in that building that Ponytail seems so intent on. It might do us good to sneak around behind."

Just in case the spell has expired, the southerner uses his hands to mime a door opening, then points with one of his blades in the direction of the entry he's seen.

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 47/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None.

In Hand: Wakizashi x2

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

Damaris.jpg

"Sure" Damaris nods at Ru. The spell should still be active. She will walk around behind the building, keeping an eye for the open door with her bow. If possible, once she gets there, she starts her bardic performance by dancing (inspire courage).

[sblock] Move to N23 from behind the building.
Perception 1d20+8=20
If possible, she starts inspire courage +2 [/sblock]
 

Into the Woods

Remove ads

Top