Umthirn smiled and tried to reason with the gnome
"Well, we just wanted to make sure there were not any other nasty gnolls hidden in plain sight. If we started really searching hard, we would loose track of our surroundings, and might get ambushed. By doing a quick walk through, we removed that option, so we can really start looking and finding them."
With the back of the barn unchecked, Umthirn takes a good look around the wagons and the horses, before returning to the back of the barn and starting his search from there.
[sblock=OOC]
I will admint, it was a little confusing when we coudn't find them. Hence why I asked what happened.
For all we know, there are other gnolls camps out there that would have kept the spices, while the commander stayed here to find out more information.
Umthirn will take the barn while the other two toss the barracks. Take 10 on the wagons, then take 20 in the barn.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 62/62
Initiative: +4 Movement: 40'
Perception: +12 Sense Motive: +12 Acrobatics: +11 ( +6 with jump checks)
CMB: +9 (11 w/ Grapple) CMD: 24 (26 vs Grapple/28 vs Trip & Bull Rush)
Fort: +8&% Reflex: +8&* Will: +9&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion
Stunning Fists (DC 17) 5/6
Exploit Weakness against Target D20+9 (DC 10+ (CR/Hardness):
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue
In Hand: Unarmed Attack: +8 1d8+5+1d6 or +8/+8/+3 Flurry: 1d8+5+1d6
Consumables Used:
13 taps of CLW
Bottle of Mage Armor Armor
[/sblock]