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[LPF] Kaedyn's Quest

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


"Bah, I should have thought of this," Ru whispers. His lips thin, then he tells Damaris, "Have him make a shushing gesture, then point back to the wood as if he's found something close by that might hear them if they don't shut their traps. Then have him start moving out of sight toward it, as if he doesn't have time to wait for them to figure him out. If he stands there too long, they'll just gather more; if he runs off quickly enough, maybe they'll give chase."

[sblock=ooc]There's no way Ru can be the primary on a Bluff with an illusion he's not casting, but I figure he might reasonably give 'bluff advice' for Damaris?

Bluff (aid another) (1d20+10=14)

Should give a +2 to her roll. And even if it doesn't work as a bluff, I figure the 'running off' bit might reasonably draw someone out. Ru's still holding off on vanishing until someone moves.[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 44/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:

In Hand: Wakizashi x2

Ki Pool: 3/5 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

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Damaris will try her best with a bluff through the illusion to follow Ru's instructions to try to get them out of the fort. If she's able to do both, she will also cast Ghost Sound of gnolls laughing and cheering a little far back, as if the rest of his group was behind him in the forest.

Bluff 1d20+10=27
 

~ Day 15, 13:43 - Miles North of Thornbury ~

Gnoll.png

The two gnolls exchange a few words gesturing towards the gnoll scout that started retreating into the undergrowth. Together they moved the barricade a little so one of them could easily slip past.

With one gnoll guard remaining at the gateway watching, the other moved towards you.

[sblock=Combat Information]
Tactical Map:
LPFKQEnc5Map00D_zps15dbcc4a.jpg


Party Status:
Code:
Ru:        44/47 HP remaining;
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   52/52 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 2/6; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 1/5, 2nd 0/3; SLA 1/1
  Umthirn: Stun Fist 1/5
Conditions in effect: Message
[/sblock] [sblock=GM Note]We will progress roughly one round at a time now. Everyone needs to roll stealth for every round and use grid coordinates.[/sblock]
 

Rhas_150.jpg


Rhas draws a bead on the gnoll at the gate and waits patiently.

[sblock=OOC]Stealth (1d20+4=13)[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: +2/+2 Bardsong

Used Items:
None

[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru suppresses a sigh, then shrugs, vanishing from view.

"Keep drawing this one to you. I'm going for the gate. Hopefully we can still time this out," comes the soft whisper from thin air.

It's unclear if the southerner waits for a response, though. Was it a soft breeze that shifted the brush, or Ru making good on his whispered plan?

[sblock=ooc]

Swift: Vanishing Trick
Full round Move: to AA22. No penalty to Stealth check for moving full speed due to Ninja Trick.

Invisible moving Stealth (1d20+32=37)

Wow. Hooray for the Invisiblity bonus to Stealth, since that roll was baaaad.

[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 44/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions: Invisible (3/4 rounds remaining)

In Hand: Wakizashi x2

Ki Pool: 2/5 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

Umthirn_zpse1d8a42b.jpg


Umthrim moves quietly on an intercept course, hoping that he can charge the creature and stun it with a quick hit if he needs to. Acid starts to drop from his hands again, causing a slight hissing sound.
[sblock=OOC]
Move to AG 19.
1d20+8=12 Welp, there goes that idea.
Standard: Activate the Acid amulet.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4(Touch 17, Flatfooted 14) + 4
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 4/5
Exploit Weakness against Target (DC 10+ (CR/Hardness): None
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:
3 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

[sblock] Argh! Busy at work. Quickly:

Stealth 1d20+10=25

Damaris moves stealthy to AF19 with her bow out and ready. Keeps the illusion going. If possible move the illusion to AG11 to divert attention from ourselves. [/sblock]



[sblock=Ministats]
Damaris - Bard lvl 5
HP 39/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4

Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)

Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)

Bardic Performance: 9/12 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Hideous Laughter, Silent Image 5/day. lvl2 Invisibility, Pyrotechnics, Glitter Dust 3/day
Spell-like ability: Message 0/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (16).

[/sblock]
 

~ Day 15, 13:43 - Miles North of Thornbury ~

Gnoll.png

The pair of dwarves proved to not be the most stealthy and the gnoll yelled at the image of the withdrawing archer and pointed right at Umthirn. He was quite animated about it and confused why the gnoll scout did not appear to see the dwarf.

The gnoll at the gate yelled as well, but more questioning in his tone.

The gnoll outside the fort drew his javelin and chucked it ineffectually at the dwarf he saw. The one inside drew his battle axe as he moved to cover the opening and was yelling what was probably an alarm.

OOC: Combat: Round 1
[sblock=Combat Information]Gnolls and you are aware
G1 missed Umthirn
G2 drew weapon (moving) called alarm

Initiative:
Gnolls
You guys

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium bodies provide difficult terrain for medium creatures or smaller
LPFKQEnc5Map01_zpsf48692f4.jpg


Party Status:
Code:
Ru:        44/47 HP remaining;
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   52/52 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 3/6; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 1/5, 2nd 0/3; SLA 1/1
  Umthirn: Stun Fist 1/5
Conditions in effect: Message
Enemy Stats:
Code:
Gnoll 1 [AC16/Touch 10/CMD13]: 11/11hp 
Gnoll 2 [AC16/Touch 10/CMD13]: 11/11hp
[/sblock]
GM: Everyone is up for Round 1
 

Umthirn_zpse1d8a42b.jpg

Noticing the creature is just out of reach of him, Umthirm watches him with a close eye as he approaches, hoping the 2 longer ranged characters can get the ones in the back. Once close enough to hopefully entice the gnoll to attack, he takes up a defensive stance, ready to dodge the attack at it gets close. "Comon ugly, javalins are nothing compared to what I got comming for ya."
[sblock=OOC]
Swift: Activate Exploit Weakness (Defensive) on G1 1d20+8=16 I think that activated.
Move:AG19 -> AE 17 15' -> AB 17 15'
Standard: Total Defense

We Got Caught...
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14) + 4 TD + 2 vs G1 (EW)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 4/5
Exploit Weakness against Target (DC 10+ (CR/Hardness): G1 Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:
3 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

Ru Brike, rangerish human ninja

Ru bites his invisible tongue as things quickly go to pot. Hoping to silence the gnoll at the gate before it can raise enough alarm or actually re-secure the gate, he calls on his inner reserves to dart across the grass and get into position to attack. While his blade manages to cut a nasty gash in the dog-man's side, it fails to drop the creature as the ninja blurs back into view.

"Well, this is awkward, isn't it?" he whispers to the wounded gnoll.

[sblock=ooc]Swift: ki point to increase speed by 20' for one round

Move (50'): to U17

Attack: 1d20+9, +2 invisible (vs. AC 16), 1d6 damage, +2d6 sneak attack

Wakizashi (+9 base, +2 invisible) attack vs. Gnoll 2; Damage; Sneak Attack Damage (1d20+11=18, 1d6=2, 2d6=6)

Oh for the love of ... seriously? 8 damage, so gnoll-at-the-gate is still up. On the upside, he's in a position where Rhas couldn't hit him, anyway, so Ru's not ruining more by turning into soft cover. Still, I can't manage 11 bloody damage with three damage dice? Lame. Sneak attack, you and I are feuding now. :( [/sblock]


[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 44/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions: Invisible (3/4 rounds remaining)

In Hand: Wakizashi x2

Ki Pool: 1/5 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

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