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Pathfinder 1E [LPF] Memories of the Past

Kingsholm/The Coronet and Cabbage inn


Ian Turbrand frowned. 'They claimed there were tunnels under the mausoleum. They was pretty insistent and Captain Desarna had to escort them out of town.' Turbrand seemed conflicted and finally burst out, 'This ghost business has some people spooked. You figure out what's going on, well, the town council might be able to scrape together a reward.' Having said his piece, Turbrand turned and hurried to the kitchen to fix those traveling meals for the group.

Etan looked wide-eyed up at Zinnelis. The thought of taking possession of the Heart again visibly drained the pixie's good spirits. "I would like to come with you." He swallowed a bite of honeyed bread but with considerably less relish than before. "But I've passed the Heart on and I don't think it means to return to me." Etan's eyes darted towards the kitchen then he blinked into invisibility again.

Ian returned with a good-sized pack. He was clearly generous with his packed lunch. As the group was readying to leave, the door to the inn opened and a woman nearing 30 years entered. She wore a plain breastplate that had seen some use but was well-cared for and carried a longsword at her side. "Good morning. I am Captain Desarna. Are you the investigators from the Temple?"

Captain Desarna nodded attentively during introductions and had little to say herself until Turbrand was called to the kitchen. "I ask for your discretion in this matter. The town's council is sensitive to outsiders ever since... well, that's not important. Resolving this with a minimum of disturbance would go a long way to mending their suspicious attitudes." The Captain has the key to the cemetery, which she will unlock for them and re-lock when their investigation is complete. She offers to answer any questions but warns them that she hasn't seen the ghost and that any information she has is second-hand and most likely highly exaggerated. She gives a good recommendation of Goodman Titus: he is not prone to tale-telling.

[sblock=OOC]I can answer further questions if you have any. Also, there is little new to be gained in a discussion with Titus (though someone can make a Diplomacy check to see if they can coax out a bit of unusual information from him). Make a Perception and/or a Survival check for the exploration of the cemetery as well and I'll try to summarize; I don't think there is much need to prolong those scenes beyond that unless there is something special that you would like to attempt.[/sblock]
 

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[section]Autumn Foxfire - Natural Mystic

Autumn manages to force a half-awkward smile towards the captain before she leads them out of the Coronet and Cabbage. Although she naturally manages to get along quite well, sometimes her human nature lets her thoughts drift away into meandering branches of thought.

[/section]

[sblock=Rolls]
Diplomacy: I'll let someone with better than a -2 handle this.
Initiative: 11
Perception: 17
Survival
: 22
[/sblock]

[sblock=Mini-Stats]
Character Sheet


HP: 23/23 NL: 0
AC: 14 FF:12 T:12

Initiative: +2

CMB: 4 CMD: 16
Fort: +4 Reflex: +3 Will: +7

Acrobatics: +10
Climb: +6
Diplomacy: -2
K. Local: +2
K. Nature: +7 (+9 travel in wild, avoid hazards, predict weather)
K. Religion: +2
Perception: +15
Sense Motive: +4
Spellcraft: +5
Stealth: +3
Survival: +12 (+14 in wild, avoid hazards, predict weather)
Wild Empathy: +1

Longsword: +5, 1d8+2, 19/x2, S
C. Longbow: +5, 1d8+2, 20/x3, P, 80 ft.
Dagger: +4, 1d4+2, 19/x2, P/S, 10 ft.
Fire Bolt: +4, 1d6+1, 20/x2, Touch 30 ft.

Firebolts Available: 7/7
Arrows Available:17/20

Point-Blank Shot: +1/+1 attack/damage within 30 ft.

Spells Prepared:
Domain: Burning Hands, Produce Flame
Orisons: Create Water, Detect Magic, Light, Stabilize
Level 1: Obscuring Mist, Thunderstomp, Windy Escape
Level 2: Flaming Sphere, Spider Climb

Armed: Bow
Conditions:

Game Notes:
Received on loan: Thano's Classificiation
Wand of CLW: 3 Autumn, 3 Raktan
Bought 2 horses and 2 riding kits: 182gp
Healing gold: 45 from Raktan
Holding: The Heart of the Lady
On horse: pitons and hammer
[/sblock]
 
Last edited:


Zinnelis Laediril, Elven Ranger (Level 1)

Kingsholm/Coronet and Cabbage Inn

Zinnelis looked thoughtful. “Now why would they think there are tunnels under the mausoleum?” he mused as the innkeeper headed off back to the kitchen.

Etan didn’t seem keen on maintaining possession of the Heart, so Zinn said, “Then we will keep it safe, for now. But we do not know what we are to do with it,” he pointed out to the invisible pixie.

Zinn looked up as a young Human woman walked into the common room after the innkeeper had returned with their packed lunches, and she introduced herself as the Captain Desarna that Ian had mentioned.

“We are, indeed, sent from the Temple to assist you,” Zinn said, standing politely. “Zinnelis Laediril,” he introduced himself.

After listening to the Captain’s recommendations, they small band headed out of the tavern. A stop at Goodman Titus’ farm revealed little more useful information, so they headed to the cemetery.

[sblock=Rolls]
[roll0]
[roll1]
[roll2]

[sblock=Zinnelis Laerdiril Mini Stats]Zinnelis Laerdiril
HP: 11/11 NL: 0
AC: 15 FF: 13 T: 12
Initiative: +5
CMB: +3 CMD: 16
Fort: +2 Reflex: +5 Will: +2
Perception: +8
Sense Motive: +2 (Favored Enemy +4)
Stealth: +7
Track: +8 (Favored Enemy +10)
Longbow::+4, 1d8, Crit: 20/x3, P, 100 feet
Point Blank Shot: +1/+1 attack/damage within 30 feet
Favored Enemy: +2/+2
Arrows Available: 58/60
Longsword: +3, 1d8+2, 19/x2, S
Favored Enemy: +2/+2
Dagger: +3, 1d4+2, 19/x2, S, P
Thrown: +4, 1d4+2, 19/x2, S, P, 10 feet
Point Blank Shot: +1/+1 attack/damage within 30 feet
Favored Enemy: +2/+2
Favored Enemy: Magical Beasts +2

Spells Prepared
None

Armed: Longbow, Longsword
Conditions: None

Game Notes:
Light Horse(Daisy)(75 gp)(211.5/230 Heavy encumbered, speed 40, max Dex +1, Check Penalty -6)
Riding tricks: come, heel, stay
Bit and Bridle (2 gp)(1 lb)
Riding saddle (10 gp)(25 lbs)
Saddlebags (4 gp)(8 lbs)
Feed x1 (30 lb, divided by 6 party members) + Rations x3(3 lb)
Owe Autumn 95 gp
[/sblock]
 

Arradon Delgaran

[section]

Arradon follows the others as they visit Titus and the cemetery in turn. He listens in as Zinnelis questions the farmer, not asking any questions of his own. When they reach the cemetery he makes a cursory inspection of the area, surveying the grounds for anything immediately out of the ordinary.
[/section]

[sblock=Action]
Perception:[roll0]
[/sblock]

[sblock=Arradon Delgaran Mini-Stats]
Arradon Delgaran
AC: 17 (13 flat-footed, 15 touch)
HP: 26/26
CMB: +2 CMD: 16

Fort: +2 Reflex: +6 Will: +1
Bluff: +9 Diplomacy: +7 Disable Device: +10 Perception: +8 Sense Motive: +4 Sleight of Hand: +7 Stealth: +9
Initiative: +5

Sneak Attack: 2d8 (Dagger)
Hidden Blade: +1
Blade Sense: +1


Feats: Blind-Fight, Dodge

Current Weapon in Hand: +1 Dagger, 1d20+6, 1d4+1, 19-20/x2
Current Conditions in Effect: None
Temporary items in possession: None
Items not currently in possession: None
Items depleted: None
[/sblock]
 

Goodman Titus is surprised to see the group at his farm but he gladly tells the tale again. Unfortunately there is nothing new in his telling and Captain Desarna leads the way to the cemetery. She unlocks the lock in the heavy, wrought iron gate and swings it open so the group can enter.

”I have looked around after receiving reports of the ghost but I haven’t found anything of note. The mausoleum is locked and hasn’t been entered in some time.” Desarna points up the hill. The mausoleum is visible but trees past it block the view of the hilltop.

”Beyond the mausoleum is the statue of the ancient king that the town takes its name after. Look around as long as you like and I’ll lock up later after you’ve finished your investigation. I hope you can lay this thing to rest.” She nods then turns and makes her way down the path to the town.

The cemetery is surprisingly well cared for: stones are laid in a path leading to the mausoleum with lesser paths branching off to family plots surrounding the ornate stone structure. Zinnelis, Autumn, and Arradon spread out and begin looking around. It is pretty clear where the armored Captain Desarna trod during her investigation; her deep footprints cross in a fairly regular pattern throughout the cemetery.

Unusually, several animal prints lead up the hill past the mausoleum then suddenly turn and head away from the summit. Moving up the hill the group reaches the edge of the cemetery and are forced to clamber over the fence or circle around. Breeze moves the branches of the trees, rustling leaves but strangely there is no birdsong, no skittering of squirrels in the trees, or any other typical animal sound.

At the summit of the hill is a clearing in the woods and an ancient stone statue of a crowned warrior stands staring regally into the distance.
 

Zinnelis Laediril, Elven Ranger (Level 1)

Kingsholm/Cemetery

“This is most...unusual,” Zinnelis said, standing atop the small rise in the cemetery beside the statue of the king, overlooking the large expanse of grassy ground. “Wildlife is avoiding this hill.”

The elf turned to study the statue. “Do we know anything about this figure?” he asked.

[sblock=Zinnelis Laerdiril Mini Stats]Zinnelis Laerdiril
HP: 11/11 NL: 0
AC: 15 FF: 13 T: 12
Initiative: +5
CMB: +3 CMD: 16
Fort: +2 Reflex: +5 Will: +2
Perception: +8
Sense Motive: +2 (Favored Enemy +4)
Stealth: +7
Track: +8 (Favored Enemy +10)
Longbow::+4, 1d8, Crit: 20/x3, P, 100 feet
Point Blank Shot: +1/+1 attack/damage within 30 feet
Favored Enemy: +2/+2
Arrows Available: 58/60
Longsword: +3, 1d8+2, 19/x2, S
Favored Enemy: +2/+2
Dagger: +3, 1d4+2, 19/x2, S, P
Thrown: +4, 1d4+2, 19/x2, S, P, 10 feet
Point Blank Shot: +1/+1 attack/damage within 30 feet
Favored Enemy: +2/+2
Favored Enemy: Magical Beasts +2

Spells Prepared
None

Armed: Longbow, Longsword
Conditions: None

Game Notes:
Light Horse(Daisy)(75 gp)(211.5/230 Heavy encumbered, speed 40, max Dex +1, Check Penalty -6)
Riding tricks: come, heel, stay
Bit and Bridle (2 gp)(1 lb)
Riding saddle (10 gp)(25 lbs)
Saddlebags (4 gp)(8 lbs)
Feed x1 (30 lb, divided by 6 party members) + Rations x3(3 lb)
Owe Autumn 95 gp
[/sblock]
 

[section]Autumn Foxfire - Natural Mystic

Autumn silently takes in the sights, sounds, and smells of the cemetery... or lack thereof. She takes a quick glance at the statue, and tries to piece its appearance together with any of the chatter she heard in the inn the previous night. She simply shrugs at the others. For void of a better idea, she looks around, trying to detect any possible traces of magic in all directions until something else happens.

[/section]

[sblock=Rolls]
K. Local: 13
[/sblock]

[sblock=OOC]I'm guessing we're down to a three man adventure? :erm:[/sblock]

[sblock=Mini-Stats]
Character Sheet


HP: 23/23 NL: 0
AC: 14 FF:12 T:12

Initiative: +2

CMB: 4 CMD: 16
Fort: +4 Reflex: +3 Will: +7

Acrobatics: +10
Climb: +6
Diplomacy: -2
K. Local: +2
K. Nature: +7 (+9 travel in wild, avoid hazards, predict weather)
K. Religion: +2
Perception: +15
Sense Motive: +4
Spellcraft: +5
Stealth: +3
Survival: +12 (+14 in wild, avoid hazards, predict weather)
Wild Empathy: +1

Longsword: +5, 1d8+2, 19/x2, S
C. Longbow: +5, 1d8+2, 20/x3, P, 80 ft.
Dagger: +4, 1d4+2, 19/x2, P/S, 10 ft.
Fire Bolt: +4, 1d6+1, 20/x2, Touch 30 ft.

Firebolts Available: 7/7
Arrows Available:17/20

Point-Blank Shot: +1/+1 attack/damage within 30 ft.

Spells Prepared:
Domain: Burning Hands, Produce Flame
Orisons: Create Water, Detect Magic, Light, Stabilize
Level 1: Obscuring Mist, Thunderstomp, Windy Escape
Level 2: Flaming Sphere, Spider Climb

Armed: Bow
Conditions:

Game Notes:
Received on loan: Thano's Classificiation
Wand of CLW: 3 Autumn, 3 Raktan
Bought 2 horses and 2 riding kits: 182gp
Healing gold: 45 from Raktan
Holding: The Heart of the Lady
On horse: pitons and hammer
[/sblock]
 


The statue is clearly old, pitted by weather and features worn down by rain over the years. Maybe centuries. The crown worn by the warrior-king is not large nor is it elaborate. It is a simple and plain. The armor is either scale or chain but it is difficult to tell with the weathering. One arm is stretched out, as if pointing or presenting something but the arm is broken off at the elbow and the lower arm and hand portion is missing. The other arm is at the warrior-king’s side and the hand formed as if it may have held a weapon at one time, though it is now empty.

Autumn doesn’t remember hearing much, if any, chatter about the ancient king. All talk was about more mundane matters or the ghost and only Goodman Titus mentioned that the ghost looked like it wore ancient garb. Others who had seen it only saw a dark, brooding figure. Her search does not turn up anything magical.

Levanna has a little better luck as her recent study of Ioso’s book on the priests and saints of Sapo covered more local history. The king’s name is lost to history and if any of the chroniclers knew of it they didn’t trouble themselves to pass it along. However, the story Levanna read mentioned in passing the First King, inspired by Dessano, who ended the Darkness and pacified the land, making it safe for the civilized races. Considering the age, it seems reasonable that this is a statue of that king.

[sblock=OOC]Well, it seems we’ve lost Merry/Aelspeth but that still leaves us with a good group of five.[/sblock]
 

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