[LPF] Mopping Up

OOC: We're going to try this first floor without a map because my work schedule is being annoying right now.


The square room is roughly 40 feet a side, with the south east corner missing a good 15 feet of wall in either direction. The center space turns out to be a stairwell with stairs going up and down, and is about 20 feet wide, leaving a 30' space between it and the outer wall in all directions. The giant spider is in the northeast corner and was sitting on webs about halfway up the 10' tall space, but looked ready to move quickly as soon as prey entered the room.
The majority of the room is filled with debris from the collapsed wall, animal corpses, old webs, and the remains of whatever beds, chests, and other basic furniture that makes it appear to have been a barracks originally.
 

log in or register to remove this ad

Ni continues his mull, then seems to have determined his plan of attack. He pats Lu on the head generously, then passes his cape over him; when its gone, only a pair of weathered wooden chairs remain, leaning against each other, stridently out of place. Apparently unconcerned by their presence, Ni moves to one side, kneels, and places his hands on the dirt. He mumbles a stream of guttural words that crescendos as he stands. The dirt surprisingly rises with him, forming itself into the shape of a small figure about Ni's height. Ni speaks a few words to the creature, which nods in apparent understanding, and the Ni turns to the others. "Wir gehen!"

[sblock=OOC]Ni'll dismiss Lu, and then summon a small earth elemental (stats factoring in Augment Summoning included below). We should be close enough that we can move into the tower in a single round. Ni'll stay south, but within 30' of the spider, with the elemental moving north to head off the spider, but ~10' away from the web so that the spider has to come down onto the floor to attack it. I'll refrain from rolling here since I'm not sure who has initiative.[/sblock]
nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 8/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: Summon Monster II - Small Earth Elemental (0/3 min)

Eidolon: Unummoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock][sblock=Small Earth Elemental Stats]
Small Earth Elemental
HP: 17/17
AC: 17 (Touch: 10; FF: 17)
CMB: +6 CMD: 15 Fort: +6 Ref: +2 Will: +0
Perception: +5
Initiative: -1

Melee: Slam +8 (1d6+6)
Special Attacks: earth mastery (+1 attack/damage if both it and foe are on ground, -4 if opponent is airborne or waterborne.)[/sblock]​
 

Arianna will move to a southern vantage point outside the building looking in and take a shot at the icky spider with her speargun.
[sblock=ooc]Dismissing an eidolon is a standard action. Sorry. At least Arianna will be the first visible annoyance.[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +4, Sense Motive +6, Stealth +1, Low Light Vision
Base HP 25/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 25
, Current AC: 14
CMB +1, CMD 13, Fort +4, Reflex +3, Will +8 . . Move 10'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none


Consumables: 34 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . .... . . . . . . . 2 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potion of Summon Eidolon, (in scarf)
. . .... . . . . . . . 1 potion of Lesser Eidolon Surge, (in scarf)
. . .... . . . . . . . 1 vial of Acid (in scarf)
. . . . .... . . . . . 1 potion of Lesser Rejuvenate Eidolon (crutch)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
.......................1 wand of Lesser Rejuvenate Eidolon (48 charges)
.......................1 wand of Cure Light Wounds (50 charges)
Loot chosen:

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 3/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
Channel Positive Energy: 7/day, 0 used 1d6 healing
Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +12, Sense Motive +6, Stealth +1, 60' Darkvision and Low Light Vision
Base HP 25/20, AC 15, 11 T, 14 FF, Init +1
Current HP: 25/20, Current AC: 19
CMB +6, CMD 17, Fort +4, Reflex +2, Will +8 . . Move 30'
Claw/Claw +6, d4+6
MW Longspear +7, d8+6 with 10' reach
MW Darkwood Speargun +4, d8
Dagger +6, d4+4 or thrown +3, d4+4
Jolt +3, d3, RTA spell

Active Enhancements: Evasion, Mage Armor
In hand:MW Speargun[/sblock]
 

[sblock=OOC]I know. Since we hadn't yet said we'd entered the space, I figured I could dismiss, then summon, then we all could enter. If Arianna can't wait though, that's fine by me...[/sblock]
 


GM: As soon as Arianna fires, formal combat rounds would begin. Right now, the spider knows someone is there, but is content to wait for it to enter it's lair before pouncing on it. I'm waiting to see what Heinrich wants to do before proceeding.
 

Heinrich is suddenly stirred into action seeing Arianna move past him. He follows, positions himself next to her and points his finger for a searing blast of fire to jet forth to the big nasty arachnid.

"Das spinnen, vei das spinnen to be there. I hate das spinnen"

Action: fire jet Reflex 1/2 dc 16
[sblock=flame jett]
Attack: Auto hit
Damage: 1d6+2(fire), Special: Reflex save for 1/2 dmg (DC 16)
or catch fire and take additional 1d6(fire) dmg


(Creatures that catch fire can avoid this damage by taking a full-round action
to extinguish the flames by making a DC 15 Reflex save. Rolling on the
ground gives a +2 circumstance bonus on the save. Dousing the creature
with water automatically extinguishes the flame.)
[/sblock]
 
Last edited:

The spider is mildly annoyed when first the spear gun, and then as it's trying to pull back around the corner, the flame jet, but it still seems largely unhurt as it prepares to pull back into the tower depths.

[sblock=Round 1]
Level1Round1.jpg


[/sblock]

OOC: The party is up. I will fill in the combat information as I can.
 

Ni moves further into the tower, grunting out instructions to the elemental in its native language as he does so. The earthen creature bounds forward at Ni's words, throwing itself at the spider shoulder first.

Fast on his heels, Ni conjures a small dart of acid and hurls it at the spider. He winks at Heinrich. "Ist gut!"

[sblock=Actions]Elemental charges to D7, attacks with Power Attack: attack +10 (+8 base, +2 charge, +1 earth mastery, -1 power attack), damage 1d6+11 (+7 base, +3 power attack, +1 earth mastery)

Ni moves to H9, casts acid splash, attacks spider (did not include any potential cover penalties).[/sblock]
nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 8/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: Summon Monster II - Small Earth Elemental (0/3 min)

Eidolon: Unummoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock][sblock=Small Earth Elemental Stats]
Small Earth Elemental
HP: 17/17
AC: 17 (Touch: 10; FF: 17) *-2 from Charge for 1 round*
CMB: +6 CMD: 15 Fort: +6 Ref: +2 Will: +0
Perception: +5
Initiative: -1

Melee: Slam +8 (1d6+7)
Special Attacks: earth mastery (+1 attack/damage if both it and foe are on ground, -4 if opponent is airborne or waterborne.)[/sblock]​
 
Last edited:

Arianna drops her speargun after that pitiful shot, follows the elemental in while drawing her longspear. She aims high over the elemental, poking at the spider.

[sblock=actions]free drop speargun, single move to E8, poke with spear.[/sblock]
[sblock=mini-stats]Arianna Mermaid ~ Perception +4, Sense Motive +6, Stealth +1, Low Light Vision
Base HP 25/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 25
, Current AC: 14
CMB +1, CMD 13, Fort +4, Reflex +3, Will +8 . . Move 10'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none


Consumables: 34 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . .... . . . . . . . 2 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potion of Summon Eidolon, (in scarf)
. . .... . . . . . . . 1 potion of Lesser Eidolon Surge, (in scarf)
. . .... . . . . . . . 1 vial of Acid (in scarf)
. . . . .... . . . . . 1 potion of Lesser Rejuvenate Eidolon (crutch)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
.......................1 wand of Lesser Rejuvenate Eidolon (48 charges)
.......................1 wand of Cure Light Wounds (50 charges)
Loot chosen:

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 3/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
Channel Positive Energy: 7/day, 0 used 1d6 healing
Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +12, Sense Motive +6, Stealth +1, 60' Darkvision and Low Light Vision
Base HP 25/20, AC 15, 11 T, 14 FF, Init +1
Current HP: 25/20, Current AC: 19
CMB +6, CMD 17, Fort +4, Reflex +2, Will +8 . . Move 30'
Claw/Claw +6, d4+6
MW Longspear +7, d8+6 with 10' reach
MW Darkwood Speargun +4, d8
Dagger +6, d4+4 or thrown +3, d4+4
Jolt +3, d3, RTA spell

Active Enhancements: Evasion, Mage Armor
In hand:MW Longspear[/sblock]
 

Remove ads

Top