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[LPF] Mopping Up

The staircase goes both up and down. Going up to the second floor, the earth elemental discovers one large room with several smaller side rooms. Inhabitants on this floor appear to be a few large lizards and a decent sized bat colony.
 

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"Ugh, bats," grumbles Ni. "Maybe I'll try to talk them down from us. Do we have time to check the downstairs?" he asks the elemental in its native language.

[sblock=OOC]Elemental had 3 minutes in total, I'm sure we've burned at least one of those, probably two. It'd be nice to get a peek downstairs before it vanishes.

Not trying to drag this out, but hey, he's here, might as well use him.[/sblock]

nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 8/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: Summon Monster II - Small Earth Elemental (1.5ish/3 min)

Eidolon: Unummoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock][sblock=Small Earth Elemental Stats]
Small Earth Elemental
HP: 17/17
AC: 17 (Touch: 10; FF: 17)
CMB: +6 CMD: 15 Fort: +6 Ref: +2 Will: +0
Perception: +5
Initiative: -1

Melee: Slam +8 (1d6+7)
Special Attacks: earth mastery (+1 attack/damage if both it and foe are on ground, -4 if opponent is airborne or waterborne.)[/sblock]​
 

Going downstairs, the elemental finds that where you would expect an opening of the staircase, there is a plug of smooth, black, obsidian like stone with a strange blood red geometric symbol inscribed on it's surface. The stairs do not continue down any further.
 

Ni pats the elemental on the shoulder and says, "Thanks, friend," before waving his hand in front of the creature's face. As it passes by, the elemental reverts to inanimate dirt, piling up lifelessly on the floor. Ni dusts his hands off and says, "What say we go check out this big black stone thing, hmm? I could use a break before we fight off more critters. Besides, I've seen a lot of interesting things back home - you know the drill, Tonris - so perhaps this'll strike the ol' chord and jog the ol' memories."

If no one objects, Ni makes his way down the stairs and starts looking over the stone, seeing if it reminds him of any familiar magical objects, or if he can recognize the origin of the symbol on the stone. As he examines the object, he mutters helpful incantations to himself.

[sblock=OOC]Know (Arcana) to see if he knows anything about the stone's function, etc, and Linguistics to see if the red rune comes from a known language. Throwing in Know (Planes) for good measure. Ni'll cast Guidance for all skill checks.[/sblock]

nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 8/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: None

Eidolon: Unummoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock]​
 

Tonris follows Ni down the steps to see what is to be seen. Also attempting to analyze the composition of the Rock, as well as whether it has any magical energies in it.

[sblock=Actions]Cast Detect Magic first off, then analyze the rock face using the following skills:

Knowledge Arcana
Knowledge History
Knowledge Planes
Linguistics
Spellcraft (in case Detect Magic turns anything up)
and Use Magic Device (just for chucks)[/sblock]
 

Arianna tries to silently stands guard in the stairwell to keep anything from coming down behind them. But her tail managed to knock a few rocks loose that tumble and rattle down each stair as they go.
 
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[analyze red rune] (is it blood?)

Heinrich walks down the steps to look at the stone, trying to ascertain the substance of the rune. He is pelted by a number of pebbles on the back of his robe before he decides to move.

OOC: lookee lookee! a natural 20!!
 
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The rune appears to be blood that was somehow etched into and embedded in the otherwise perfectly smooth black surface. There does appear to be some kind of magic on the stone that lets in serve as a door with the right spell for a "key", but what that "key" might be is not known to you. It occurs to you that there is someone in Silverton who would have a better chance of knowing. Arianna is able to determine that the rune seems to more of a religious symbol than an arcane one, though what it might symbolize she can't quite put a finger on, other than that it's very, very old.
 

"Oh well, looks like we'll have to set this mystery on the shelf for the time being," sighs Ni, his gnomish curiosity tugging hard. "At least we have something to report to Lady Andolyn," he says with a wink.

"Now then - on to the bats?" He digs out a vial of Alchemist's Fire and tosses it lightly in his hand as he mutters a lucky incantation.

[sblock=Actions]Will draw a flask of Alchemist's Fire and cast Guidance on himself.

He'll be sure to let someone (Arianna) go upstairs first. When he gets to the second floor, he'll do his best to avoid the front line.[/sblock]

nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 8/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: None

Eidolon: Unummoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock]​
 

"I'll go first, but I am all out of acid or liquid fire." Arianna takes lead going up the stairs, speargun loaded and in hand.[sblock=mini-stats]Arianna Mermaid ~ Perception +4, Sense Motive +6, Stealth +1, Low Light Vision
Base HP 25/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 25
, Current AC: 14
CMB +1, CMD 13, Fort +4, Reflex +3, Will +8 . . Move 10'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none


Consumables: 34 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . .... . . . . . . . 2 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potion of Summon Eidolon, (in scarf)
. . .... . . . . . . . 1 potion of Lesser Eidolon Surge, (in scarf)
. . .... . . . . . . . 0vial of Acid (in scarf)
. . . . .... . . . . . 1 potion of Lesser Rejuvenate Eidolon (crutch)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
.......................1 wand of Lesser Rejuvenate Eidolon (48 charges)
.......................1 wand of Cure Light Wounds (50 charges)
Loot chosen:

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 3/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
Channel Positive Energy: 7/day, 0 used 1d6 healing
Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +12, Sense Motive +6, Stealth +1, 60' Darkvision and Low Light Vision
Base HP 25/20, AC 15, 11 T, 14 FF, Init +1
Current HP: 25/20, Current AC: 19
CMB +6, CMD 17, Fort +4, Reflex +2, Will +8 . . Move 30'
Claw/Claw +6, d4+6
MW Longspear +7, d8+6 with 10' reach
MW Darkwood Speargun +4, d8
Dagger +6, d4+4 or thrown +3, d4+4
Jolt +3, d3, RTA spell

Active Enhancements: Evasion, Mage Armor
In hand: speargun[/sblock]
 

Into the Woods

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