Aszar leaves a gaping wound in the side of Wilmorn's spider, while Kepli's own ranged attack flies wide. Erin's cold magics slow her own arachnid, and she takes advantage of it to slice open its underside. Even as it gives a high-pitched shriek, though, Erin feels the spider's poison sapping more of her strength.
Wilmorn and Siddhartha both slash and stab at the creature threatening him, but it manages to avoid both blows. The ranger, however, finds that the burning from his leg wound seems to have subsided.
[sblock=Kepli]After Scuttle's dive, Kepli feels mild frustration from him. It appears whatever shiny he's found isn't small or light enough for him to retreive on his own. The avian emotional equivalent of a child crying "come see!" on finding a new toy fills the shaman's link[/sblock]
Faced with multiple hostile prey, but blocked from retreat by the foliage it so recently used to hide, the spider by Wilmorn tries to lash out at the new threat, but cannot connect with Siddhartha.
Its joints cracking the icy build up from Erin's magic, her arachnid has better luck. It sinks its mandibles into her shin.
CURRENT MAP
[sblock=Action Crunch]
Wilmorn made his save this round, and his spider missed on its attack, so no further poison saves needed for Wilmorn. STR damage remains until healed, though, through magical or natural means.
Erin's spider hits and scores a crit, though it rolls low, so she only takes 2 damage from it. She makes her save against the second dose of poison from the new bite, so her duration (2 more rounds) and save DC (14) stay the same. [/sblock]
[sblock=General Combat Notes]Trees / Green squares are Difficult Terrain (take double movement, no charging, no 5' steps)
Remember to post an updated map link when you update for moves.
Anyone making ranged attacks at targets engaged in melee: remember your attacks take a -4 penalty unless you have the Precise Shot feat.
Status
[/sblock]
Wilmorn and Siddhartha both slash and stab at the creature threatening him, but it manages to avoid both blows. The ranger, however, finds that the burning from his leg wound seems to have subsided.
[sblock=Kepli]After Scuttle's dive, Kepli feels mild frustration from him. It appears whatever shiny he's found isn't small or light enough for him to retreive on his own. The avian emotional equivalent of a child crying "come see!" on finding a new toy fills the shaman's link[/sblock]
Faced with multiple hostile prey, but blocked from retreat by the foliage it so recently used to hide, the spider by Wilmorn tries to lash out at the new threat, but cannot connect with Siddhartha.
Its joints cracking the icy build up from Erin's magic, her arachnid has better luck. It sinks its mandibles into her shin.
CURRENT MAP
[sblock=Action Crunch]
Wilmorn made his save this round, and his spider missed on its attack, so no further poison saves needed for Wilmorn. STR damage remains until healed, though, through magical or natural means.
Erin's spider hits and scores a crit, though it rolls low, so she only takes 2 damage from it. She makes her save against the second dose of poison from the new bite, so her duration (2 more rounds) and save DC (14) stay the same. [/sblock]
[sblock=General Combat Notes]Trees / Green squares are Difficult Terrain (take double movement, no charging, no 5' steps)
Remember to post an updated map link when you update for moves.
Anyone making ranged attacks at targets engaged in melee: remember your attacks take a -4 penalty unless you have the Precise Shot feat.
Status
Code:
[b]Wilmorn[/b] 11/12, Str 15/18
[b]Erin[/b] 4/8, Str 8/12, poison 2/4 rounds remain
(DC 14 Fort save to end further poison)
[b]Siddhartha[/b] 9/9
[b]Kepli[/b] 12/12
[b]Scuttle[/b] 6/6
[b]Aszar[/b] 8/8
[b]Klot'Kar[/b] 3/3
[b]Horsie[/b] 15/15
[b]Resources used:[/b] Stormburst 5/6 remaining
Spider 1 01/11 AC 13 [T 13, FF 11]
Spider 2 05/11 AC 13 [T 13, FF 11]