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[LPF] No Loitering

Siddhartha the Hunter [sblock=Mini Stats]Siddhartha the Hunter HP: 5/9 AC: 18 FF:14 T:14 CMB: +5 CMD: 19 Fort: +1 Reflex: +4 Will: +3 Perception: +3 Initiative: +6 Unarmed: C. Longbow SR2 +5 d8+2 Armed: Longsword +5 d8+4 Arrows: 98/100 Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock] Siddhartha silently nods in concurrence with The Plan, and is content to follow the same marching order as last time.
 

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Kepli Stormborn, shaman

[section]
Kepli is clearly musing over something as the goblins make their escape. Finally she turns to face her companions.

"I think we should scout the forward position, see who is gathering before we venture deeper into enemy territory. Maybe we'll be able to deflect those gathering and make our jobs later easier. I am open to other suggestions, though."

[/section]

[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 5
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 12
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Bardiche
Conditions: Poisoned, reduced strength (-2),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7

Notes for this trip:
Chain shirt (equipped; removed studded leather)
[/sblock]
With the group seeming to settle on a course of action, the ranger makes one last round to confirm most of the traces of their presence here has been removed, before taking the scouting position and leading the group onward toward the site marked on the map.

As he passes the tiefling, Wilmorn speaks softly, if a bit too tentatively, to Erin. "Ahh...will you walk with me? I didn't sleep too well last night. I've been thinking..." the young man chuckles at himself ruefully. "May be that's the problem right there."
 

Once Wilmorn has satisfied himself with erasing as much evidence of their passing as possible, the group gathers its things. No matter which target they choose, it appears they'll spend at least a few hours getting there.

The morning is bright, and light plays across the path, speckled by the moderate cover of the trees. Once the party leaves the intersection of their battle behind, in fact, they have trouble finding any signs of havoc as they proceed. Then again, if the map is to be believed, they still have a stretch to go before they get there.

Until then, there isn't much more than the call of birds, buzz of cicada, and the occasional rustle of low brush as an animal near the path is slow in noticing the group's movement. It's all rather benign.

As the sun begins to center itself above the path, however, Wilmorn lets the others know that the forward position isn't much further. Now is the time to choose.

[sblock=ooc]Wanted to get you guys on the road, though didn't want to push you too far.

Kepli's cast a vote for the forward position / recruiting spot, and I'm taking Wilmorn's lack of objection as assent. If anyone else wants to push for a different spot to aim for, the group is in a position to change their minds right now.

If everyone's for the forward position, I need to know what your plan is for approaching it: who, how, etc. [/sblock]
 

Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 5/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Unarmed: C. Longbow SR2 +5 d8+2
Armed: Longsword +5 d8+4
Arrows: 98/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Siddhartha looks around at the uncertainty pervading the group and speaks up. "Siddhartha has no better ideas, and will go along with any plan." As abruptly as his sentence started, it ended.
 

View attachment 64921
Aszar observes the ranger speaking in low tones with the tiefling. Surface mammals seems to be as promiscuous as their marine counterparts, despite the fact that these are supposed to be intelligent and rational. Fortunately, Kelpi and Siddhartha seem more focused on the task at hand. "No reason not to follow your plan, I see. Onward." the merfolk declares.

Once on the road, he seems relaxed, enjoying the ride, while occasionally conversing with the turtle on his shoulder. He might exchange glances with the other party members, but will not outright talk to them, unless they ask him something directly.
 

Kepli Stormborn, shaman

[section]
Kepli pulls up and makes sure her companions are gathered around. Scuttle finds a branch and emits a gull's shriek of defiance and Kepli glares at him. She chuffs and turns back to her companions.

"I'm about as quiet as Scuttle, there, even when I'm trying to be stealthy. I think two or three of you who are more skilled in those arts should take a look ahead. Not too far, mind you. Maybe Aszar and I can stay here with the horse until you come back for us or you call having found trouble. Of course, tactics aren't my area of expertise and if another of you has a plan I'll gladly follow it as you instruct."

[/section]

[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 5
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

[section]View attachment 64924
Aszar doesn't seem to be paying attention, his unfocused eyes fixed in the horizon. "Yes, I agree with that statement. We shall remain behind, in case of danger we will provide support." The merman states, however, with a slight nod, apparently having heard the conversation well despite his demeanour.
[/section]
 

Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 5/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Unarmed: C. Longbow SR2 +5 d8+2
Armed: Longsword +5 d8+4
Arrows: 98/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

In an accidentally over-gruff voice, "Siddhartha will stay back too."


[sblock=OOC]I've decided that years of slavery have erased the word I from Siddhartha's vocabulary. He has a good sense of self, but talks in the third person. If you happen to go back and read older posts that he said 'I', just replace it with Siddhartha.[/sblock]
 
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[sblock=ooc]Whoever's going forward will want to roll some Stealth and Perception. Probably you'll want to set up what kind of signals (if any) you're giving if you run into trouble, etc.

In other words, don't let me assume anything. That can only end in evil laughter and despair. ;) [/sblock]
 

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