Wilmorn, human male

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[SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2
Perception: +6
AC: 16 (12 touch; 14 flat-footed)
HP: 12
Current: 12
CMB: +5
CMD: 17
Fort: +3
Ref: +4
Will: +2
In Hand: Bardiche
Conditions: Poisoned, reduced strength (-2),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
- Human +2
- Bluff, Knowledge, Perception, Sense Motive and Survival
- Weapon Attack and Damage
- May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:
Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7
Notes for this trip:
Chain shirt (equipped; removed studded leather)
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With the group seeming to settle on a course of action, the ranger makes one last round to confirm most of the traces of their presence here has been removed, before taking the scouting position and leading the group onward toward the site marked on the map.
As he passes the tiefling, Wilmorn speaks softly, if a bit too tentatively, to Erin.
"Ahh...will you walk with me? I didn't sleep too well last night. I've been thinking..." the young man chuckles at himself ruefully.
"May be that's the problem right there."