[LPF] No Loitering


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jkason

First Post
Round 3

[sblock=ooc]
GlassEye said:
Glad to have you back, jkason. Hopefully things have eased up for you.

I'll probably still be slow for the next few weeks, until after the wedding :)eek:), then--flying spaghetti monster willing--life can finally get back to normal.

FrancisJohn said:
How did I drop both weapons?

Sid dropped the bow when he fell unconscious / dying. If you're talking about the melee icon on the map, it seems to have lost its label. I think that's fixed now. That's Wilmorn's melee weapon. So far as I know, Siddhartha still has his sword. If you're talking about the "unarmed" label, that's because Siddhartha didn't have the actions to draw a weapon last round.[/sblock]

The bleeding beserker gives into his animal impulses, forgetting his blade for a moment to try to actually snap his jaws around Wilmorn's neck. The ranger dodges in time, and the creature's teeth snap loudly on thin air, though it's close enough that the orc's hot, rancid breath fills Wilmorn's nostrils.

The other wobbling orc steps in, trying to take advantage, but his blade swings wide. Both of Wilmorn's attackers open their wounds further with their efforts.

The only fully healthy and conscious Orc ignores Scuttle to try cutting down Siddhartha again. The warrior's desperate defensive stance, however, serves him well, again, and he turns aside the orc blade.

CURRENT MAP

[sblock=ooc]Berserker tries his bite instead of his axe, but misses. Orc 3 misses after a 5' step.

Orc 2 snores

Orc 1 normally would have hit, but Siddhartha's Total Defense lasts until his turn again, so he makes it out without further scathing.

Both the berserker and the other orc take damage from their ongoing dying-ness.

Status:

Wilmorn 3/12, Str 16/18
Erin 0/8, Staggered, Str 9/12
Siddhartha 2/9, unarmed, Full Defense (AC 22)
Kepli 12/12
Scuttle 6/6
Aszar 8/8
Klot'Kar 3/3
Horsie 15/15

Resources used: Aszar: Sleep
Kepli: CLW
Erin: Arcane Pool 4 / 5 remain

(all Orcs: Dazzled from midday sun, -1 on all attacks)

Berserker: -1/23 HP (alive to -18), AC 14, Rage, Dazzled, Staggered
Orc 1: 4/6 HP, AC 13, Dazzled
Orc 2: 6/6 HP, AC 13, Dazzled, Unconscious
Orc 3: -4/6 HP (alive to -12), AC 13, Dazzled, Staggered

[/sblock]

Party's up.
 

FrancisJohn

Explorer
Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 2/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Armed: C. Longbow SR2 +5 d8+2
Unarmed: Longsword +5 d8+4
Arrows: 97/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Noticing the orcs are beginning to look as bad as himself, Siddhartha decides to further wage war. He swings as the orc nearest, but his shoulder is much less useful than he had hoped. The blade misses. After his failed strike, he steps back and greater surveys the field.

Map after Siddhartha

[sblock=Actions]Move: Draw longsword
Standard: Defensive Fighting +5 -4 = +1
5-Step: SE[/sblock]
[sblock=Rolls]Fighting Defensively +1, 1d8+4 damage: 1D20+1 = [10]+1 = 11
1D8+4 = [2]+4 = 6
[/sblock]
[sblock=OOC]jkason, you're getting married? Congrats![/sblock]
 

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli is worried. Wilmorn, Erin, and Siddhartha have all taken serious injuries. One unlucky strike and any of them could be down. Her healing is expended. And Scuttle, that wild nature spirit in the form of a bird, is throwing himself in harm's way for her. She really sees little choice but to leap into the fray like a mother bear protecting her young.

As Kepli moves to face the least injured orc Scuttle continues to batter the humanoid with his wings and in general be a nuisance and provide a distraction for Kepli to take advantage of. She does, and her spear slips past the orc's armor and sinks into its flesh. Kepli looks past the orc and her eyes briefly lock with Siddhartha's; she smiles grimly and rips the spear from her opponents body.

[/section]
Updated Map
[sblock=OOC]Scuttle's Hover: Fly: 1D20+6 = [19]+6 = 25
Scuttle Standard: Aid Another (Attack for Kepli, so +2 to hit if successful): Aid: 1D20+4 = [15]+4 = 19

Kepli Move: as on map
Standard: Shortspear: Spear: 1D20+3 = [17]+3 = 20 for Dmg: 1D6+1 = [3]+1 = 4

[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

Anastrace

First Post
Erin Vaneese

175px-Erin_vaneese_cropped.png

"If I'm going to die, then I die on my feet. No regrets!" Erin shouts as she slashes the orc berserker across the chest with her blade. She then resumes her defensive posture, doing her best to at least stave off death for a little bit.

[sblock=Rolls]
Attack Roll (Modified for lowered strength) and Arcane Pool Bonus: 1D20+4 = [15]+4 = 19

Damage Roll, Modified for Poison and Arcane Pool: 1D6 = [6] = 6

[/sblock]

[sblock=Erin Vaneese Mini Stats]

Erin Vaneese
AC:16 (11 flat-footed, 15 touch)
HP: 0/8
CMB: +1 CMD: 15

Fort: +2 Reflex: +4 Will: +1
Perception: -1 Sense Motive: -1
Initiative: +4

Concentration: +5
Arcane Pool: 4/5
Level 0 Spells Prepared: Prestidigitation, Ray of Frost
Level 1 Spells Prepared: 1/1 Mirror Strike

Class Skills: Knowledge (Arcana) +8, Knowledge (Planes) +8, Linguistics +9, Profession (Cook) +3, Spellcraft +8, Stealth +11

Current Weapon in Hand: Wakazashi, +3, 1d6-1, 18-20, S or P
Current Conditions in Effect: Str -3
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 
Last edited:

grtrtle

First Post
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 12
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Bardiche
Conditions: Poisoned, reduced strength (-2),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7

Notes for this trip:
Chain shirt (equipped; removed studded leather)
[/sblock]

Sliding between the berserker and the tiefling, Wilmorn continues his wild swinging against the berserking orc. To the young ranger's surprise, the morningstar meets the orc in a most offending manner, splattering blood with the violent contact.

[sblock=OOC]FA 5' step. SA Morningstar attack. 2H. PA.

Morningstar 2H PA: 1D20+3 = [15]+3 = 18
1D8+7 = [5]+7 = 12

[/sblock]

Updated Map
 





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