Round 4
Kepli's strike leaves her target swaying, but as with his kins', the orc's massive wound doesn't lay him low as it would other creatures. Erin's vicious slice elicits another bellow of rage which promptly stops as Wilmorn crushes the larger orc's skull. He shudders once, then collapses. Unfortunately, overwhelmed by the effort of her own blow, so does Erin.
Aszar squirms in place a moment. He starts to fix one of the remaining foes with his evil eye, then realizes his powers cannot reach that far. Slithering and inchworming forward at a painfully slow pace, he struggles to come withing range for his remaining powers to be effective.
His commander's body in his way, the northernmost orc slides south, lashing out at the human who killed the clear alpha in their midst. He slips in his leader's blood, however, and the attack goes wide.
Kepli's strike makes her the target of the other wounded orc, who is far more successful. His falchion opens a frightening gash in her side, sending pain shooting through her body as her own blood spatters on the ground.
By then, Aszar has finally struggled himself close enough. The merfolk raises himself high on his tail and points one webbed finger at the orc who drew the aasimar's blood. The air seems to quiver in the space between Aszar and the orc, and the creature shudders, his eyes darting about as if he isn't quite sure where threats are lurking.
CURRENT MAP
[sblock=ooc]I had no idea how completely brain-frying putting this wedding together would be. I'm only just now remembering how to type, I swear.
Kepli's orc falls to 0 and is Disabled / Staggered
The berserker dies a bloody death.
A Disabled character who takes a standard action also takes a point of damage, so Erin falls to below 0 and is now dying. [MENTION=6700202]Anastrace[/MENTION], you'll want to roll a stabilization roll (DC 10, with a -1 penalty for Erin's current HP).
NPC Aszar: full round run to get in Evil Eye range
Orc 3 5' steps and attacks, missing Wilmorn.
Orc 1 5' steps and attacks, hitting Kepli for 7 damage.
Both orcs take 1 damage from staying upright.
PCs up.
NPC Aszar: Evil Eye vs. Orc 1. It fails its will save, so it now has an effective AC of 11 for the next 8 rounds.
Wilmorn 3/12, Str 16/18
Erin -1/8, Prone, Dying, Str 9/12
Siddhartha 2/9, unarmed, Full Defense (AC 22)
Kepli 5/12
Scuttle 6/6
Aszar 8/8
Klot'Kar 3/3
Horsie 15/15
Resources used: Aszar: Sleep, Ill Omen
Kepli: CLW
Erin: Arcane Pool 4 / 5 remain
(all: Dazzled from midday sun, -1 on all attacks)
Berserker: -23/19 HP , Dead
Orc 1: -1/6 HP, AC 11, Dazzled, Staggered, Evil Eye (-2 AC 8/8 rounds)
Orc 2: 6/6 HP, AC 13, Dazzled, Unconscious
Orc 3: -5/6 HP (alive to -12), AC 13, Dazzled, Staggered [/sblock]
I took Aszar's action for the round (Add my well-wishes to improved health, VV!). Rest of the party is up.