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[LPF] Rescue at Boar's Ridge

Dolgrin looks at the strange creatures, never before having heard of their like. The dwarf watches as the horses around him panic and holds on to the reigns of his indifferent pony tighter, not quite knowing why it isn't scared.

"I hate being the butt of jokes..." Dolgrin says as he begins to lead his mount away from the large cage and the strange bird-lions within.
 

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Lem readies his bag, but then puts it away when he realizes that they are laughing at the party and can't get to them from the cage. "Stupid griffons. Causing a stir like that..."
 
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Galandra narrowed her eyes at the creatures. "Let's get going, before I get a sudden craving for roasted chicken" she said to Lem.
 

Menik tries to keep his horse calm as he walks her, though not being used to handling animals, he just pats her gently. "See, nothing to worry about. They wouldn't rent us horses and then put them in danger - that would be bad for business. Well, horse, if you have a name a I didn't catch it. So I'll call you Horse."
 

Menik tries to keep his horse calm as he walks her, though not being used to handling animals, he just pats her gently. "See, nothing to worry about. They wouldn't rent us horses and then put them in danger - that would be bad for business. Well, horse, if you have a name a I didn't catch it. So I'll call you Horse."

OOC: Horse names can be found on the map. Looks like yours is Bayson.
 

You finish leading the mounts past the griffon cage to a point that feels comfortable to remount them. While the farmhands at the other end were humans, here, just past the middle, most are lizardfolk who do not seem to mind the odors. Further down the path and around the bend, the top of the great archway to the east can still be seen. The farmhands down at that far end seem even stranger.
[sblock=Menik]When getting ready to remount, you find the name "Baysong" etched on the saddle. OOC: The map sometimes overlaid the names.[/sblock][sblock=saves]DC 7 or Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Only Mesem failed. I used the wrong block, he failed even worse.[/sblock]
 
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"Ugh, it stinks here. Mesem you are looking a bit green. Try not to breathe so much." Lem tries to block out some of the stink by sticking his sleeve up to his nose as a makeshift filter.
 

Mesem nods, frustrated at the truth of Lem's comment. From atop of Chester, he stays quiet, keeping his concentration on quelling his feeling of sickness to the best of his ability as the group moves closer to the archway to the east.

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

"See Buttercup, it was fine. And you were worried." Reianne covers her face with one hand to block some of the odor as they continue east.
 

Into the Woods

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