Ru Brike, human ninja
Ru's lips thin in frustration, and he sighs.
"Okay, still not done, but at least I didn't take another hit. Bloodshot, hit me again?" he whispers to Mesem. Once he has the benefit of the cantrip, the southerner takes a deep breath and sets to work one more time. He slides the wire carefully in at the hinge, slowly works the oddly-shaped tool until it can hold the wire in place. His hands free, he grabs a set of narrow shears and a small tool with a hook on the end. Ru traces his gloved hand slowly up the crack in the door until he finds what he's looking for. Gingerly, he hooks a fine wire, then snips it with the shears.
He holds his breath a moment, then smiles and lets it out.
"Okay, then. That's done, at least. No more projectiles, but I still have to get through the door..." he says, retrieving his trap-disabling tools and grabbing his standard lockpick.
[sblock=ooc] Okay, this should do it, then:
Disable w/ guidance (1d20+10=27)
though then he blows the lock picking, ugh:
Disable (pick lock) w/ guidance (1d20+10=11)
Actually, is he able to take 10 on the lock picking? With Guidance, that's a 20, which is hopefully enough to let everyone else play and not have to wait on Ru any more.[/sblock]
[sblock=mini stats]
Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 19/20
Initiative: +4
Perception: +5
Sense Motive: +5
CMB: +1
CMD: 15
Fort: +2
Reflex: +7
Will: +1
Wakizashi: +5, 1d6
Wakizashi (TWF): +3/+3, 1d6/1d6
Nunchaku: +5, 1d6
Shuriken: +5, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)
Conditions: none
In Hand: Thieves' Tools
Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 0/1
Shuriken: 9/10
[/sblock]