At Moretti's Table in the Dunn Wright Inn

..........Mr Moretti.................Carla, The Maid.......
Mr Moretti takes in a breath upon seeing Wahyu's appearance, but quickly recomposes himself.
"Ah, well healing is always welcome. And a good shot with a crossbow is useful too. I must admit, Wahyu, it's my first time seeing someone quite like you. Well met!"
Turning his attention to Alec, the elderly man almost seems relieved.
"Ah, Alec it is? Well, then, pleased to meet you. Hopefully your skills in the solute and the solution will serve you well. Alchemy can be an artform, which I well appreciate. Hmmm, now where were we?"
Having watched the entire proceedings quietly, the green skinned maid speaks up,
"You were about to describe the job, your expectations, and the retainer, sir."
"Ah, right. The nuts and bolts of the deal," Mr Moretti starts up from the prompt.
"So many of you look rather new to Venza and might have not heard yet, but the number of rats in the city has been increasing at a moderately alarming rate. And not just ordinary rats, but also their rather monstrous cousins, which are sized like dogs. There have been a few breakouts, including a wine cellar earlier this month. Sadly, my family's final resting place has become the location of another breakout. I contacted Commander Jacobson, the White Cloak in charge of my district, Incudine. However, she said that the White Cloaks cannot police every rat problem in the city, even if they wanted to, and recommended I seek other assistance. The White Cloaks... ha! Some help they are!" He sits back in his chair and takes a longer sip of his drink, obviously fighting back his distaste for it.
"So, I come here and find you five fine.... individuals. And so, here is the offer. You travel with Carla, my loyal maid, to my estate in Incundine, Venza's famous trade district. Meanwhile, I will retire to my hotel room were I am staying until things are all clear. Go into the lower level of our family crypt and kill the rats off. Make sure to keep a sharp eye out for anything that would indicate why they suddenly appeared on my property. Apparently, nobody is sure what is going on, and I would not mind being able to enlighten the rest of Venza with valued information, should you find anything. Oh, and this isn't an 'adventure' of any kind, please respect family property. I will ensure you are adequately compensated for your time."
With that, Carla sets down five small pouches. Mr Moretti looks up at her, nods, and continues,
"And finally, anyone accepting will be started out with retainer of 100 gold crowns to make any additions to their supplies deemed necessary to function adequately for the job." He holds up one of the pouches and shakes it gently, the sound of tumbling coins can be heard across the table.
"Do we have a deal?"
[sblock=Skill Checks]
The following skill checks can be made. The first is KN: Nature, DC 11. However, this check may only be made trained. The second is Healing, DC 15. This check may be made untrained.
Here is an example of a die roll on the CoyoteCode Dice Roller:
Example KN: Nature check: 1D20+3 = [14]+3 = 17
Assuming I properly use the same name for every instance, a roll history will be built up over time for AuraGM. This is what I recommend players do. Also try to be relatively descriptive with the Notes field, particularly in combat. If you're using situational modifiers, like Power Attack, put it in there as well.
[/sblock]