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Pathfinder 1E [LPF] Rodents of Unusual Size

Cyclopean

First Post
Tirgas and Topaz struggle to keep up with the others. The dwarf's eyes widen at the scene before them. "Kaven's claws! I've never seen a rat like that!" Tirgas finds he is grinning in spite of himself.

[sblock=actions]Topaz and Tirgas will double move to U-5 and V-5 respectively. Knowledge nature on the weird rat, mostly to check if it's exactly "natural:" 1d20+6=26
[/sblock]
 

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Satin Knights

First Post
With a group of two legged creatures threatening their domain, the two rats growl and charge the invaders. Their fierceness is not represented well in their attack though, as neither is able to get a solid bite in on their foes. Ru's ripost nicks the crimson one just enough to draw blood.

The skeleton just stands there, content to watch as its guardians deal with this simple rabble that is invading.
[sblock=Tirgas]This rat seems to be of the fiendish variety. Something that has crawled out of the pits of hell to serve an evil master in this realm. It is also quite a bit larger than a dire rat would normally be. (Fiendish and Giant templates) The crimson rat has Smite Good as a feature. Odds are the skeleton used to be a wizard or witch and this was his familiar.[/sblock]
[sblock=Combat Round 2]12/20 ~ AC 18 ~ Ru ~
17/22 ~ AC 16 ~ Robert failed save ~
16/16..~ AC 16 ~ Tirgas
23/26 ~ AC 16 ~ Topaz failed save ~
12/12.. ~ AC 11 ~ Dame Sienna Morrogrim ~
..6/6..~ AC 16 ~ Olkoi
14/14 ~ AC 16 ~ Charity


11/11 ~ AC 16-2 charge ~ brother rat ~ charge attack Charity (1d20+3+2=13) misses
10/11 ~ AC 16-2 charge ~ crimson rat ~ Smite Good and charge attack (1d20+5=10) at Ru misses
??/?? ~ AC ?? Skeleton[/sblock][sblock=map]
[/sblock]
 

Aura

Explorer
=== Charity, Human Female ===
CharityClose.jpg

The group closes ranks to engage the rats and Charity realizes she is too close to strike with her Glaive. Making a withdrawing spin, she slides in behind the front. "Som'one can take mah old spot!"

[sblock=ooc]
Retreat action to deny rats opportunity attacks. Moving to w,-3.
[/sblock]

[sblock=Charity Mini Stats]
Charity
AC: 16 (15 flat-footed, 11 touch)
HP: 14/14
CMB: +3 CMD: 14
Fort: +3 Reflex: +2 Will: +3
Perception: +6
Initiative: +1


Current Weapon in Hand: Glaive
Current Conditions in Effect: Torch lit
Spells Remaining (1st): 0


Items not currently in possession: Chakram (on ground), Torch (on ground)
Items depleted: Healing kit: 2 uses
[/sblock]
 

Lindeloef

First Post
Seeing the Rats coming to attack the others, Robert takes a shot with his damned short bow. This time he seems to hit.
"What? How did that happened..." Robert wonders.

[sblock=ooc]Shot with the Short Bow at Crimson Rat: 1D20+4 = [15]+4 = 19
1D6 = [1] = 1
[/sblock]

[sblock=Mini Stats]

Robert Kronbark
AC: 16 (13 flat-footed, 13 touch)
HP: 17/22
CMB: +6 CMD: 19
Fort: +4 Reflex: +5 Will: +1
Perception: +6
Initiative: +2

Current Weapon in Hand: short bow


[/sblock]
 

jkason

First Post
Ru Brike, human ninja

"Now, I like red as much as the next boy," Ru quips as he dances aside from the crimson rat's snapping jaws. "But bright colors do make a better target." As the rat rears up, he makes his point quite graphically. One of his twin blades slits open the rat's throat as the other opens up its belly. Blood and entrails empty out as the creature falls to the ground in a gory mess.

[sblock=ooc]Greaty oogly mooglies. When Invisible Castle shows love, it doesn't do it lightly:

TWF Wakazashi attack vs. crimson rat; damage (1d20+3=23, 1d6=4, 1d20+3=21, 1d6=6) Two hits for 10 HP, both crit threats (Wakizashi threat range is 18-20)...

Crit checks for both Wakizashi (!); crit damage (1d20+3=20, 1d6=6, 1d20+3=16, 1d6=1) and BOTH confirmed for an additional 7 damage.

That's 17 damage to red ratty! Sweet! If I'm reading that stat block right, it means he's a bloody mess. :)[/sblock]


[sblock=mini stats]

Ru Brike
AC: 18 (Touch 14, Flatfooted 14)
HP: 12/20

Initiative: +4
Perception: +5 Sense Motive: +5
CMB: +1 CMD: 15 Fort: +8/+3 Reflex: +8 Will: +2
(conditional: +2 vs. divination effects)
Bold save above reflects bonus from antiplague


Wakizashi: +5, 1d6
Wakizashi (TWF): +3/+3, 1d6/1d6
Nunchaku: +5, 1d6
Shuriken: +5, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: Sunrod light source (belt)
Antiplague: +5 fort vs. disease for 1 hour

In Hand: Wakizashi x2

Ki Pool: 0/3
Shuriken: 9/10
Giant Wasp Poison: 0/1

USED: Antiplague
Giant Wasp Poison
[/sblock]
 

Lindeloef

First Post
[sblock=ooc]
congratulations Jkason nice rolls. of course it was easy to hit the rat after i marked the hitting zone with my arrow :p
[/sblock]
 

Satin Knights

First Post
The crimson rat seems to be spilling his crimson all over the cavern's floor.

[sblock=Combat mid round 2]12/20 ~ AC 18 ~ Ru ~ Crit twice
17/22 ~ AC 16 ~ Robert failed save ~ shot and hit
16/16..~ AC 16 ~ Tirgas
23/26 ~ AC 16 ~ Topaz failed save ~
12/12.. ~ AC 11 ~ Dame Sienna Morrogrim ~
..6/6..~ AC 16 ~ Olkoi
14/14 ~ AC 16 ~ Charity ~ retreated


11/11 ~ AC 16-2 charge ~ brother rat ~ charge attack Charity (1d20+3+2=13) misses
-8/11 ~ AC 16-2 charge ~ crimson rat ~ Smite Good and charge attack (1d20+5=10) at Ru misses, UNCONSCIOUS and bleeding out
??/?? ~ AC ?? Skeleton
[/sblock][sblock=map]
[/sblock]
 




Cyclopean

First Post
Topaz darts forward, biting the rat and attempting to wrap around it. Tirgas steps into the space she left and begins chanting.

[sblock=ooc, rolls]

Topaz hits for four damage: 1d20+5=15, 1d3+2=4, 1d20+8=14

If the rat's CMD is less than 14, it's grappled.

Tirgas will begin summoning a dog.[/sblock]

[sblock=Mini Stats]http://livingpf.wikia.com/wiki/Tirgas_the_Hermit_(Cyclopean)]Tirgas the Hermit[/url]
AC: 16* (15 flat-footed, 11* touch)
HP: 16/16
CMB: +2 CMD: 13†
Fort: +4‡ Reflex: +1‡ Will: +6‡
Perception: +8
Initiative: +1

Current Weapon in Hand: Heavy Pick (+2, 1d6+1, crit x4)
Current Conditions in Effect: None
Spells Prepared (Cantrips): Create Water, Know Direction, Read Magic
Spells Prepared (1st): Cure Light Wounds x2 (Both used)

* +4 Dodge AC vs. giants
† +4 vs. trip and bull rush
‡ +2 vs. spells, poison, and spell-like abilities


Topaz
AC: 16 (12 flat-footed, 12 touch)
HP: 2(?)/26
CMB: +4 (+8 to Grapple) CMD: 17 (Immune to Trip)
Fort: +4 Reflex: +6 Will: +2
Perception: +1 (Scent)
Initiative: +3

Tricks: Attack, Come, Down, Track

Natural Weapons: Bite +5 (1d3+2, grab)
Current Conditions in Effect: None[/sblock]
 

Satin Knights

First Post
The distractions of firing into combat without hitting Ru in the back causes Dame Morrogrim's aim to be off and the crossbow bolt goes wide of it's intended target.

Topaz strikes, and then coils around the rat, squeezing the life out of it slowly.

[sblock=Combat Round 3]Firing into combat is an additional -4 to hit.
12
/20 ~ AC 18 ~ Ru ~
17/22 ~ AC 16 ~ Robert failed save ~
16/16..~ AC 16 ~ Tirgas ~ Casting a summons
23/26 ~ AC 16 ~ Topaz failed save ~ Grappling
12/12.. ~ AC 11 ~ Dame Sienna Morrogrim ~
..6/6..~ AC 16 ~ Olkoi
14/14 ~ AC 16 ~ Charity ~


7/11 ~ AC 16 ~ brother rat ~ grappled ~ bite topaz (1d20+3-2=8) misses
-9/11 ~ AC 16 ~ crimson rat ~ UNCONSCIOUS and bleeding out
??/?? ~ AC ?? Skeleton ~ hanging around
[/sblock][sblock=map]
[/sblock]
 

Lindeloef

First Post
[sblock=rule question]Is there any penalty to hit the grappled rat, or is there a chance to shoot Topaz? I couldn't find anything on this, but want to be sure[/sblock]
 


Lindeloef

First Post
[sblock="actions"]
attack with Short Bow against "brother rat"

Attack vs Brother Rat: 1D20+4 = [19]+4 = 23
1D6 = [4] = 4
[/sblock]

Robert knocks another arrow back and shots at the other Rat. And hits...
"What? Again? Did someone of you guys do something with my bow? Anyone?" Robert asks confused. "Or maybe dropping it several times fixed it..."

[sblock=Mini Stats]

Robert Kronbark
AC: 16 (13 flat-footed, 13 touch)
HP: 17/22
CMB: +6 CMD: 19
Fort: +4 Reflex: +5 Will: +1
Perception: +6
Initiative: +2

Current Weapon in Hand: short bow


[/sblock]
 

Aura

Explorer
=== Charity, Human Female ===
CharityClose.jpg


Eyes focused on living enemies, the young woman fearlessly steps over the fallen rat at the lip of the pool to swing her glaive at its living brother. Unused to stepping high enough to get her foot over a dog-sized animal, she trips on the corpse. Charity keeps herself from falling, but her swing goes crashing into the cave floor.

[sblock=ooc]
Charity moves to V,-4 (one square, even with a dead rat in it, should be fine), then misses Brother Rat. Another 1.

Round 3 Normal Attack on Brother Rat: 1D20+5 = [1]+5 = 6
1D10+3 = [5]+3 = 8
[/sblock]

[sblock=Charity Mini Stats]
Charity
AC: 16 (15 flat-footed, 11 touch)
HP: 14/14
CMB: +3 CMD: 14
Fort: +3 Reflex: +2 Will: +3
Perception: +6
Initiative: +1


Current Weapon in Hand: Glaive
Current Conditions in Effect: Torch lit
Spells Remaining (1st): 0


Items not currently in possession: Chakram (on ground), Torch (on ground)
Items depleted: Healing kit: 2 uses
[/sblock]
 
Last edited:

Grayn

First Post
Dame Morrogrim arches an eyebrow and points to the standing rat.

"That one must die! Kill it now!"

Once she is satisfied her hex has set, she returns to loading her crossbow.

[sblock=ooc]Cast Evil Eye at rat (DC 16). Reload as move action.[/sblock]
 

Cyclopean

First Post
Topaz coils tighter and tighter around her chittering prey. Behind them, a dog materializes from a cloud of swirling dust as Tirgas finishes his incantation. At his command, the dog's teeth seek what little of the rat's flesh remains exposed.

The dwarf shields his eyes from the torchlight as he leans forward, attempting to make sense of the skeleton against the wall.

[sblock=rolls, ooc]

Topaz Grapple Check: 1d20+12=31

Upon succeeding her check to maintain the grapple, Topaz will pin the sorry blighter. It gets -4 to AC, and has no dex bonus, so I think dog manages to hit it after flanking is taken into account.

Dog attack: 1d20+2=8, 1d4+1=2

Tirgas makes a perception check on the spoooky skeleton; it appears to be standing up, but it hasn't done anything, and this strikes him as odd. Also rolling dungeoneering on the off chance that it's relevant.

Perception/Knowledge (dungeoneering): 1d20+8=13, 1d20+5=12
[/sblock]

[sblock=Mini Stats]http://livingpf.wikia.com/wiki/Tirgas_the_Hermit_(Cyclopean)]Tirgas the Hermit[/url]
AC: 16* (15 flat-footed, 11* touch)
HP: 16/16
CMB: +2 CMD: 13†
Fort: +4‡ Reflex: +1‡ Will: +6‡
Perception: +8
Initiative: +1

Current Weapon in Hand: Heavy Pick (+2, 1d6+1, crit x4)
Current Conditions in Effect: None
Spells Prepared (Cantrips): Create Water, Know Direction, Read Magic
Spells Prepared (1st): Cure Light Wounds x2 (Both used)

* +4 Dodge AC vs. giants
† +4 vs. trip and bull rush
‡ +2 vs. spells, poison, and spell-like abilities


Topaz
AC: 16 (12 flat-footed, 12 touch)
HP: 2(?)/26
CMB: +4 (+8 to Grapple) CMD: 17 (Immune to Trip)
Fort: +4 Reflex: +6 Will: +2
Perception: +1 (Scent)
Initiative: +3

Tricks: Attack, Come, Down, Track

Natural Weapons: Bite +5 (1d3+2, grab)
Current Conditions in Effect: Grappled[/sblock]
 

jkason

First Post
"Don't go looking the horses in the mouth, Scar," Ru quips to Robert on his hit. "Just say thank you for the nice, snaky bow with which our little rat is tied up."

Smiling, the southerner slashes out at the pinned rodent with both of his blades.

[sblock=ooc]Between the pinning and the Evil Eye hex (I'm assuming that was applied to AC, I'm not sure what the Rat's current AC is. It's vaguely possible Ru hit even with a 9. Since it's denied dex, I believe sneak attack damage applies? If not, just excise that:

TWF Wakazashi attack;damage;sneak attack damage (1d20+3=9, 1d6=1, 1d6=2, 1d20+3=16, 1d6=1, 1d6=3)[/sblock]

[sblock=mini stats]

Ru Brike
AC: 18 (Touch 14, Flatfooted 14)
HP: 12/20

Initiative: +4
Perception: +5 Sense Motive: +5
CMB: +1 CMD: 15 Fort: +8/+3 Reflex: +8 Will: +2
(conditional: +2 vs. divination effects)
Bold save above reflects bonus from antiplague


Wakizashi: +5, 1d6
Wakizashi (TWF): +3/+3, 1d6/1d6
Nunchaku: +5, 1d6
Shuriken: +5, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: Sunrod light source (belt)
Antiplague: +5 fort vs. disease for 1 hour

In Hand: Wakizashi x2

Ki Pool: 0/3
Shuriken: 9/10
Giant Wasp Poison: 0/1

USED: Antiplague
Giant Wasp Poison
[/sblock]
 

Satin Knights

First Post
Topaz is able to wrap around and retrain the rat so it cannot go anywhere. The witch's glare seems to frighten the rat even though it really doesn't know what a witch is capable of doing. The dog that just appeared bites and pulls at a leg while Ru sloppily slices away without actually hitting the python. In the end, the rat is gurgling blood from many places and offers no more resistance to the snake's embrace.

The skeleton watches the horror of the scene as his guardians are mercilessly slaughtered with a poker face of stone, apparently hoping that the same viciousness does not befall him.
[sblock=Tirgas]Your knowledge dungeoneering training that you had at one point reminds you that when dealing with skeletons or other things that are still moving after they die, you go talk to a priest. Since you don't have formal training in that field, you are unsure if the skeleton is behaving normally, or if he is the maverick of his brood.[/sblock][sblock=Combat Round 4]12/20 ~ AC 18 ~ Ru ~
17/22 ~ AC 16 ~ Robert failed save ~
16/16..~ AC 16 ~ Tirgas ~ Casting a summons
23/26 ~ AC 16 ~ Topaz failed save ~ Grappling
12/12.. ~ AC 11 ~ Dame Sienna Morrogrim ~
..6/6..~ AC 16 ~ Olkoi
14/14 ~ AC 16 ~ Charity ~

-5/11 ~ AC 16 ~ brother rat ~ pinned & UNCONSCIOUS ~ Will save vs. Evil Eye (1d20+1=3) failed;
-9/11 ~ AC 16 ~ crimson rat ~ UNCONSCIOUS and bleeding out
??/?? ~ AC ?? Skeleton ~ poker face and holding extreeeeemely still.
[/sblock][sblock=map]
[/sblock]
 

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