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Pathfinder 1E [LPF] Rodents of Unusual Size

Aura

Explorer
=== Charity, Human Female ===
CharityClose.jpg

"It's like a fish," Charity mutters, looking it over as she takes a cautious step forward, cocking her glaive into a ready position, water dripping off her from her trudge through the pool. Speaking in an uncharacteristic tone, she demands, "OK, bud, what's your deal?"

[sblock=ooc]
Step forward one square to S,-4. Ready glaive to strike if skeleton does anything threatening. Further, put him in threatened square if he does anything that provokes AOO.

Religion roll to see if Charity can remember what sort of undead-like creature to expect if a skeleton shows some sort of sapience:
Round 4: Religion Roll about Skeleton: 1D20+5 = [9]+5 = 14

If he does trigger my readied action or AOO:
Round 4: Potential readied attack on Skeleton: 1D20+3 = [15]+3 = 18
1D10+3 = [3]+3 = 6

[/sblock]

[sblock=Charity Mini Stats]
Charity
AC: 16 (15 flat-footed, 11 touch)
HP: 14/14
CMB: +3 CMD: 14
Fort: +3 Reflex: +2 Will: +3
Perception: +6
Initiative: +1


Current Weapon in Hand: Glaive
Current Conditions in Effect: Torch lit
Spells Remaining (1st): 0


Items not currently in possession: Chakram (on ground), Torch (on ground)
Items depleted: Healing kit: 2 uses
[/sblock]
 
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Lindeloef

First Post
Robert puts away his short bow, and moves up closer, out of the water.
"So who are you talking to... Oh gods there is a skeleton... Did it do something yet, or is it decoration" Robert asks surprised, while drawing his club, just to be sure.

[sblock=action]
-put away short bow
-move to V -4
-Quick draw his Club
[/sblock]

[sblock=Mini Stats]

Robert Kronbark
AC: 16 (13 flat-footed, 13 touch)
HP: 17/22
CMB: +6 CMD: 19
Fort: +4 Reflex: +5 Will: +1
Perception: +6
Initiative: +2

Current Weapon in Hand: Club (2h)


[/sblock]
 

Grayn

First Post
Dame Morrogrim peers down the cavern at the skeleton. She mutters a quick incantation and takes a moment to observe the results.

[sblock=Actions]Cast Detect Magic.

Morrogrim's Perception: 1d20+5=16
Olkoi's Perception: 1d20+9=19

Spellcraft to identify any auras: 1d20+9=15[/sblock]
 

jkason

First Post
Ru frowns, returning his blades to their sheates at his waist, then reaching behind his shoulders to retrieve the pair of nunchaku he has there.

"Did someone see it move?" he asks. "Not a very good undead nasty if it got itself stuck in the wall like that," he offers.

[sblock=ooc]I went back and looked, and I don't think the skeleton has moved since Ru saw it. Apologies if I have that wrong. Just in case, though, he's using a move action to sheathe his Wakizashi, and one to draw the nunchaku.

Perception (1d20+5=12)[/sblock]


[sblock=mini stats]

Ru Brike
AC: 18 (Touch 14, Flatfooted 14)
HP: 12/20

Initiative: +4
Perception: +5 Sense Motive: +5
CMB: +1 CMD: 15 Fort: +8/+3 Reflex: +8 Will: +2
(conditional: +2 vs. divination effects)
Bold save above reflects bonus from antiplague


Wakizashi: +5, 1d6
Wakizashi (TWF): +3/+3, 1d6/1d6
Nunchaku: +5, 1d6
Shuriken: +5, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: Sunrod light source (belt)
Antiplague: +5 fort vs. disease for 1 hour

In Hand: Nunchaku x2

Ki Pool: 0/3
Shuriken: 9/10
Giant Wasp Poison: 0/1

USED: Antiplague
Giant Wasp Poison
[/sblock]
 

Satin Knights

First Post
The skeleton stands there, it's hand and foot gripped by stone, and watches you motionlessly. Charity and Dame Morrogrim finally come to the conclusion after a bit of study that this is the type of skeleton that doesn't walk around and commit mindless destruction. This is just a pile of bones caught in the wall.

Dame Morrogrim's arcane sight allows her to see that many of the things this poor soul was carrying were magical. Three magical sticks and a scroll case seem to relay what his profession was. In a pouch, seven potions, four black metal nails, a metallic feather and a red glass bead seem to be enchanted. Another smaller pouch is inside the first one as well. Then, a second pouch on his belt contains very different things. Yellow and white circles of refined metal and some colorful gems fill his coin purse. On the ground in front of him, a smooth grey stone also detects as magical.

[sblock=ooc]Sometimes a skeleton is just a pile of bones. :lol: You may have heard horror stories of when teleport spells miss their target. Well, this scene looks like just like something out of one of those stories.

Well, this one is easy to loot for treasure. I need 15 Spellcraft checks of at least 16 or better to identify the items. Some of the items will require an even higher DC.[/sblock]
 

Lindeloef

First Post
"This Skeleton seems to be just decoration. I stand guard over here, if some of you guys want to check it out." turning to Tirgaz "Maybe give the dog one of the bones"

After that Robert switches back to his Greatsword and stands guard at the edge of the pool watching for incoming Rats.

Perception check: 1D20+7 = [1]+7 = 8


.... or not
 

Grayn

First Post
Dame Morrogrim walks over to the skeleton and looks it up and down, shaking her head. She clucks quietly as she takes in the sight. Once her respects are given, she closely examines each of the items.

[sblock=ooc]If I have the time, I will Take 10(+9) for the items and anything I cant get with a 19 Spellcraft, I'll Take 20 if allowed.[/sblock]
 

Satin Knights

First Post
[sblock=ooc]You cannot Take 20, because Spellcraft to Identify can only be attempted once per week. Take 20 requires you to be able to repeat with disastrous consequences. You cannot Take 10, as there is a danger of triggering a cursed item. So, I will need the rolls. The good thing is that you can do 15 times and then the roll value in Invisible Castle, so only one page click to get all of them at once.

Since your compatriots don't have spellcraft, it will cost to identify the items you miss. All casters should train at least one rank in spellcraft for just that reason.

PS. Ru leveled to 3rd level.
[/sblock]
 


Aura

Explorer
=== Charity, Human Female ===
CharityClose.jpg

Looking a little sheepish, cheeks matching her hair, Charity lowers her weapon. "Thought I saw it move..." Walking to the opposite side of the small cave, she scoops up her chakram and torch.

Coming back to the skeleton, she muses, "Poor guy, wonder how long he's been down here? Was the red rat his, and it father a generation of really mean giant rats?" She pauses for a moment, "It would be a shame to leave him down here. We must remember to ask the White Cloaks about this."

[sblock=Charity Mini Stats]
Charity
AC: 16 (15 flat-footed, 11 touch)
HP: 14/14
CMB: +3 CMD: 14
Fort: +3 Reflex: +2 Will: +3
Perception: +6
Initiative: +1


Current Weapon in Hand: Glaive (left), Torch (right)
Current Conditions in Effect: Torch lit
Spells Remaining (1st): 0


Items not currently in possession: none
Items depleted: Healing kit: 2 uses
[/sblock]
 

Satin Knights

First Post
Dame Morrogrim examines the various items. She has trouble with a few items, but is able to suss out most of what the items do. Once she looks at the rock on the ground, "Interesting!" Followed by another word, the stone starts glowing rises and circling her head slowly. The ioun torch makes examining the other items a lot easier than working by torch light. In the tatters of a backpack, there used to be a spell book, but rat nibbling and mold have destroyed the book long ago. Searching the body, no identification of the mage can be found.

Robert watches and listens, but the rest of the cavern seems silent and still.

[sblock=ooc]Oops! :eek: I mixed learning a spell at a week with identifying an item at a day. So, missed three, but you can figure it out tomorrow before selling off anything at the Mystic Pearl. So, never mind about identification costs.

720 gp Campfire Bead
450 gp Feather Token: Swan Boat
375 gp Wand of Magic Missile ~ CL 1 ~ 25 charges
375 gp Wand of Cure Light Wounds ~ CL 1 ~ 25 charges
375 gp Wand of Mage Armor ~ CL 1 ~ 25 charges
250 gp Dust of Tracelessness
250 gp Elixer of Hiding
75 gp Ioun Torch
50 gp Potion of Endure Elements
50 gp Potion of Comprehend Languages
50 gp Potion of Enlarge Person
50 gp Potion of Disguise Self
50 gp Elixer of Love
50 gp Elixer of Love
25 gp x2 Scrolls of Floating Disk
25 gp x2 Scrolls of Mount
25 gp x2 Scrolls of Unseen Servant
random number of coins and gems to fill out the time based gold at the end.

Well, that's it. You found the rats nest and killed the poor critters off. Leaving and getting paid is all that is left. I think you can cross a plank and ring a bell without much trouble, so the game will officially end on the 4th. I have updated numbers on the first page.

You get to sort out among yourselves who gets what items of treasure. The rest will be turned into the Mystic Pearl and converted to gold pieces. You tell me which items your character is taking in this thread here, and the rest of what is due to you is received in gold pieces. (well, sometimes platinum when it is a large amount.) Totals of who receives what are on the first page in my post. The total numbers for XP and GP are colored as such. The numbers in wheat, are intermediary numbers at the points you leveled.

Congrats! You lived.
Charity's heal checks Heal check + healer's kit bonus. Robert, then Topaz (1d20+5+2=10, 1d20+5+2=19) fail on Robert, success on Topaz
Robert fort save (1d20+4=23) success and shakes off the disease
Topaz fort save + 4 from Charity's tender care (1d20+4+4=14) success only by Charity's success
So, everyone is healthy and doesn't have to purchase healing at a temple.

[/sblock]
 

GlassEye

First Post
[sblock=XP]
Ru
...............Starting.........Encounter....Time........Total........Start....Encounter...Time....Total....Date
209-273 ~ 2,384 XP +.320 EXP +...704 TXP = 3,408 XP;..........0 GP + 410 + 704 =....1,114 GP Sept 30th
273-277 ~........0 XP +.....0 EXP +.....60 TXP = 3,468 XP;...1,140 GP + ....0 +...68 =....1,208 GP Oct 4th

There is a typo in line 2, Start GP for Ru. It should be 1,114. This changes Ru's total GP to 1,182. Otherwise, all numbers are APPROVED

Edit: Didn't see anything about DMC. My calculation is below though I wasn't exactly sure when SK had to take over from Scott.
SDW 96-238 (142 days) 9.94 DMC
SK 249-277 (28 days) 1.96 DMC[/sblock]
 
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Satin Knights

First Post
[sblock=ooc]Typo fixed on the third post of the thread and those are the DMCs. So, the paperwork for numbers are approved and done.
Thanks GE.[/sblock]
 

Aura

Explorer
[sblock=Question and ooc]
OK, I think I understand the magic items. Basically, assuming we agree on who gets what, the gold we have is a buying allowance. Anything that is not spent becomes leftover money, like the gift certificate from Price is Right.

The only question I have is about the initial retainer and final pay from the NPC (totaling 300 GP). Is that included in the 830 GP in compensation for Charity, or in addition, for 1130 GP?

Overall, I liked the game. I used to play PBEM a number of years ago, this was somewhat similar, but with a larger playerbase and better support, such as visual maps. As an aside, I feel pretty good about using heal skill to help fort saves on Filth Fever. :) Kinda helps offset some momentous combat failures (2 x 1's, no 20's.) On the downside, because of late entry and no previous experience, Charity is the only level 1 left in the group as we finish. I suspected that was going to happen, though.

Out of time for now. Will think about magic items later.
[/sblock]
 

Lindeloef

First Post
[sblock=ooc]I don't fancy any of those items so you guys can take what you want.

One Note regarding this game: Since Charity and Ru joined us, I rolled five 1s (on a d20). 60% of them were on perception checks (the other were attacks). Before that, I had no 1s (but other crappy rolls ^^). So I have to figure out, which one of you two give me bad luck.

Also a big thanks to Scott and Satin Knight for their DMing!
[/sblock]
 

Satin Knights

First Post
[sblock=ooc]Charity's 830 gp includes the retainer from the beginning and at the end. It is the grand total of what she earned on the adventure.

Yes. The buying allowance is a good description. Anything you don't take out of the items pool gets sold into the DWI by the GM in order to convert it to the gold for you.

Yes, Charity is the only one that did not level up. But, at least she has some gold to spend before the next adventure, and she didn't sit around in the DWI for four months waiting on another game to start up. One of my characters waited around for 8 months before she got into an adventure. Kalgor has been sitting for six months doing nothing.

It looks like there are a few new characters in the pipelines, so Charity shouldn't be sitting around too long.

Lindeloef: Blame it on Ru. There is no way you are going to put blame on a cute paladin and make it stick. At least Ru looks like he could be responsible fore malicious deeds. :heh:
[/sblock]
 

Grayn

First Post
Dame Morrogrim holds the wands in her hands and cracks a smile.

"Well, these would be quiet useful. Shall we discuss who shall take ownership of the items?"
 

Aura

Explorer
=== Charity, Human Female ===
CharityClose.jpg

Charity listens to the telling of what the various items are with some amusement until the Elixers of Love are described. With an obvious note of distaste, she comments, "Ug, dreadful things." She sighs, then looks at the group and abruptly changes the subject. "Anyway, perhaps the healing wand for me. Most of this looks most useful to wizardy types, so perhaps I'd find the other things I need a the Mystic Pearl." She thinks a moment and gestures back at the skeleton, "Oh... and still need to make sure this poor guy is properly attended to."

[sblock=ooc]
SK: True. I wasn't complaining about being level 1, I just had hoped I might make it. :)
[/sblock]

[sblock=Charity Mini Stats]
Charity
AC: 16 (15 flat-footed, 11 touch)
HP: 14/14
CMB: +3 CMD: 14
Fort: +3 Reflex: +2 Will: +3
Perception: +6
Initiative: +1


Current Weapon in Hand: Glaive (left), Torch (right)
Current Conditions in Effect: Torch lit
Spells Remaining (1st): 0


Items not currently in possession: none
Items depleted: Healing kit: 2 uses
[/sblock]
 

jkason

First Post
[sblock=ooc]Probably Ru, if only because I'm generally bad luck, so I just assume my characters are, too. Plus, he's a troublemaker, so it would amuse me if he had some odd air of luck stealing. :)

Out of what's there, the Elixer of Hiding, Ioun torch, and Potion of Disguise Self all seem like they'd be useful to him if no one else is interested in them. Otherwise, he's good with gold and gems, as well. :)

Thanks Scott and SK for running this. An hooray 3rd level. Ru can finally get Trapfinding. :) [/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I have the greatest regret of having lost regular internet service. Otherwise I enjoyed gming and later reading of the wonderful mishaps (Rolling of the 1's). I am almost giddy with delight how the skeleton caused he pause that it did, almost spooking the mighty paladin! It worked exactly like I had hoped! Thank you for the great comedy relief during my otherwise very serious life of medical recovery.

Scott DeWar irl known as David
 

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