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Pathfinder 1E [LPF] Rodents of Unusual Size

Lindeloef

First Post
"So it seems, that there are normal sized rats and bigger ones down here. Remember Tirgas' advice to use clubs or something similar against the normal rats." Robert says, mostly to remind himself.
 

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Cyclopean

First Post
"Eh, keep in mind that the little rats may not bother us if we don't bother them. If we run into any that look hostile, I'll see if I can calm them down without a fight."

[sblock=ooc]I expect the Dire Rats will be aggressive, but we might be able to get away with just using Wild Empathy on any swarms we run into, and I believe we get just as much xp that way.[/sblock]
 

Grayn

First Post
"Ugh...Lets just get this done with."

[sblock=ooc]
Casting Detect Magic into the cavern and then Guidance before we enter.

Perception (while looking into the cavern) 1d20+4=7
Perception for Olkoi 1d20+5=18
[/sblock]
 


Mr.Tinker

First Post
Noticing the ceder panels, Morgrym takes a long look at his orange vial as his companions discuss what to do. knowing that most of his stuff likely are explosives, he decides that it might be better to put the vial back in his backpack. He honestly wasn't sure what the potion was, but had the inclination that it truely was a rodent repelled of some sort, he was just unsure what effects the vial would produce.

Instead he picks another potion from his backpack, a potion he knows what is, his mutagen. He had learned the craft of his master, a dwarf called Grimgorr. At first Morgrym did not believe it was possible to enhance the body in ways alchemy and magic can do but today he was wiser. By using a tear from a werewolf, a snout from a bear and some other secret ingredients, he was able to enchance his body above normal standards but there was a cost. His master had told him that what ever animal or beast he mixed into his mutagen, would over time affect his mind and could bring forth some of their characteristics, but right now it didn't matter to him. He would rather be alive than dead.

" aye, lets get at it brother " he says as he begins to move around in the cellar.

OOC: Morgrym leads them around clockwise before exploring the cavern. He switches his orange vial for his mutagen. Here is a dungeneering check if needed (13): http://www.coyotecode.net/roll/lookup.php?rollid=25664
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
OOC: running errands, will advance to the hole today, my time. i know a couple of you are across the eastern pond.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
As the party of stalwart defenders round the corner to head back toward the opening into the limestone cavern, they get within10 feet of the opening when a single rat shows its curious nose sniffing the air *squeek squeek squeeeeeek squeek* is all it says.

then in the darkness beyond a few eyes are seen, while a few more appear from the wine alcoves to their left. suddenly like a hive mind the rats assemble from the alcove, but more disturbingly is the river of gray and brown that pours through the opening, climbing from above and the floor. The raucacious[sp?] noise is slightly disorienting, but more to the point is the disturbing sensation of hundreds of tiny claws crawling on the people, the sharp teeth nipping and biting. the swirling flow of bodies becoming dizzying.

Morgrym and Dame Morrogrim do not hear the scuttling of tiny feet until the rats are upon them, but Tirgus and Robert hear the scratching and scraping announcing the arrival.

initiative:
Morgrym <-- unaware of pending swarm
Robert
Rat swarm
Dame Morrogrim
Tirgas


Morgrym is surprised
Robert: you are up!


[sblock=accumulated relevant data]
rats:
perception 15
initiative 9
stealth 14

TIRGAS:
perception 15; Survival (track) 25
Perception: 1D20+8 = [5]+8 = 13
Initiative: 1D20+1 = [5]+1 = 6
Perception (Topaz): 1D20+1 = [1]+1 = 2
Initiative (Topaz): 1D20+3 = [17]+3 = 20

Robert
perception: 1D20+6 = [11]+6 = 17
Initiative: 1D20+2 = [11]+2 = 13

Morgrym:
Initiative: http://www.coyotecode.net/roll/lookup.php?rollid=25083 = 18
Perception: http://www.coyotecode.net/roll/lookup.php?rollid=25082 = 1

Dame Morrogrim:
Perception: 1D20+4 = [9]+4 = 13

Initiative: 1D20+1 = [6]+1 = 7
Olkoi:
Perception: 1D20+5 = [11]+5 = 16
Stealth: 1D20+14 = [15]+14 = 29

[/sblock]

[sblock=tactics]
The marching order

Morgrym
Tirgas/Topaz
Morrogrim
Robert

[/sblock][/QUOTE]
 
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Lindeloef

First Post
Robert gives a short warning shout to his friends and then fires an arrow at the rat swarm, though he tried to hard to not hit any of his companions, so his aim is a bit off.

[sblock=rolls & actions]
take a shot at the rat swarm from the back.
Shot with the Short Bow: 1D20+3 = [2]+3 = 5
1D6 = [2] = 2

[/sblock]


[sblock=Mini Stats]

Robert Kronbark
AC: 16 (13 flat-footed, 13 touch)
HP: 12/12
CMB: +5 CMD: 18
Fort: +3 Reflex: +4 Will: +2
Perception: +6
Initiative: +2

Current Weapon in Hand: Shortbow


[/sblock]
 

Grayn

First Post
[sblock=ooc]Just curious, but wouldn't our familiars sound the alarm to their owners concerning the approaching rats?[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=ooc]Just curious, but wouldn't our familiars sound the alarm to their owners concerning the approaching rats?[/sblock]
OOC: aww rats, forgot the bird.

The rats were indeed ratted out by a bird singing out a warning to the aasamar witch

dame Morrogrim also is aware

and I had screwed up on the initiative as well, but corrected.

initiative:
Morgrym <-- unaware of pending swarm of vicious doom
Robert <--shoots and misses
Rat swarm
Dame Morrogrim
Tirgas

Robert shoots an arrow at the swirling masses, compounded by the erratic movement of his allies making his aim go wide. The arrow strikes into the fine ceder paneling with a thump and a resounding twang.

The rats climb on Morgrym under his armor, through his pant legs, biting and scratching in very sensitive areas.

Perhaps being of the massed hive mind movement, the do not move as fast as rats have been know to move on their own as they seem to have stopped just short of Tirgas.

Damage to Morgrym:_: 1D6 = [1] = 1

fortunately, his tough skin prevents them from getting much of a grip on a bite

GM: I need two fort saves one vs distraction, the other vs disease, both dc 12


Dame Morrogrim is up
 
Last edited:

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