Arianna
"I'll go down first. I just need to adjust things a bit first." Being too lazy to uncock the speargun the slow way, she fires it into the hole and listens for a
'tink' as it hits bottom under the water or for a bellowing screech of something nasty below the water's surface.
Taking off her cloak and backpack, opens her backpack and pulls out a sealed sleeping bag. Opening the bag, it's a bit sloshy wet inside. She stuffs the cloak inside the sleeping bag and then reseals it. Pulling a black leather pouch out, she stuffs it in her pocketed scarf without checking the contents. With a couple puffs on the air bladder in her backpack, she figures it will balance the buoyancy fairly well. Tucking, closing and sealing her backpack up for a wet adventure, sheathing the speargun in its quiver, she is now ready to get dirty.
(if nothing screeched)
The demoness climbs down the rope.
[sblock=mini-stats]
Arianna Mermaid ~
Perception +3, Sense Motive +2, Stealth +1, Low Light Vision
Base HP
17/0, AC 14,
12 T, 12 FF, Init +2
Current HP: 17, Current AC: 14
CMB +0, CMD 12, Fort +3, Reflex +2, Will +6
. . Move 15'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none
Consumables: 38 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . .... . . . . . . . 3 potions of
Cure Light Wounds,
(in scarf)
. . . . .... . . . . . 1 potion of
Lesser Rejuvenate Eidolon (backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (50 charges)
.......................1 wand of Cure Light Wounds (50 charges)
1 mysterious black leather pouch (in scarf)
Loot chosen: 1 vial of Acid (in scarf), 50 GP payment
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited
Detect Magic, Mage Hand, Drench, Jolt
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 2/day,
1 used
Mage Armor, Lesser Rejuvenate Eidolon
1st Level: Memorized
Bless, Divine Favor, Longstrider(d)
Channel Positive Energy: 7/day,
0 used 1d6 healing
Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero
Beast (Teq Oola) ~
Perception +11, Sense Motive +2, Stealth +1,
60' Darkvision and Low Light Vision
Base HP
17/11, AC
15,
11 T, 14 FF, Init +1
Current HP: 17/11, Current AC: 19
CMB +4, CMD 15, Fort +3, Reflex +1, Will +6
. . Move
30'
Claw/Claw +4, d4+3
MW Longspear +5, d8+4 with 10' reach
MW Darkwood Speargun +3, d8
Dagger +4, d4+1 or thrown +2, d4+3
Jolt +2, d3, RTA spell
Active Enhancements: Mage Armor
(1.9 hours)
In hand:
Claw/Claw[/sblock]