[LPF] Scourge of the Howling Horde

Systole

First Post
"Another chest? Iago will be interested," Sylla says. "We're not done yet. First: The chests ... how are the traps disarmed? Second: What is down the dark corridor, beyond the kitchen? Third: Who is Noak?"

Sylla pauses. "One final question. The villagers sent a group to parley with you. Where are they?"

[sblock=ooc]I'd rather Sylla's Sense Motive checks were rolled by the GM. At present, she's inclined to believe that the wizard is telling the truth, aside from the insults.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

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perrinmiller

Adventurer
Urrtarr tries to answer twice while the elf peppers her with questions. When they finish, she replies in Common, "Don't kna ta undoo da guardz trap. Darax donna trap dat chest unner bed. No gobber stupid enuf ta take his stoof. He da cheef."

"Dat way go outta cave. Der udda tunnel go ta spider cave too."

"Heh, Noak? She da bla wrym dat et da dum-dums. She et gobberz iffin dey go inna der. Darax, he dun tawk ta her."
 

Systole

First Post
Sylla snorts in disgust at the last statement. "A black wyrm? You truly expect us to believe that?" She reaches for her new bow. "I'm ... disappointed."

[sblock=ooc]I'm updating Sylla's AC for the chain shirt for the time being.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 


ScorpiusRisk

First Post
Denizel gets slightly worried at the talk of a black worm. He rings his hands and looks between Sylla and the hobgoblin. Finally some adventure! It would be very good for your reputation. Denizel wasn't as convinced as the voices in his head.

"Si nous sommes face à un dragon noir, je suis un fraid je suis mal préparée. Pensons-nous que nous avons le temps d'. . . retour à la ville?" Denizel didn't have much hope that his request would be granted.

[sblock=Elven]If we are to face a black dragon, I'm a fraid I'm ill prepared. Do we think we have time to. . .return to town?[/sblock]

[sblock=Actions/OOC]
Denizel cannot currently cast his Hideous Laughter Spell, because he is missing the component.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Dagger/Wand of Cure Light Wounds 10 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Systole

First Post
Sylla looks at Denizel with suspicion. "For what reason? I don't recall seeing dragon-fighting equipment on sale when we were there yesterday. And I doubt a dragon would associate with these scum. It's probably a large black lizard they keep locked up."

She makes her way into the leader's room, looking for a chest. "Iago, get the guards' chest open, and then make sure the leader's chest is safe before we open it. After that, we'll loot the goblins and set up in Bronk's room. Stay in pairs, and if you find trouble, run and get the rest of the group. After we've gotten everything together, we can decide how to proceed."

[sblock=ooc]If all we've got let is the cave spiders and door #3, we can probably finish the looting? Sylla is naturally paranoid, so she'll remain wary throughout the process.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

GlassEye

Adventurer
Agno blinks large golden eyes as he takes in Sylla's comments.

"Set up in Bronk's room? If you mean, hurrr... camp, I find this cave stifling." He shudders and his feathers puff momentarily. Smoothing them down with his hand he continues, Under the open sky would be much better."



[sblock=Actions/OOC]Move --
Standard --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 32/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

ScorpiusRisk

First Post
Denizel sighs. "I am merely short on spell components, but if you think we are fine I shall follow.

[sblock=Actions/OOC]

[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Dagger/Wand of Cure Light Wounds 10 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 


mfloyd3

Explorer
Iago hears Sylla call his name with instructions, and comes back into the room. "Fine if you want to work in pairs," he tells her. "But someone needs to watch the hall. Set Boots on it?" He suggests.

He makes his way over to the trapped chest he examined earlier. He considers checking the guards for a key, but decides not to bother, as he does not wish to use the trapped lock in any case. He drapes a blanket over the chest, hoping to muffle the sound at least slightly, and begins swinging the greataxe down in powerful strokes.

OOC: Not sure how much damage I need to do to open the thing. Should I roll damage for a series of attacks? At this point, Iago is doing 1d12+6 w/the Greataxe, so it should not take long to get the chest open. I'm rolling a Perception check on Darax's chest to look for a trap, as that will be his next stop.

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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