• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[LPF] Scourge of the Howling Horde

GlassEye

Adventurer
Since someone needs to watch the hall Agno moves across to take up that position.

"I shall perform the, hurrr... duties of hall watching."



[sblock=Actions/OOC]Move --
Standard --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 32/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

log in or register to remove this ad

Systole

First Post
"The town if we must. Outdoors if you prefer," Sylla says. "I will join you, priest. Boots, come." Sylla moves to the common room. Slinging her bow, she begins looting the nearby bodies, and loading the gear into Boots' saddlebags.

"Ugh, boss!"
Boots complains. "This is demeaning. I have dignity! I'm very proud of my dignity."

Sylla sighs. "If you stop complaining, you can have a beer later."

"A beer? A whole beer? For me? You got yourself a deal, boss!"


The elf rolls her eyes. "Dignity, thy name is wolf," she mutters.



[sblock=ooc]Sylla will move to the common room with Boots and begin looting the closer bodies.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

mfloyd3

Explorer
"If we are not going to press on," grunts Iago, hacking at the chest. "We might need to go back to the town. When the goblins find what we have done, there may be a reprisal. We will need to be on-hand to help defend the town."
 

ScorpiusRisk

First Post
Denizel gulps. He wasn't really thinking about the town.I have no knowledge to defend such things. Well then, maybe you should listen to us. Denizel sighs yet again.

"It might be easier to just keep going then. The town looked like it needed weeks of work. . . and we are but four. Err five." His eyes fall on the hobgoblin prisoner. "Six. If we return to town we should take her to local authorities, but I think we may have better chances defensing ourselves here. Not that I know I suppose."

Denizel returns to the hall to stay in pairs with Agno.

[sblock=Actions/OOC]
If we're going to rest, I vote for resting here. I do not want to try defending that town.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Dagger/Wand of Cure Light Wounds 10 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

perrinmiller

Adventurer
GM: Going to fast forward a bit.
Iago doesn't find any traps on the chest under Darax's bed. Opening it up reveals some gold and silver coins, 2 potion vials and a rolled up piece of parchment.

Taking an axe to the trapped chest, Iago manages to slowly progress on making a hole, but the trap triggers unexpectedly. Lucky for the half-orc the darts that spray out 5 feet in all directions missed him. Now safe to open, he finds some gold coins and a finely crafted suit of studded leather and longsword.

The others gather up a collection of smaller weapons and some coins from the dead goblins too. You can continue to gather the gear of the ones in the hallway too.


[sblock=Updated Map]
SHHEnc05Map00C.jpg
[/sblock]
GM: Awarded 400XP for the trap.

I updated the first post with the treasure for the entire opening encounter from the cave entrance. Even though you haven't collected it all yet, it saves me effort.
 

ScorpiusRisk

First Post
Denizel assists in gathering all the equipment up since he's in the hall anyway. Upon returning them to the others, he notices there are now several MWK Longswords and takes one for himself. He sees Iago empty the chest and notices the work on the armor is better than any goblin should have.

"How does it smell?" He asks cautiously.

[sblock=Actions/OOC]
I will take one of the MWK Longswords. I can also use the MWK Studded Leather unless someone else wants it.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Crossbow/Wand of Cure Light Wounds 10 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

mfloyd3

Explorer
In response to the bard's question, Iago looks at him in annoyance. "I don't know," he mutters, tossing him the armor, "I can't smell anything over that damned perfume of yours."

He holds the potions up to the torchlight.

OOC: Rolling to ID the potions with Craft: Alchemy

EDIT: Damn! Iago may have spent most of the last fight asleep, but he is a potion-identifying-machine!
 

Systole

First Post
"The gear is colllected. We should reconnoiter the dark hallway to make sure there are no active threats. After that, we will need to camp before we try our luck with the big lizard." She glances at the hobgoblin. "For now, we can leave her in the latrine, with a bunk blocking the door."


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

GlassEye

Adventurer
Agno cocks one head to the side and stares off into the distance. He is plainly thinking or organizing his words. Finally he breaks his stare and begins giving his opinion:

"The town is still under threat. Until we are, hurrr... certain we have contained that threat we should press on. None of us have injury but our capability to heal is greatly reduced at the moment."

He fidgets as if reluctant to ask, but then continues.

"An hour delay for the seeking of guidance from Issolatha would not be remiss."



[sblock=Actions/OOC]Move --
Standard --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 32/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

Systole

First Post
Sylla gives a brief shrug. "Your goddess has been useful enough. We can spare an hour for her."


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Remove ads

Top