GlassEye
Adventurer
Agno stare shame-faced at the floor expecting a verbal thrashing from Sylla. He clearly feels responsible for the injuries taken during this battle that could have been avoided if he hadn't gotten over-excited. The hawk, however, stares around the dim hallway with its bright red-gold eyes as if daring anyone else to speak. Finally the tengu clears his voice tentatively and speaks.
"Hurrr... there is some sort of negative energy blast that triggers when entering the room. It may still be in place. We should be cautious if we search the room."

[sblock=Actions/OOC]
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.
Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:
Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining
Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level:bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize
Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds,cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
"Hurrr... there is some sort of negative energy blast that triggers when entering the room. It may still be in place. We should be cautious if we search the room."

[sblock=Actions/OOC]
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.
Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:
Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining
Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level:
0-level: guidance, light, stabilize
Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds,
0-level: detect magic, detect poison, flare[/sblock]