[LPF] Scourge of the Howling Horde

Agno stare shame-faced at the floor expecting a verbal thrashing from Sylla. He clearly feels responsible for the injuries taken during this battle that could have been avoided if he hadn't gotten over-excited. The hawk, however, stares around the dim hallway with its bright red-gold eyes as if daring anyone else to speak. Finally the tengu clears his voice tentatively and speaks.

"Hurrr... there is some sort of negative energy blast that triggers when entering the room. It may still be in place. We should be cautious if we search the room."



[sblock=Actions/OOC]
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

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Iago gives the tengu a sympathetic look, keenly aware that his own throw with the acid was dangerously close to the eidolon. Then he eyes the room, curiousity driving his judgment. "Someone went to a lot of trouble to ward that space. I will try to enter the room," he offers. "Do any of you have spells that might offer some protection?"

OOC: I am thinking maybe Resistance? Not much, but every little bit helps.
 

Sylla frowns at Iago. "Not one of your better plans, alchemist. We already know it's a persistent magic. Wait." From the hallway, she scans the room for whatever magics caused the damage.

[sblock=ooc]Stand at AB9 and Detect Magic.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 15/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

"Well uh. . . if we wanted to be sure. . . we might something living through." Denizel's eyes fall on their new bird companion.

[sblock=OOC]
I don't think casting Detect Magic twice will do any good.[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 5 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 



[sblock=ooc]when you said casting detect magic twice won't do any good, I thought you meant someone else had already checked and not found anything, and I had missed the post or something. Which is why I was confused.[/sblock]
 

Sylla sees a magical aura on the floor at the entryway, covering the entire width of the entrance for about 4 feet by 4 feet. The aura is only on the floor. There is also some bottles giving off a magical aura on the desk just inside as well.
 

"A trap of some sort," Sylla says. She takes a burned-out torch from along the wall and draws a line marking the near side of the patch with charcoal. Hopping over the trapped patch, she marks the side inside the room as well. "Do not step there. Now, alchemist, there are items requiring your attention."


[sblock=ooc]Take 10 on Acrobatics to hop the trapped patch to Z9 and hoping for the best. Pointing out the potions to Iago. Looking around.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 15/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

OOC: This assumes Sylla does not suffer some obvious, dire consequence when she enters the room.

"Thank you," offers the half-orc as he follows her example and leaps into the room. He starts to reach for the bottles, then stops himself, carefully examining the desk instead.

[sblock=actions]
Taking 10 on the Acrobatics to enter the room (Iago has +0 on Acrobatics)

Perception roll for the desk to find traps. Iago will check both the surface, to make sure it is safe to pick up the bottles, and the drawers, to make sure they are safe to open. I am using one roll for each, unless instructed otherwise.

Perception roll to search the room.

Alchemy rolls to identify the bottles.
[/sblock]


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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