[LPF] Scourge of the Howling Horde

There are some magical auras in the chamber. The far alcove on the right for one and there is a small one on the alter.

Standing before the alcove, Sylla determines that it is a conjuration aura and hears a bubbling trickle of water.

[sblock=Map & Party Status]Updated Map:
SHHEnc07Map00D.jpg



Code:
Agno:      11/15 HP remaining;
Denizel:   12/14 HP remaining;
Iago:      18/18 HP remaining;
Sylla:     16/16 HP remaining; 
Boots:     15/20 HP remaining;

CLW Wand (6 charges remaining)
Spells Cast: Light (Denizel), 3xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6/6 Bombs (Iago), 6/10 rounds Satire (Denizel), 
3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
3/6 Hawkeye (Agno)
Conditions in effect:
[/sblock]
GM: Provided an update for the detect magics, instead of just waiting on Agno and Iago.

[sblock=Next adventure]Hmmm, since we are a ways out yet, things can change. I will likely throw the idea out there in the Upcoming Adventure discussion and see what interest there is for something like FoF.[/sblock]
 

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Agno casts light upon an arrow sticking out of his quiver to provide extra light. Immediately afterwards he casts detect magic. Having been caught in the magical trap in the previous room he doesn't want it to occur again.

"Ah, excuse me, Iago."

Slipping past Iago, Agno moves slowly into the room looking around and examining the auras. He stops at the first alcove he comes to and pokes into it with his toe.



[sblock=Actions/OOC]
Perception: 1d20+10=21
Move to AE10
Standard spellcasting two rounds worth
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

Iago accompanies Agno, staying close to the priest and aiding his search as best he can. He hangs back, wanting to time their approach to the altar so that the entire party is together when it happens.

"Who built all of this?" He wonders aloud as they search. "Do you think the goblins could have done it?"

OOC: Move to AF10, Action: Aid Other Perception roll


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

"Water here, and magic. Magic on the altar as well."

"Ooh! Ooh! Can I do it boss? Can I? Can I pleeeeeeeease? Can I?" Boots asks, jumping up and down excitedly.

"And if it's another trap, will you have learned a valuable lesson about being cautious?"

"No, of course not! Wait, what's the right answer? Yes? Yes, absolutely!" Boots frowns. "It is yes, isn't it?"

Sylla sighs. "Go ahead," she says, stepping out of the way. Boots immediately leaps into the alcove and begins digging happily, kicking the rubble into the main room. Sylla is forced to step further to one side to avoid flying debris.

[sblock=Actions]Boots will investigate the rubble/source of the water. [/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 15/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

A large alter fills much of the southern portion of the chamber. It appears that the once grand alter of fine granite has been overlaid with patches of rough plaster. Crude pictures and symbols have been carved into the plaster. The plaster appears to be a recent addition and can probably be removed without damaging the granite underneath. The magical aura is outlining a few seams in the granite are visible possibly indicating a secret compartment, but the plaster covers much of it and will require removal to access.

What Boots and Sylla find in the alcove are enough broken pieces of a statue to determine it was of a female dwarf holding a pitcher. Clearing away the rubble reveals a small font of bubbling water. The flow is weak, but the water appears to be clear and clean.


[sblock=Map & Party Status]Updated Map:
SHHEnc07Map00E.jpg



Code:
Agno:      11/15 HP remaining;
Denizel:   12/14 HP remaining;
Iago:      18/18 HP remaining;
Sylla:     16/16 HP remaining; 
Boots:     15/20 HP remaining;

CLW Wand (6 charges remaining)
Spells Cast: Light (Denizel), 3xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6/6 Bombs (Iago), 6/10 rounds Satire (Denizel), 
3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
3/6 Hawkeye (Agno)
Conditions in effect:
[/sblock]
GM: I put Denizel into the room at least, figuring he would not stand alone in the hallway. ;)

There is also those parchment papers (goblin writings) that Iago found on the desk back in the room with the undead. I was assuming that you might take them, but if not let men know.
 

Agno continues his slow pace around the room stopping to poke through the rubble in the alcove before moving on to the stairs. He glances across the room at Sylla waiting for her to make the first move up the stairs but then moves along to the altar where he bends down to peer at the strange symbols.

"I am, hurrr... no expert on goblin scratchings. Do these match those papers we found?"

Agno looks for confirmation from whomever took the papers.



[sblock=Actions/OOC]
Perception: 1d20+10=11
Move to AJ10 -> AL9
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

"Dwarf construction," Sylla says, looking around. "I suppose it makes sense. What are you ... ugh!"

"What?" Boots says, guiltily, having been splashing around in the puddle.

Sylla frowns. "Now you're going to smell like wet darkwolf."

"You say that like it's a bad thing," Boots says haughtily.


[sblock=actions]If this is a temple and that was a fountain, then the water's either for external use (bathing) or internal use (drinking), right? Boots will experiment with external use.[/sblock]



[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 15/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 


Seeing no obvious danger from the alcoves he and Agno have been investigating, Iago crosses the room to view the font. He kneels beside the font and studies the water, letting it trickle through his fingers.

He sniffs it, for a moment looking intrigued, then sniffs Boots. Clearly disappointed at the more mundane origin of the smell, he returns his attention to the water.

OOC:
Move to AG5, Alchemy roll on the ater.


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

"Well ... hello to you, too, Iago," Boots says, somewhat confused. "But ... it's kind of late for introductions, I think, on account of we've known each other for a week almost. And generally speaking, a proper darkwolf hello involves the more hindquarter-y regions."



[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 15/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

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