[LPF] Scourge of the Howling Horde

The markings on the alter are likely goblin in nature.

Iago determines the bubbling font of water has healing properties (CLW potion) if drunk.


GM: Not sure who has the papers, I was thinking Iago might have grabbed them, but mfloyd3 keeps ignoring the issue so maybe he did not. Regardless Denizel is the only one that can read them.
 

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Agno snaps his fingers at Denizel to get his attention.

"Denizel! What do those, hurrr... papers say? And what are these markings on this altar? You're the only one that can read them, yes?"

He waits to get a response from the half-elf before doing anything else.



[sblock=Actions/OOC]
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

Boots happily laps at the water. "Man, I love this plane," he says. "Back home, the water doesn't taste half this tasty. Aaahhhhh...."

Sylla approaches the altar. "Goblin garbage on top of dwarven garbage," she says. "We need to clear away the goblin garbage." Using her spear, she begins working away the plaster.


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 19/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
Last edited:


Iago considers stopping Boots, but instead lets the darkwolf drink. "The water has healing powers," he explains to the others. "This must have been a powerful sacred place to the Dwarves."

Iago pulls out his waterskin and carefully empties it on the stone floor away from the font, then fills it with as much of the sacred water as he can. Some part of him is uncomfortable with an act that might constitute looting a temple, but he follows through, reasoning that the gods will forgive those who drove the goblins from this place.

OOC:
Assuming Boots has not drunk it all, Iago will take as many doses as are left in the font.

Sorry for not following up on the papers. Please assume Iago picked them up, but he would have given them to Denizel, who is the only one who could read them.


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Denizel stood in a bit of a daze while everyone worked around him. He didn't want to stumble forward into a trap, but something else was holding him back. This all looked vaguely familiar. It's a repurposed temple stupid. His eyes opened a bit.

"Stop Sylla!" He shouted, probably a bit louder than he should have with the open cavern behind them. "Let me see the goblin first. It might be some kind of important clue." He looks over the writing before taking a look at whatever Sylla had not managed to chip off yet.

[sblock=OOC]
Denizel will examine the writing on the paper and the carvings, trying to gain any insight he can. Denizel can read Goblin but I'll make a linguistics and a religion check just in case you need them. Heck I'll do a local while I'm at it as well, just in case.

Linguistics 23
Religion 18
Local 12
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 5 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Sylla looks at Denizel, with a look of irritation mixed with disbelief. After a moment, she shrugs and turns away. "Play with the goblin scratchings if you like. I'll watch the hall."



[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 19/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

It takes awhile, but eventually Iago will be able refill his waterskin with the burbling water from the alcove.

Denizel takes a look at the parchments, full of writing in Goblin, rages against the arrival of someone named Noak. One notable excerpt says:
I hate the day the black dragon bitch arrived. The wyrm has led the tribe away from the holy path of Maglubiyet and even eats us whenever the she feels like it! I leave now on a holy journey, Maglubiyet guides me and will show me how to return the tribe to the true path.
He also recognizes the signs that this chamber was dedicated to the worship of another deity that the goblins tried to deface. The graffiti on the walls have a definite signature of being dedicated to honoring the evil goblin goblin deity, and insulting the good dwarven god. They are depicting scenes of the goblin deity performing sexual perversions to the dwarf god.

Denizel knows that Maglubiyet revels in conflict and destruction and constantly pushes his followers to wage war, particularly against dwarves and gnomes, while encouraging goblins to increase their numbers in order to overrun their enemies.

The crude pictures carved into the plaster covering the alter, are goblin runes holy to Maglubiyet, honoring their patron by increasing the size and strength of their tribes. The religion obviously values chaos, evil, and trickery, and possibly procreation akin to rabbits.


[sblock=Map & Party Status]Updated Map:
SHHEnc07Map00F.jpg



Code:
Agno:      11/15 HP remaining;
Denizel:   12/14 HP remaining;
Iago:      18/18 HP remaining;
Sylla:     16/16 HP remaining; 
Boots:     19/20 HP remaining;

CLW Wand (6 charges remaining)
Spells Cast: Light (Denizel), 3xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6/6 Bombs (Iago), 6/10 rounds Satire (Denizel), 
3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
3/6 Hawkeye (Agno)
Conditions in effect:
[/sblock]
GM: Not sure if Sylla went all the way back to the doorway, but so far it doesn't actually matter.
 

His task complete, Iago rises. Before moving on, he checks the liquid in his waterskin to make sure it is still active. He has heard that the water from mystic springs can lose its potency when carried from the site.

[sblock=OOC]
Craft(Alchemy) to check the CLW potion is still a CLW potion in the waterskin. If it is, how many doses does he have?

Also, I think there may be a miscount on Iago's bomb uses per day. It should be INT+LVL+2 (for Extra Bombs feat), and now that he's off the mutagen that would be 7 bombs/day, so he'd still have one left.
[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3


Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]

Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Agno waits patiently cooing to himself and the hawk while Denizel works out the goblin writings. He tilts his head as he looks at the goblin pictures trying to decipher them. When finally realizes what they depict he snaps his beak in agitation.

"Goblins, hurrr... nasty beasts. Safe to clean the altar, Denizel?"



[sblock=Actions/OOC]
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

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