[LPF] Scourge of the Howling Horde

Seeing Denizel's struggles, Iago yields to the group's decision and approaches the altar. He bends, carefully examining the stone for traps, and then begins to remove it.

OOC: He's in the square next to the trap ( not sure which one that is). Disable Device to disarm any trap.


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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Agno stays out of the way as Denizel and Iago work on opening the secret compartment in the altar.

"Hurrr... almost had it there! Give it another try."



[sblock=Actions/OOC]
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

Iago does indeed find a magical trap that will be triggered on opening the secret compartment. He gives it a shot, but cannot disarm the trap. He gets the impression it is magical in nature and beyond his capability to remove or by-pass.

[sblock=Map & Party Status]Updated Map:
SHHEnc07Map00G.jpg



Code:
Agno:      11/15 HP remaining;
Denizel:   12/14 HP remaining;
Iago:      18/18 HP remaining;
Sylla:     16/16 HP remaining; 
Boots:     19/20 HP remaining;

CLW Wand (6 charges remaining)
Spells Cast: Light (Denizel), 3xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6/7 Bombs (Iago), 6/10 rounds Satire (Denizel), 
3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
3/6 Hawkeye (Agno)
Conditions in effect:
[/sblock]
GM: Sorry, I had not expected that you would need that information.

The DM always secretly rolls Disable Device against traps. Lucky for you I rolled much better, you know that you failed instead of setting it off.
 

Iago rises and steps back from the altar. "It is a magical trap," he explains. "I cannot disarm it. I think we should leave it alone, at least for now. It has stood unbroken this long, it will keep."

[sblock=OOC]
Iago holds his position while talking it over.

PM, you mentioned that Denizel's improvised system would not work. Would a trip to the village for additional equipment permit construction of something that would? Say, using a 10' pole (tree branch would work, skip the village) to push a plate, or sovereign glue to secure an iron ring, then pulling with a rope? Let me know if Iago has any ideas.

Sorry about the confusion on the DD roll.
[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

"Since its a pressure plate, all we really need is a long stick. . . or a broom." Denizel muses in agreement. "We might find something in the next area. . . with the dragon." He gulps at the thought.

[sblock=OOC]

[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 5 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Agno blinks and tilts his head as he watches Denizel and Iago work on the trap and the hawk perched on his shoulder tilts its head in an almost identical manner.

"Magical? Hurrr... leave it? But, but..."

Unwilling to take the risk himself in opening the compartment Agno snaps his beak closed. The hawk startles and flaps its wings a couple of times ruffling the fine feathers on Agno's head before it settles again.



[sblock=Actions/OOC]
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

Iago looks over at Agno, wondering what the priest is feeling at this moment.

"It will keep," he repeats reassuringly. "Had the gods meant for us to have it now, they would not have made their priests quite so clever."

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

[sblock=The trap]
PM, you mentioned that Denizel's improvised system would not work. Would a trip to the village for additional equipment permit construction of something that would? Say, using a 10' pole (tree branch would work, skip the village) to push a plate, or sovereign glue to secure an iron ring, then pulling with a rope? Let me know if Iago has any ideas.
Hmmm, stepping into the metagame for a moment. (I don't think it will give anything away)

The magical trap will trigger on opening the compartment. The alter is of dwarven manufacture and I imagine would be complex to open without someone doing it accidentally. A simple pole pushing at a point would not be enough, I am envisioning something as complicated as a child-proof cap on a bottle of pills.

Using a set of lockpicks to disarm a magical spell trap is something I am having trouble visualizing anyway, but that's besides the point. :p Jury-rigging anything to by-pass the trap requires some expertise, thus would come back around to your Disable Device skill once again, I think.

Spending money on the appropriate misc magical item/spell scroll instead to by-pass it would probably do it though, if you knew exactly what you needed. Worst case, 375gp buys a Dispel Magic scroll and requires a dice roll to succeed too.

So, if you make a successful Spellcraft Roll to identify the actual spell in place or a successful Knowledge Engineering to determine the workings of the compartment, I think you would be able to possibly buy/develop a safe means of by-passing it later once you resupply in town.

Thus ultimately you can succeed with some dice rolls in the end to earn the XP.[/sblock]
 

Iago takes one more look at the trap, pondering its workings. He thinks alound, mentioning some of his observations to his friends.

OOC:
Rolling Knowl: Engineering to do it in a mundane way, Spellcraft to ID the trap.

Do Denizel or Sylla want to roll to Aid Other on the Spellcraft check?
 

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