[LPF] Scourge of the Howling Horde

Iago finds that the spring water has lost its properties while in the waterskin.

[sblock=Map & Party Status]Updated Map:
SHHEnc07Map00F.jpg



Code:
Agno:      11/15 HP remaining;
Denizel:   12/14 HP remaining;
Iago:      18/18 HP remaining;
Sylla:     16/16 HP remaining; 
Boots:     19/20 HP remaining;

CLW Wand (6 charges remaining)
Spells Cast: Light (Denizel), 3xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6/7 Bombs (Iago), 6/10 rounds Satire (Denizel), 
3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
3/6 Hawkeye (Agno)
Conditions in effect:
[/sblock]
GM: Updated the bombs info
 

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"It's just what we thought." They can't hear us. "Err. I thought. The temple has been re-purposed to that of Maglubiyet. The goblin god of destruction, killing gnomes and dwarves, and goblin. . . err. . .livelihood. One of the dwarven gods is indicated here as well, in the negative sense, though I'm not sure which one." He thinks for a moment. "So yes you can removed the goblin plaster. I think the gods would favor that."

Denizel kneels before the alter and uses the tip of a crossbow bolt to assist in carefully removing the new layer. A noble act. . . A boring one. Denizel sighs and shakes his head. The voices seemed to be talking a bit more than usual. "The notes is also in goblin, as you assumed. It would seem to indicate that a black dragon arrived at one point, either named Noak or with someone of that name. The writer was quite upset with this beast because it was lessening the worship of their god. It was also eating goblins."

[sblock=OOC]

[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 5 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Agno kneels down to help Denizel clear the goblin plaster (who knows what that's made of?!) from the dwarven altar.

"Goblins defilement. Hurrr... the gods were not pleased, I'm sure."



[sblock=Actions/OOC]
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 


Iago eyes the compartment suspiciously. "The goblins were not idiots," she observes. "There were wizards in their number, they would surely have seen that compartment. Either they have already emptied it, or it is very dangerous."

He looks to his companions for their thoughts.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

"Or they were unable to open it and were forced to let it be," Sylla offers, leaning against the wall. "Or the dwarves masked their magics against detection by goblins. If you can't unlock it, let's just break it open with a rock and move on."


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 19/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

"Let's not risk upsetting one of the good gods as well." Denizel advises at the idea of smashing the altar with a rock. He then examines the compartment, to see of there's a simple way to open it. "If the goblins chose to plaster over it, they could even have been the group who are safekeeping something."

[sblock=OOC]
Perception 19 to check for signs of a mechanical trap, and devise the easiest way to open the compartment.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 5 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 


Denizel digs through his pack, pulling out the needle and thread, as well as his rope. Very carefully, he attempts to connect one end of the rope to the opening mechanism, before backing up, and crouching down slightly.

[sblock=OOC]
Denizel is no rogue, but will attempt to open the compartment from AK5, hopefully avoiding any traps.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 5 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Denizel makes an attempt to use the thread and rope to open the secret compartment. However, the stone pressure plate doesn't offer much purchase to get leverage on it to slide and twist it aside. The jury-rig slips off.

GM: If it had been a more mechanical type compartment instead of something made of stone, this idea might have worked.
Sorry, if there is a trap you will likely need to roll a Disable Device Skill check to by-pass it or trigger the trap itself to gain the XP for it in this case. But, you can still try another idea that I haven't thought of. B-)
 

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