[LPF] Scourge of the Howling Horde

After outlining the trapped area, jumping over it is not very difficult. The distance was possibly more to keep out smaller people, like goblins. There are no traps on the desk that Iago can detect.

The bottles are potion vials and two look the same. Iago knows one of them is a healing potion, guessing the second is one as well. The third is one of protection.

The longsword and chain shirt on the skeleton look to be of value. The chain shirt is normal quality and serviceable, but the longsword is of fine craftsmanship. The zombie is only wearing rags.


[sblock=Map & Party Status]Updated Map:
SHHEnc07Map00B.jpg



Code:
Agno:      11/15 HP remaining;
Denizel:   12/14 HP remaining;
Iago:      18/18 HP remaining;
Sylla:     16/16 HP remaining; 
Boots:     15/20 HP remaining;

CLW Wand (6 charges remaining)
Spells Cast: Light (Denizel), 3xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6/6 Bombs (Iago), 6/10 rounds Satire (Denizel), 
3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
3/6 Hawkeye (Agno)
Conditions in effect:
[/sblock]
GM: Awarded 400xp (100each) for the trap. Updated 1st post for treasure too.

OOC: I am looking/thinking of a follow-on adventure, assuming you four want to continue together. Have any of you played Forge of Fury?
 

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Iago gathers up the potions. "This one is healing," he explains to the others. "And this as well, I think. This one offers the user protection."

He notices the quality of the skeleton's arms and armor, and sets to collecting them. His movements have a certain practiced efficiency to them, as he breaks off the skull at the neck and then carefully shatters both shoulders, still in the armor. He lifts the chain shirt, allowing the disconnected bones to pour out of it in a pile, then folds the shirt and places it in his pack. Clearly, the trade of the alchemist has taught him to apply his knowledge of anatomy in practical ways, as well as inuring him to such grotesque tasks.

That accomplished, he opens the drawers to the desk and searches them before leaving the room.

OOC: Checking any desk drawers, looking for secret compartments in the desk (use the prior roll for that? If not, PM, please roll fresh for me). After that, unless anyone wants anything special from the space, I propose we just leave.

OOC: Iago will offer the potions to others. We should look through the first post and figure out exactly how we want to distribute those resources. Please everyone have a look and see if anything grabs your attention there that you do not already have. We have 6 potions of CLW, so everyone should have at least 1. Iago has an extract for that, and Denizel is holding the wand, so the extra two should probably go to Sylla and Agno. Iago also bogarted the two acid flasks and two alchemist's fires (one of those is now gone), and I think Denizel had the +1 longsword and the magic studded leather. Anyone else grab anything specific?

OOC: And no, I have not played that module. Sounds like fun!

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 


Agno waits outside the room watching and cooing to himself or to the hawk possibly as Iago and Sylla search the room. He peers down the hall towards the cave entrance.

"Where do we, hurrr... go from here?"



[sblock=Actions/OOC]Added 2 potions to Agno's sheet. Beyond that there is little that Agno would want. A wooden shield for when he's forced into melee perhaps but with his encumbrance borderline medium probably not.

Have not played Forge of Fury. Definitely interested in getting another adventure lined up for this group; we seem to manage pretty well despite the occasional butting of heads IC. Not sure Agno is up for another extended foray underground but if that's the option available...
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

"Probably should check those doors before heading into the cavern." Denizel indicates the large double doors.

[sblock=OOC]
There is nothing else I want from the treasure. I have not played that module. [/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 5 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

"Yes. We need to be more cautious," Sylla says, hopping back into the hall. "The trap was avoidable. Iago, a door for you."

[sblock=ooc]Agreed on investigating the door next. Detect Magic on door from AC7.

Regarding the next adventure, I'm inclined to pass. While I like PM's style as a GM and you guys as players and characters, for me much of the fun in LPF comes from mingling. I kind of want to inflict Sylla on new people.

EDIT: I'm not sure when jackslate's adventure will be done -- might not be too far from this one. If you'll take a level 4, Daylily might be available.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 15/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
Last edited:

Iago moves back to the hallway, carefully avoiding the trap, and examines the door. "Stand ready in case it opens," he tells the others.

OOC: Search to find traps. I'll make a Disable Device roll to have handy if he finds a trap, or finds that it is locked (he'll try to pick it). He won't actually try to open the door until everyone else is in position, though.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

GM: Sorry I forgot something that you found while I was too tired last night. :blush: But, we don't need to hold things up for it.
Iago finds some pieces of parchment with goblin writings on them.

There are no magical auras nor traps on the doors. After you line up in preparation, Iago opens the door.


Well-shaped stone benches face a large alter. Along each wall, rubble-filled alcoves provide sheltered recesses. Crude drawings decorate the walls and mar the alter. There is no illumination in this room except for the light you brought with you.


The room appears to be uninhabited.


[sblock=Map & Party Status]Updated Map:
SHHEnc07Map00C.jpg



Code:
Agno:      11/15 HP remaining;
Denizel:   12/14 HP remaining;
Iago:      18/18 HP remaining;
Sylla:     16/16 HP remaining; 
Boots:     15/20 HP remaining;

CLW Wand (6 charges remaining)
Spells Cast: Light (Denizel), 3xCLW (Agno), Disguise Self (Denizel), 
Shield (Sylla), 2xRejuv Eidolon (Sylla)
Abilities Used: 6/6 Bombs (Iago), 6/10 rounds Satire (Denizel), 
3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
3/6 Hawkeye (Agno)
Conditions in effect:
[/sblock]
GM: I forget, what are you using for illumination?

Please provide grid coordinates as you move around.

[sblock=Next adventure]Hmmm, well not taking all four of your characters would be like splitting up the band, but swapping Sylla/Boots for Daylily would be just as good as it keeps the players together. To me that is what motivates me to do a follow-on.

Given the delay in leveling, you will all likely be hitting 4th level or close to it on completion I think. I might even allow for taking 5 players too, but 4 is always my ideal number.

FoF is a good module, but it is long. However, it would not have the same timer constraints like this one where you need to do it in one attempt IC. It is more classic dungeon delving and you could routinely pack it in and return to town for shopping and such every 5-6 encounters. We could even do character swapping in and out if necessary.[/sblock]
 

"Allow me to take this one." Denizel touches his sword to renew their light source and then peers into the room, as he was taught to do in service to lords and ladies. His mind extends seeking any magic traps or hidden auras that the doors may have hidden.

[sblock=OOC]
I had at one point cast light on something. Since I'm carrying a sword now, I'll just recast it on that.

I'm going to cast Detect Magic again with the doors open. That should cover most of the room.

Denizel doesn't really shine in a classic dungeon crawl. I was hoping that my next adventure would have more humanoid involvement.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 14 Current: 12
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 5 charges
Current Conditions in Effect:

Bardic Performance: 4/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Sylla draws her spear. With Boots at her side, she checks the alcoves on the right side of the room, probing the rubble, before moving to the altar.

[sblock=ooc]Moving down column 5 with brief stops at AF and AH. Detect Magic as necessary.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 15/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

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