Iago gathers up the potions.
"This one is healing," he explains to the others.
"And this as well, I think. This one offers the user protection."
He notices the quality of the skeleton's arms and armor, and sets to collecting them. His movements have a certain practiced efficiency to them, as he breaks off the skull at the neck and then carefully shatters both shoulders, still in the armor. He lifts the chain shirt, allowing the disconnected bones to pour out of it in a pile, then folds the shirt and places it in his pack. Clearly, the trade of the alchemist has taught him to apply his knowledge of anatomy in practical ways, as well as inuring him to such grotesque tasks.
That accomplished, he opens the drawers to the desk and searches them before leaving the room.
OOC: Checking any desk drawers, looking for secret compartments in the desk (use the prior roll for that? If not, PM, please roll fresh for me). After that, unless anyone wants anything special from the space, I propose we just leave.
OOC: Iago will offer the potions to others. We should look through the first post and figure out exactly how we want to distribute those resources. Please everyone have a look and see if anything grabs your attention there that you do not already have. We have 6 potions of CLW, so everyone should have at least 1. Iago has an extract for that, and Denizel is holding the wand, so the extra two should probably go to Sylla and Agno. Iago also bogarted the two acid flasks and two alchemist's fires (one of those is now gone), and I think Denizel had the +1 longsword and the magic studded leather. Anyone else grab anything specific?
OOC: And no, I have not played that module. Sounds like fun!
[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe
Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person
Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT
Weapons:
MW Battleaxe: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3
Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2
Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day
*+1 to-hit, +1 dmg w/in 30’
[/sblock]