[LPF] Scourge of the Howling Horde

Iago runs around the horse and past Sylla to stand before the nearest goblin, brandishing his falchion menacingly.

[sblock=Actions]
Full move to AA48 (moving around the horse to avoid difficult terrain).
[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

log in or register to remove this ad

[sblock=OOC]Yes, Boots is the hero this fight. But he will only last so long when they gang up on him.[/sblock]The goblin warrior (#3) left alone, throws his last javelin at Boots. The shaft wounds the eidolon for another light wound [3 dmg]. The warrior moves closer to his companion, sticking to the undergrowth.

The other goblin warrior (#5) throws aside his javelin and draws his morningstar. He swings the spiked head into Iago's groin. At the last moment, the half-orc avoids the incapacitating blow by taking the brunt on his inner thigh [4 dmg].

OOC: Combat: Round 5
[sblock=Combat Information]Goblins 3 & 5 have 20% concealment (Roll 1d100, 1-80 hits) from ranged attacks.
Goblin 5's critical unconfirmed.

Initiative:
The elves - Unconscious & Stable
You guys
The goblins

Updated Map:
SHHEnc1Map05.jpg

1) Movement in forest squares costs double
2) Wagon and horses provide cover.
3) Diagonal movement around wagon not allowed, but around horses okay

Code:
Agno:      08/08 HP remaining
Denizel:   08/08 HP remaining
Iago:      05/10 HP remaining; 4 dmg
Sylla:     05/09 HP remaining; 
Boots:     02/11 HP remaining; 3 dmg

Spells Cast: 
Abilities Used: Iago (bomb), Agno (Channel Energy)
Conditions in effect:
Enemy Status:
Code:
Elf1: Unconscious & Stable
Elf2: Unconscious & Stable
G1: 11 dmg; Unconscious & dying
G2: 17 dmg; Unconscious & dying
G3:
G4: 15 dmg; Unconscious & dying
G5: 5 dmg; Badly wounded
[/sblock]
GM: Everyone is up.

If you need a GM update after 1-2 people post, just ask.
 

[sblock=ooc]Can Boots either (a)Pounce G5 or (b)Move and attack G3? For (a), I'm not sure whether the horse head is difficult terrain, and for (b) my count looks short by a square.[/sblock]
 

[sblock=OOC]
Can Boots either (a)Pounce G5 or (b)Move and attack G3? For (a), I'm not sure whether the horse head is difficult terrain, and for (b) my count looks short by a square.
Boots can pounce Gob5, the horse heads don't count. He cannot reach Gob3 in single Move.[/sblock]
 

"Medic!" Boots shouts, running toward the injured goblin and slashing it with a claw.

Idiot. Hold still. Sylla moves to the eidolon's side. She speaks a mystic word in a guttural tongue, and an arc of crimson light leaps from her hand to Boots.


[sblock=ooc]Boots: charging G5. I think that puts him at AB48.

Sylla: Move to AC47 (or whatever puts he5 close to Boots) and cast Rejuv Eidolon.

Depending on who the last goblin goes for, and whether he gets a solid hit, Sylla will keep Boots up with Life Link.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 5/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: None
Spells Remaining (1st): 1


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 4/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: -2 AC (charge)[/sblock]
 
Last edited:


Agno dashes forward until he is just past the wagon before skidding to a stop. He raises his bow to fire again aiming at the goblin in amongst the trees. His arrow flies...

"Hurrr... Fly!"

His exhortations for accuracy fail and the arrow falls short of its mark.



[sblock=Actions & OOC]move: AH46
standard: attack with shortbow[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Current Conditions in Effect: guidance

Lightning Arc: 6/6 Remaining Channel Energy: 3/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

The spray of blood as boots brings down the goblin stops Iago short. "Well done," he offers, then pulls a vial from his shirt and takes a pull.

OOC: Drinking his Cure Light Wounds Infusion.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Well this crossbow has been less than useful. Maybe we can get one of these creatures for questioning. Denizel takes a deep breathe and steps forward. He takes a very serious face and marches forward with his crossbow trained on the final goblin.

"You can eat this last one alive if you want. I know how much you enjoy that. It's not like this creatures would serve us any use."

[sblock=Actions]Move to AB 47.
Intimidate 20 (There's a +5 to the DC due to his earlier failure)
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

[sblock=OOC]I assume Denizel is using the demoralize part of Intimidate.[/sblock]The final goblin warrior is shaken. He keeps his morningstar ready and backs farther into the woods.

Two of the dying goblins expire.

OOC: Combat: Round 6
[sblock=Combat Information]Goblins 3 & 5 have 20% concealment (Roll 1d100, 1-80 hits) from ranged attacks.
Goblin 3 is shaken

Initiative:
The elves - Unconscious & Stable
You guys
The goblins

Updated Map:
SHHEnc1Map06.jpg

1) Movement in forest squares costs double
2) Wagon and horses provide cover.
3) Diagonal movement around wagon not allowed, but around horses okay

Code:
Agno:      08/08 HP remaining
Denizel:   08/08 HP remaining
Iago:      10/10 HP remaining; Healed 5
Sylla:     05/09 HP remaining; 
Boots:     04/11 HP remaining; Healed 2

Spells Cast: 
Abilities Used: Iago (bomb), Agno (Channel Energy), CLW (Iago)
Conditions in effect:
Enemy Status:
Code:
Elf1: Unconscious & Stable
Elf2: Unconscious & Stable
G1: 12 dmg; Unconscious & dying
G2: 18 dmg; Dead
G3: Shaken
G4: 16 dmg; Dead
G5: 11 dmg; Unconscious & dying
[/sblock]
GM: Everyone is up.

If you need a GM update after 1-2 people post, just ask.
 

Remove ads

Top