• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Scourge of the Howling Horde

As Iago approaches the open doors, he can see a crude representation of a hairy-faced monster drawn on the outside of the doors, along with the phrase, "Big Bronk's Room" in poorly written Common and Goblin letters. A series of marks score the frame to the right of the door. Pulling the doors the rest of the way open, he can see that the room has no occupants at this time, probably because Big Bronk is now dead.

Inside Bronk's room, you can see a tidy and relatively neat room, not what one would expect. Except Bronk apparently wrote his name on the walls and every piece of furniture in the place. There is a large bed in the southeast corner, with a bearskin blanket that is a little tattered. The room has an odor that reminds the you of a barn, probably Bronk's natural scent and poor ventilation has kept the smell from dissipating. In the northeast corner, the wall has some crude hooks that Bronk used to hang his belongings most likely. Of note, the double doors are capable of being locked from the inside and there is no evidence of a key hole.

No one sees or hears any sounds of goblin activity yet.


OOC: Combat: Round 15
[sblock=Combat Information]Initiative:
You guys
??

Updated Map:
SHHEnc03Map14A.jpg


SHHEnc03Map15.jpg


Code:
Agno:      08/08 HP remaining;
Denizel:   08/08 HP remaining;
Iago:      10/10 HP remaining; 
Sylla:     09/09 HP remaining; 
Boots:     11/11 HP remaining;

CLW Wand (19 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel)
Abilities Used: 4 Bombs (Iago), 2 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect: Guidance (Iago), Mutagen (Iago)
Enemy Status:
Code:
Gob1: 20 dmg; Dead
Gob2: 18 dmg; Dead
Gob3: 10 dmg; Unconscious & dying
Gob's dog: 24 dmg; Dead
Gob4: 14 dmg; Unconscious & dying
Gob5: 17 dmg; Unconscious & dying
Gob6: 14 dmg; Unconscious & dying
Gob7: 14 dmg; Unconscious & dying
Bronk: 27 dmg; Unconscious & dying
[/sblock]
GM: Everyone is up for Round 15.

Yes, everyone roll Perception. I rolled for you all in Round 14. The hallway towards AC13 doesn't end, it just goes very far and the map was zoomed in for combat.
 

log in or register to remove this ad

Denizel goes quiet as everyone gathers, trying to discern the next best path.

[sblock=Actions]Pecpetion 17

Hoping one of us will get a good enough check to lead us in a certain direction.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow (16/20)/Wand of Cure Light Wounds 18 charges
Current Conditions in Effect:

Bardic Performance: 6/8 rounds per day

Spells Remaining: 1st level 1/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

Boots begins pulling the fallen goblin back down the corridor. Moving quickly and warily, Sylla puts away her bow and retrieves her fallen spear.

[sblock=ooc]Boots: I'm not sure if Boots is moving at full speed or half speed due to dragging the goblin. Either way, he will move to AB20. If he's still got a move left after that, he will go where Agno/Iago direct him, or stay put if they don't say anything.

Sylla: Move: Put away bow. Standard: Retrieve spear.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Agno glances around Bronk's room.

"A good fallback position, should we need it, hurrr? Of course, getting out might prove to be difficult."

Returning to the intersection of halls he'll shake his head to indicate that he saw little of interest letting Iago fill in more fully what was found.



[sblock=Actions]
Perception: 1d20+5=12
Move --
Standard --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

Iago looks irritably back at Bronk's room, then back to the group. "We should push on, down this hall," he says, gesturing to where Boots is pulling the goblin back. "The goblins wanted to get help there. We should get them before they come to us." He strides down the hall to stand before the nearest door.

[sblock]
Move: Move to X19
Std: Trigger, kill any goblinoid that comes through that door.
[/sblock]


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 18 (16 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +4 CMD: 16
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
EXPENDED: Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +4 = [BAB (00) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 


So far, no one has heard anything through the closed doors or from the other hallway.

[Sblock=Map]
SHHEnc03Map15A.jpg
[/Sblock]
GM: I am not sure where Sylla's spear is, so I took a guess that it is back by Bronk. I can adjust the map if need be.

Denizel and Agno left for Round 15.
 

OOC: Sylla threw her spear at the goblin where Iago is. It missed, but I'm assuming it landed in that space or scattered nearby.
 

Agno will continue following Iago down the hall to the first set of doors.

"Are we, hurrr... ready?"



[sblock=Actions]
Move to W20
Standard ready attack if enemy comes in range[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: temple sword
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

"Boots, come stand by me," says Iago, gesturing to the door. "We'll kick in the door together." The normally scholarly half-orc appears eager to begin this act of violence.
 

Into the Woods

Remove ads

Top