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[LPF] Scourge of the Howling Horde

Denizel creeps forward and whispers to his comrades. "They saying something about something in their room. I don't know if they're talking about us, or someone is saying they're going to their room, but we should be ready."

[sblock=OOC/actions]Move to M28 is Boots moves or O29 if he holds position.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 15 charges
Current Conditions in Effect:

Bardic Performance: 7/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

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Sylla finally notices Agno at the far door and curses. "Denizel, watch Iago." She moves up behind the tengu. "Stay with the group, priest!" she snarls.

With a wary ear cocked at the voices, Boots noses at the curtain.

[sblock=actions]Sylla: Move to T24.

Boots: Open the curtain? Get under the curtain? Go around the curtain? Boots doesn't want to move if he doesn't have to, just paw the edge aside and look in -- unless the shimmer is something weird and magic, in which case I'd like to revise the action a little. Rolling Perception for whatever is back there.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Agno sighs and snaps his beak in irritation and moves back towards the rest of the group.

"Better, elf?" he asks in passing.

"Hurrr! Don't know what Boots sees in her," he mutters.



[sblock=Actions/OOC]
Move double move to Q29
Standard[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 6/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
OOC: Traveling begins tomorrow early and I'll be out until Sunday night. Please npc Agno. Thanks, and happy Thanksgiving!
 

With the curtain moved, Boots sees an empty sleeping nook with a bed and small desk with a book on top.

[sblock=Map]
SHHEnc04Map001C.jpg
[/sblock]
GM: Iago is left for Round B
 

Iago notes that Boots seems to have found nothing of interest, and chooses to hold his ground. He waits, eyes narrow, against the possibility an intruder will appear.

[sblock=action]
Hold action. If anyone steps into range, Iago will attack. I don't know if you'll allow a 5' step on a held action like this, but he is prepared to step forward if necessary/possible to make his attack.

OOC: Sorry I have been slow responding lately, it is crunch time here. I'll try to stay on pace from this point on.

[/sblock]

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

While you are holding position, two larger goblinoids move into view and enter the room to the north from the left. These burly humanoids are about 6-1/2 feet tall with hairy, reddish-orange skin, feral eyes, flat noses and chins, and dark reddish-brown hair. They are wearing chain shirts and carrying longswords in hand, with light wooden shields slung on the their backs. They were ready to thump some misbehaving goblins, but figure you will do just as well! They get the jump on you and move to attack!

Denizel recognizes them for hobgoblins and can make out their words in the goblin tongue.

"Hey, Darax! Two fookin' adventurers are in Urrtarr's room."
"Yeah, and they got some pet wolf bitch with them."


From farther in he hears two more voices in return. The male says, "Where's Bronk! Him and the little ones were guarding the lair. They better be dead!"

The female says, "Better get them out of my room!"

The two warriors draw out potions and down them, licking their lips in anticipation of a contest of arms while their muscles ripple and grow larger.

OOC: Combat Begins: Round 1
[sblock=Combat Information]They took 5ft steps, drew potions and drank them

Initiative:
Hobgoblins
You guys


Updated Map:
SHHEnc04Map001D.jpg


Code:
Agno:      15/15 HP remaining; 
Denizel:   14/14 HP remaining;
Iago:      18/18 HP remaining; 
Sylla:     16/16 HP remaining; 
Boots:     20/20 HP remaining;

CLW Wand (15 charges remaining)
Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), 2xCLW (Denizel)
Abilities Used: 5 Bombs (Iago), 3 rounds Satire (Denizel), 
2 Lightning Arcs (Agno)
Conditions in effect: Mutagen (Iago)
Enemy Status:
Code:
Hob1: 
Hob2:
[/sblock]
GM: Everyone is up for Round 1.

If you need an update, either wait or post as such. :)
 

[sblock=ooc]I'm pretty sure neither Boots nor the bad guys are in a position to charge, but I'd like confirmation before I post my actions, please.[/sblock]
 
Last edited:


Bad guys, boss! Can't get to 'em easy, though.

Then draw them out.

Okay, gotcha. It's gonna be tight in here. Boots sets his shoulders and bares his fangs. "Come and get me, stinky!" he snarls.

In the other room, Sylla looks at the door and sighs. "Agno will never let me hear the end of this," she says to herself, stepping behind one of the bunks.

[sblock=actions]Sylla: 5 ft step to u25, ready action to shoot anything coming through the door.

Boots: Ready action to bite bad guys when they get to n27.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Iago looks down at Boots in annoyance, blade swinging restlessly in his hand. He does not like standing here and giving the hobgoblins more time to prepare. But the part of him that is still the scholar knows better than to hare off on his own. He stands pat.

OOC: Ready action to attack anything that comes into range.

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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