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[LPF] Scourge of the Howling Horde


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OOC: We've already divvied up the CLW potions. Other than that there is little that Agno can use. Turn over Urtarr to the town, get a good night sleep and he'll be ready to head back to the caves.
 

After a light meal for her and a couple of beers for her companion, Sylla retires for the night.

[sblock=ooc]Who got what for CLW potions? Sylla is keeping the +2 STR comp longbow. If Agno still has a CLW left, could he get Boots before he turns in? He's only down 1HP, but eidolons don't heal naturally.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 28/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

GM: Not the +1 Shield? After I totaled up the items for trade and sale I got 4453gp (1113.25gp each). That doesn't include the main magical items, the potions and alchemical items.

I can put the magical shield and armor into the totals, but the sword and armor that Denizel was going to take will exceed his share.
 

After everyone gets back together and before they all turn in Agno will use his two remaining channel energy uses to ensure that everyone is healed to full health.

"There should be gatherings of, hurrr... community healing."



[sblock=Actions/OOC]Agno could use a shield but with archery and spellcasting it seems a bit of a waste of his resources since he would, ideally, never use it. Also, he's right on the border of medium encumbrance and the shield would tip him over.

Channel energy: 1d6=4, 1d6=4; Total healing: 8 hit points each.
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/4
Spells Prepared:
1st level: cure light wounds, cure light wounds, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

OOC: I'm going to make a proper 'Im an awesome Oracle' post soon. Ran out of time.


[sblock=OOC]I also don't want the shield.

I assume people don't mind the fact that I'm taking the longsword and the armor. I'm only going to get minimal use out of the sword so if we would rather sell it I'd be ok with that. Seems like a waste of treasure is all.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 20
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +6
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 5 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6

Bardic Performance: 10/10 rounds per day

Bard Spells Remaining: 1st level 3/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Cure Light Wounds, Sanctuary
0: Mending, Read Magic, Resistance, Stabilize, Ghost Sound, Mage Hand
[/sblock]
 

[sblock=ooc]Might as well take it now and work out the distribution when the adventure is over. The only issue would have been if the price of the sword was keeping someone from buying something that was make-or-break for the last couple encounters, but that's not the case, especially when the limit on stuff is 400g. I mean, I had to work to waste as much money as I did.

Also: Shield is bad for summoners, so Sylla will not be taking it, and anti-trap device should be group funds.[/sblock]
 

Iago thanks Agno for his help.

The half-orc finishes his meal and sets up on the porch of the inn, watching the street. The thought of the dragon inside the mountain makes it hard for him to relax. Some time before midnight, he gets one of his companions to relieve his watch.

[sblock]
Iago is insisting on a watch. If the villagers don't have a better plan for the mage, watch duties will be split between watching the street and keeping an eye on the prisoner.

I'm fine with Denizel keeping the sword until the end of the adventure. We may need an enchanted weapon on the battlefield before it's over.

Iago also has no use for the shield as he is not proficient with it. Selling it seems fine.
[/sblock]
 

Arvel.jpg

Arvel grumbles and drags off the prisoner. "I'll deal with this garbage."

Mallie escorts you to the inn and sees to preparing your rooms for the night. She offers hot baths and a meal as well.
Mallie.jpg

"Don't you worry about the hobgoblin. We will have someone watch over her unconscious body through the night. I guess we will deal with her after you return from slaying the dragon."

Sten makes her appearance and her assistant helps her tally the items you are bartering and selling to her and takes orders on items in trade.

GM: New distribution is 6780gp (1695gp each). The armor and shield are sold. If Denizel is going to use the armor, he will need to buy it from his share. Everything on the opening post not grayed out is considered community property until the end of the adventure.
 

[sblock=equipment]
Iago has taken possession of the 2 flasks of acid and the alchemist's fire. Please consider these "paid" for by Iago (bought from the treasury with his funds), as it's not fair to have the party pay for Iago's consumables.

Should we have Iago and Sylla carry the potions of Acid Resistance? Iago and Boots are most likely to go into melee with a dragon (Sword Saints preserve us!), and so would most likely need the defense.

Who wants the potion of Shield of Faith? And has anyone got a use for the Wand of Magic Missiles?

[/sblock]
 

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