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[LPF] Scourge of the Howling Horde

ForestDrake-1.png

The drake is lightly damaged from the bomb, as the rest of your efforts are ineffective in damaging the dragon-like creature.
It banks and focuses on Iago as it lands next to him. The snapping jaws narrowly miss the half-orc.

OOC: Combat: Round 3
[sblock=Combat Information]Drake missed Iago. It has 10ft reach, BTW.

The Acid Cloud remains for 3 more rounds, acting as a 10-foot-radius obscuring mist but it no longer causes damage.

Initiative:
You guys
Drake

Updated Map:
SHHEnc07Map03.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terrain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Agno:      15/22 HP remaining;
Denizel:   13/20 HP remaining; 
Iago:      26/26 HP remaining;
Sylla:     15/22 HP remaining; 
Boots:     29/29 HP remaining;
Keeling:   11/11 HP Remaining 

CLW Wand (6 charges remaining)
Spells Cast: Bless (Den)
Abilities Used: 1/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
0/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Bless (+1 Attack: 1/10 rnds)
Enemy Status:
Code:
Drake (AC17/11tch): 15 dmg; on fire
[/sblock]
GM: Everyone is up for round 3.
 
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Boots moves around the drake, drawing its attention, while Sylla steps up and fires again, this time actually hitting the beast.

[sblock]Boots: Move to H23, drawing AoO. Bite with flanking bonus.

Sylla: 5 ft step to H25, fire bow.

[MENTION=88649]perrinmiller[/MENTION] Familiars have Improved Evasion, so Keeling should be at full health.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 15/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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Iago tries to choke down his terror as the huge jaws snap just inches from his body. He longs to swallow any of the multiple potions that could save him -- his warding spell, the hobgoblin's anti-acid draught, even the mutagen he brewed. But the creature's long neck and tail make it impossible for Iago to retreat to a safe distance, where he could fumble for a potion flask. Better to press his attack, now that the darkwolf has joined the fray.

He swings his axe in a powerful arc.

[sblock=actions]
Std. Action: Hit with Greataxe.
[/sblock]

[sblock=PM]
Unless it is immune to fire, the drake should be on fire (1d6/rnd) per the Explosive bomb.
[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +4 CMD: 16
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
PER Roll: +6/+8 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +5 = [BAB (02) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 8 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

[sblock=ooc][MENTION=23867]mfloyd3[/MENTION] Boots took the AoO (assuming it doesn't have Combat Reflexes), so you should be good to go.[/sblock]
 

[sblock=ooc]
[MENTION=93930]Systole[/MENTION], thanks for the advice, but Iago's thought bubble was really just flavor text. The real reason I didn't spend the action drinking was action economy. I'm hoping we can end the fight in 4-5 rounds, so taking the mutagen is kind of a wash (the increase in damage output will probably not be recouped in the reduced number of attempted strikes). Likewise, Mutagen and Shield won't help with the acid attack and the Acid Resist won't help with the bite, so Iago is going to take damage. Better just to try to end the fight quickly.

We'll see if the logic holds up when Iago's entrails are lining the forest floor. :-)
[/sblock]
 


Agno loses sight of the Drake as it moves towards Iago and is blocked visually by the cloud of acid. As the tengu moves to get a good line of sight on the creature again the undergrowth tugs at his legs. He looks down and rebukes the plants and they cease to hinder him as he moves.

"Where is it? Where is it? Hurrr! I have you now, Dragon!"

His heart beats rapidly, doing a good job of imitating the speed of a hummingbird's as he steps around the back side of a tree trunk and catches sight of the beast. He raises his bow, exhales a prayer to Issolatha and fires. The arrow flies and sticks quivering in the scaly hide of the drake.



[sblock=Actions/OOC]
Move: to E22
Swift: activate Hawkeye
Standard: attack w/shortbow: 1d20+8=26, 1d6+2=4; Hit vs. AC 26 for 4 dmg.

[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 15
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow; quarterstaff (in G27)
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

ForestDrake-1.png

The drake is burning, at first not caring for a little bit of flame. It misses the wolf-like creature as it moves past. Then is starts taking wounds front and back, screaming in pain and bleeding. It is almost done for.


OOC: Combat: Round 3
[sblock=Combat Information]Drake missed AoO on Boots

The Acid Cloud remains for 3 more rounds, acting as a 10-foot-radius obscuring mist but it no longer causes damage.

Initiative:
You guys
Drake

Updated Map:
SHHEnc07Map03A.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terrain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Agno:      15/22 HP remaining;
Denizel:   13/20 HP remaining; 
Iago:      26/26 HP remaining;
Sylla:     15/22 HP remaining; 
Boots:     29/29 HP remaining;
Keeling:   11/11 HP Remaining 

CLW Wand (6 charges remaining)
Spells Cast: Bless (Den)
Abilities Used: 1/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Bless (+1 Attack: 1/10 rnds)
Enemy Status:
Code:
Drake (AC17/11tch): 40 dmg; on fire
[/sblock]
GM: Denizel is left for round 3.
 


Denizel gasp as a bit of divine power slips from him and empowers his allies.

[sblock=OOC]As reported I was out due to PAXEast.

Was there some reason Denizel could not get to I26? If so, I guess I'd like to try to move there now.

Once adjacent, Cure Light Wounds on Sylla from the wand. 7 hp

[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +6
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 4 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6

Bardic Performance: 10/10 rounds per day

Bard Spells Remaining: 1st level 3/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Bless, Cure Light Wounds, Sanctuary
0: Ghost Sound, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

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