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[LPF] Scourge of the Howling Horde

ForestDrake-1.png

The drake's burning overcomes it and it falls, smoldering. It will soone be dead from the flames and bleeding wounds.


OOC: Combat Over
[sblock=Combat Information]Drake take 4 damage from burning and is down

The Acid Cloud remains for 2 more rounds, acting as a 10-foot-radius obscuring mist but it no longer causes damage.

Initiative:
You guys
Drake

Updated Map:
SHHEnc07Map04.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terrain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Agno:      15/22 HP remaining;
Denizel:   13/20 HP remaining; 
Iago:      26/26 HP remaining;
Sylla:     22/22 HP remaining; Healed 7
Boots:     29/29 HP remaining;
Keeling:   11/11 HP Remaining 

CLW Wand (5 charges remaining)
Spells Cast: Bless (Den)
Abilities Used: 1/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Bless (+1 Attack: 1/10 rnds)
Enemy Status:
Code:
Drake (AC17/11tch): 44 dmg; on fire; Unconscious & dying
[/sblock]
GM: Awarded 1200XP (300 each)
 

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Iago lets loose a howl of ferocious glee, his voice carrying maniacally in the sudden stillness of the woods. As the echoes die, there is only the crackling of the flames on the creature's back slowly burning themselves out, followed by a wet thunk as the half-orc sinks his axe expertly in the creature's head, dispatching it.

The sound seems to bring Iago back to himself, and he steps back from the corpse, seeming momentarily confused. His hand slips absently to his belt, as if to confirm that the vial containing his mutagen is indeed still full.

He looks over at the others, trying to cover his apparent shame. "Are you...Are you alright?" He asks.

[sblock=ooc]
PM, with Iago's critical success on his earlier roll to ID the thing, what does he think the odds are that this drake could have been the dragon that controlled the goblins? Are drakes like this one intelligent enough to do it, and would they live in a cave voluntarily?

Also, is there anything valuable to be recovered from the corpse? Survival to skin it, Craft(Alchemy) to recover any good stuff, etc.?
[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +4 CMD: 16
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
PER Roll: +6/+8 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +5 = [BAB (02) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 8 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Agno whistles and Keeling returns to his pack with a flutter of wings. Once the bird is settled Agno moves forward to the corpse and slowly paces around it examining it. He gives Iago an appraising look.

"I am mostly well. A few sizzling burnings from the, hurrr... acid but I am mostly well." He turns his head sidelong to gaze at the half-orc. "And you?"

Agno prods the drake with the tip of his shortbow. "Would the head, hurrr... satisfy their wistful longings, do you think?"



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 15
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow; quarterstaff (in G27)
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

As the drake falls, Sylla looks at her glove, covered with a sad swirl of dragon spittle and black and white facepaint. "Damn!" she says, and ducks behind the boulder.

"She's putting her skull back on," Boots helpfully informs everyone. "She doesn't like it when people see her without it."

"Boots! Quiet!"

"Why? I just thought they might want to know why you're hiding behind the rock."

"I am not hiding behind the --! Just be quiet!"

Boots rolls his eyes. "Bipeds," he mutters.

A minute or so later, the elf reappears, death's head once more in place. "The skin might be useful for leather," she says after a moment, "but green is not my color."

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 15/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

[sblock=OOC]
PM, with Iago's critical success on his earlier roll to ID the thing, what does he think the odds are that this drake could have been the dragon that controlled the goblins? Are drakes like this one intelligent enough to do it, and would they live in a cave voluntarily?

Also, is there anything valuable to be recovered from the corpse? Survival to skin it, Craft(Alchemy) to recover any good stuff, etc.?
There are no critical successes on skill checks. ;) Still, I think you would know about a Forest Drake's environment preferences (any forest) and intelligence (only 9). As for the rest, I am not sure you guys ever rolled about dragons. Not even sure you know Noak's color, either, cannot remember. I think you all need to make that determination for yourselves. :p

Charred drake corpse, potential food if you are into that sort of thing. But no special properties for its hide or blood that I have rules for. I am guessing you could potentially get some acid out of it, but it shot its wad and needed time to regenerate it. Now it won't.[/sblock]The creature finishes bleeding and smoldering until it expires with a few twitches of it leathery wings.

The birds and insects start slowly beginning their noises once more, sensing the large predator is no longer disturbing their simple lives.
 

"I'm fine," Iago assures Agno. He looks down at the massive creature.

"I don't think this is the dragon who was controlling the goblins," he observes, his scholarly nature reasserting itself. "This is a forest drake -- Looks to be a red-footed forest drake, though it is a bit small for that breed and I am surprised to see one so far north. They are not very intelligent, and even if this one managed to take control of the goblins, I can't see it living in a cave. They are forest creatures. It could just as easily have stayed above ground and taken tribute from the goblins.

"No,"
He concludes. "It does seem like quite a coincidence that an acid-spitting drake should appear when the goblins were ruled by some form of acid-spitting dragon. But I think there is still a dragon in the mountain, and we will have to face it. The hide is ruined," he adds, looking down at the burned corpse. "And drake hides have no special value in any case. I think we should leave the body -- We can always show it to the villagers later, if there is some need. The bones are not going anywhere."

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +4 CMD: 16
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
PER Roll: +6/+8 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +5 = [BAB (02) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 8 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Agno nods recognizing the wisdom of Iago's statements.

"Ah, yes. A, hurrr... red-footed forest drakes. I see it now." He prods again at the carcass peeling off a burnt scale and further emphasizing Iago comment that the hide is ruined. "It came from, hurrr... thataway. Shall we go see what we shall see? Or shall we turn immediately to the caves."



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 15
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow; quarterstaff (in G27)
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

"No," Sylla says to Agno. "We go to the cave. If that is the goblins' lizard, we need to kill whoever let it out. If isn't, then we still need to kill the lizard. And I'm not hunting any red-footed forest drakes unless the villagers pay us."

Boots approaches the corpse and experimentally tears off a piece of burned skin. "Mmmm, crispy!" he announces.


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 15/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

"Don't eat the neck," Iago advises the darkwolf. "The acid sac is there, and there may be some post-mortem drainage."

"I agree with Sylla, we should move on to the cave," he adds. "If there are more drakes, they have not bothered the villagers so far."



[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +4 CMD: 16
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
PER Roll: +6/+8 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +5 = [BAB (02) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 8 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

"I assume then we don't believe this drake will not have any baubles collected in its. . . er- nest?" Denizel is not one to ignore earned income, but is ready to follow the group to the cave. He does take a moment to heal the group a bit more.

[sblock=OOC]Denizel will heal both himself and Agno before continuing to the cave.

CLW Agno 8 hp
Denizel y hp
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 20
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +6
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6

Bardic Performance: 10/10 rounds per day

Bard Spells Remaining: 1st level 3/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Bless, Cure Light Wounds, Sanctuary
0: Ghost Sound, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

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