[LPF] Scourge of the Howling Horde


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Boots exploring is continuing to stir up tiny spiders that are crawling the walls amongst the cobwebs. He found a few natural alcoves that dead end.

There is another sloping tunnel-like pit off to the right. And, the passageway straight ahead appears to turn right as well.


[sblock=Combat Information]
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Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining; 
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining; 
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: 2xBless (Den), Longstrider (Agno), Mage Armor, Lesser Evo Surgex2 & Shieldx2(Sylla),
Hideous Laughter (Denizel)
Abilities Used: 2/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor/Shield/Unnatural Aura (Boots);
Longstrider (Agno); Resist 10 Acid (Iago/Boots); Totem transformation (Agno)
[/sblock]
 

"I don't like this," mutters Iago. "The further we go in, the harder it will be to get out if the spiders swarm."

He eyes the alcove to their left. "If you call Boots back, I can make sure we are not attacked by spiders from there." His tone is still the clinical scholar, but his eye glint with satisfaction at the thought.

[sblock=OOC]
Not posting an action yet, want some discussion.

If we keep advancing, and spiders swarm out of the alcoves, we're going to be surrounded. It might be worth nuking alcoves as we go to make sure we don't get overwhelmed later.

On the other hand, we don't want to find ourselves without a good way to fight these suckers if we do end up facing a big set of swarms all at once. Other than the acid/alchemist's fire that Iago passed out, does anyone have anything particularly good against swarms? Good spells? Flasks of oil? Maybe Tanglefoot bags (dont' know if that would work, but it would be a cool thing to try :-)?
[/sblock]



[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 34 Current: 34
CMB: +5 CMD: 17
Fort: +6* Reflex: +6 Will: +1; *-+2 vs. Poisons
PER Roll: +7/+9 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Greataxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *expended*, *unassigned*
Level 2: Bull’s Strength, Bull’s Strength

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Greataxe: Attack: +6 = [BAB(3) + STR(2) + Misc(0) + MWK(1)]
Damage: 1d12+3, S, Crit: 20/x3

Bomb: Attack: +6 = [BAB(3) + DEX(2) + Misc(1**) + Magic(0)]
Damage: 2d6+5*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 9 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

[sblock=OOC]If we hit swarms, Sylla has the flask that Iago gave her aaaaand that's it. So I'd just as soon have Boots explore fully and run like hell back to the group if he finds something that will attack through the unnatural aura. That way, we can use the Y5-Z6 block as a choke point.

If Boots gives the all-clear, we can advance in, nuking alcoves.[/sblock]
 

This creeping about is wearing on Agno's patience; he's beginning to feel like a bird with his wings clipped. Oh, he sees the wisdom in advancing slowly and safely he's just discovering he doesn't have the patience for it.

"Hurrr, spiders? What spiders? These little things?"

He pushes past Sylla and Iago on Boots' trail but turns off down the other passageway. He stops when the passage splits again and peers into the alcove using his lighted bow to see. He also looks down the continuing passage to see if any more threatening spiders lurk down that direction.

[sblock=OOC]
Move: move to S7
Standard: contingent upon what he sees

Guys, playing it slow and safe is slow and boring (its been a week and we've advanced 15 ft). And knowing Perrin the spiders aren't going to swarm until one of us hits the trigger spot. Agno has a 50 ft. speed, can cast flaming sphere and has 7 lightning arcs. It would be nice if Boots could draw out an opponent and Agno could stand back and crisp 'em but I don't think that's a possibility without several days of waiting. And I'm tired of waiting.[/sblock]


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 29 Current: 29
CMB: +3 CMD: 16 Fort: +6 Reflex: +5 Will: +9 (+11 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 28/40 remaining
Current Conditions in Effect: longstrider (2/3 hours remaining); light (10 min.); totem transformation (natural weapons) 3/3 minutes remaining

Lightning Arc: 7/7 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 6/7 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: flaming sphere, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

[sblock=ooc]Fair enough. I've been sort of playing to the slow right now, given that I'm GMing two games and playing in three whilst trying to find a new job and dealing with the rest of RL issues. Honestly, after this wraps up I'm probably mothballing Sylla for a bit until I can ratchet my commitments down a bit.[/sblock]
 


GM: I too have not been able to post daily. So take your time and push Iago forward to start chucking his many bombs. With the numbers he has, I am surprised you don't just carpet bomb the unseen alcoves. :p
 

Denizel sighs, growing bored with the waiting but not wanting to move forward himself, when he suddenly gets a little nudge. More like an invisible push, and he finds himself moving his legs forward to not stumble.

"Uhhh errr. . . . have at thee hidden spiders?!"

[sblock=actions]Denizel double moves to T6[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 26 Current: 19
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +7
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 3/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

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