[LPF] Silent Tide

Charity, Human Female
Charity thinks a moment, still plodding along, "Hunh. Well, maybe they could drop it from above, but checking…" *huff* "upstairs hadn't helped yet. Not sure."
 

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As Charity steps through the doorway, her voice is cut off mid-sentence. Robert, who's stepped up to follow her through, sees her reel as rusty blades slash out from both sides of the door.

[sblock=OOC]Gonna try this one without splitting up into individual threads. I'll see if I can explain the situation accurately so that everyone can RP appropriately.

Previous map is basically correct, with Charity at I19 and Robert at J19. It's difficult terrain, so no 5' Steps.

Charity is attacked from each side by agents lying in wait (both hit, for a whopping 5 points of damage!). Neither she nor Robert can be heard; Robert can see that she's engaged with enemies on each side of the door, but to Gavin and Corbin she has disappeared into the fog.

Echelon AC is 12, and they each have 9 HP. DR 5/Bludgeoning, so if you're not using something blunt subtract 5 from the damage of each attack.

Party is up![/sblock]
 

OOC: So I assume there is an echolon in I19 or else I move next to it


Seeing the Ghostly figures returning, Robert swings his greatsword again to send them to their sweet death.

[sblock="attack"]Attack vs ghosty thing: 1D20+7 = [17]+7 = 24
2D6+6 = [1, 4]+6 = 11
[/sblock]

[sblock=Mini Stats]

Robert Kronbark
AC: 17 (14 flat-footed, 13 touch)
HP: 15/22
CMB: +6 CMD: 19
Fort: +4 Reflex: +5 Will: +1
Perception: +7
Initiative: +2

Current Weapon in Hand: Greatsword (mwk)

Favored Enemy: Human (+2 to attack and damage rolls)

[/sblock]
 




Charity, Human Female
With an opponent on each side of her and no ability to move without becoming vulnerable to attack, the young guard falls back on her training. Using the glaive as an offhand blocking stick, she starts fighting a defensive battle while her comrades strike true.

[sblock=actions]Charity fights defensively, +2 AC/-4 attack. Technically the glaive isn't needed to do so, it's just a convenient explanation for how she's going about it. Adding in -1 for power attack brings her to a whopping -5. Same one that Robert just hit, assuming it's still up (I think it is, when the -5 comes into play). We'll see how this goes:
Shortsword Defensive Power Attack on I20 with damage penalty: 1D20-2 = [2]-2 = 0
1D6-1 = [6]-1 = 5

Hmmm, wouldn't have hit, anyway. Oh well.[/sblock]


[sblock=Charity Mini Stats]Charity
AC: 19 (18 flat-footed, 13 touch)
HP: 9/14
CMB: +3 CMD: 14


Fort: +3 Reflex: +2 Will: +3
Perception: +6 Sense Motive: +5
Initiative: +1


Current Weapon in Hand: Shortsword(right), Glaive(unwielded,left)
Current Conditions in Effect: Fighting Defensively (AC added in), Ioun Torch
Temporary items in possession: shortsword
Items not currently in possession: Silk Rope
Items depleted: none[/sblock]
 

The Navigator notices the others enveloped in the silence, and sees Robert swing his sword. "Oh no." The Navigator steps forward, hoping to see what it is Robert is attacking.

[sblock=OOC action]Move to J20, can't really tell if I would be able to do attempt to attack from that position, the wall looks like it's only about halfway through the square.[/sblock]

[sblock=Mini-stats]
The Navigator / “Gavin”
HP 9/9
AC 14 (12 Touch/12 Flat Footed)
Initiative +2
CMB +1 CMD 13
Fort: +1 Reflex: +4 Will: 0
[/sblock]
 

[sblock=OOC]My mistake, folks. It's what I get for responding quickly from work rather than taking my time . . . The baddies are in row H, rather than row I. So, as things now stand, only Charity is in a position to hit 'em. And she did not :.-(.

You may revise your actions as you wish, given the new information. (Even in difficult terrain you can move through a square occupied by a friendly, so if you wish to draw AoOs you could get into the fight.)

Also, [MENTION=12460]airwalkrr[/MENTION], Corbin can level up as of the 19th.[/sblock]

02GuardiansoftheGrainAllIn_zpsa3895df6.jpg
 


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