• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF]Something's Cooking

"Whelp, if'n the cook is 'ere, he knows it now!" Fulgrim states.


[sblock=Mini Stats]
Fulgrim Ironforge
Initiative: +3 (+5 when underground)
AC: 17 (16 flat-footed, 11 Touch)
HP: 28 Current: 28
CMB: +5 CMD: 16 Fort: +6 Reflex: +1 Will: +1

Damage Reduction: 1/--

Current Weapon in Hand: Great Axe
[/sblock]
 

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You get no response, but Temeral hears some odd noises that don't seem right coming from the other side of the cellar doors while you are waiting for one.
 

Fulgrim moves toward to the cellar doors to take a closer look, stopping short of opening them. Fulgrim keeps his axe in hand.

[sblock=OOC]

This of course assumes Temeral let the group know about the sounds.

Perception -- 1d20+6=9
[/sblock]
[sblock=Mini Stats]
Fulgrim Ironforge
Initiative: +3 (+5 when underground)
AC: 17 (16 flat-footed, 11 Touch)
HP: 28 Current: 28
CMB: +5 CMD: 16 Fort: +6 Reflex: +1 Will: +1

Damage Reduction: 1/--

Current Weapon in Hand: Great Axe
[/sblock]
 

Sauvresa moves to the cellar doors as well glaive at the ready to strike whatever comes through.

Standing back a short distance Temarel remarks.

"Well, shall we?"
 


Ni hops off Lu, and his eidolon joins the others near the door. Laughing nervously, the gnome puts a hand on Fulgrim's shoulder, whispering, "May your beard guide you, friend," before putting a bit of space between himself and whatever's to come.

OOC: Lu up front, Ni casts Guidance on Fulgrim (+1 on one attack roll or saving throw), and then drops back 15 ft.
[sblock=Stats]Nimientioquijuil
Initiative: +2
HP: 9/9
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: -2 CMD: 10 Fort: +1, Ref: +3, Will: +2
Perception: +2

Current Weapon in Hand: None

Summon Monster I: 9/9
Spells:
- 0: Infinite
- 1: 2/2
Eidolon: Summoned[/sblock]
 

Fulgrim nods to Ni as the gnome touches his shoulder, a seriousness crossing the dwarf's face as the others take up their positions about the cellar door. He takes a look about, allowing each to get into their desired position and then signals with his hand his intent to open the cellar door.

Keeping his one hand on his great axe, Fulgrim leans down to reach the handle of the cellar door and gives a tug on the cellar door to open it.


[sblock=Mini Stats]
Fulgrim Ironforge
Initiative: +3 (+5 when underground)
AC: 17 (16 flat-footed, 11 Touch)
HP: 28 Current: 28
CMB: +5 CMD: 16 Fort: +6 Reflex: +1 Will: +1

Damage Reduction: 1/--

Current Weapon in Hand: Great Axe
[/sblock]
 

You have a 10 wide stairs going down to a basement cellar, which, at least from the area you can see, as been completely trashed, something that would go along with the crashing and smashing you are hearing from the part of the room you can't see.
 

Ni pulls out his crossbow and utters a brief incantation, illuminating the weapon. Holding it in to his chest, he waits for the front-runners to begin moving, and he then follows. [sblock=Stats]Nimientioquijuil
Initiative: +2
HP: 9/9
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: -2 CMD: 10 Fort: +1, Ref: +3, Will: +2
Perception: +2

Current Weapon in Hand: None

Summon Monster I: 9/9
Spells:
- 0: Infinite
- 1: 2/2
Eidolon: Summoned[/sblock]
 

Fulgrim takes one more quick look at his companions and signals that a noise has been heard if they have not heard it yet. He then motions his intent to proceed down the steps, hoping the others will follow.

With that Fulgrim grasps the axe handle in both his hands and sets off down the steps into the cellar keeping his eyes and ears alert as he moves.

[sblock=OOC]
Perception -- 1d20+6=17
[/sblock]

[sblock=Mini Stats]
Fulgrim Ironforge
Initiative: +3 (+5 when underground)
AC: 17 (16 flat-footed, 11 Touch)
HP: 28 Current: 28
CMB: +5 CMD: 16 Fort: +6 Reflex: +1 Will: +1

Damage Reduction: 1/--

Current Weapon in Hand: Great Axe
[/sblock]
 

Into the Woods

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