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sunshadow21

Explorer
It takes a bit longer than you would have liked, but you are able to find your way to the entrance cave by midafternoon. The hill itself is quite impressive; it even looks enough like a natural occurrence that if you didn't know that there was a valley tucked inside, you wouldn't know to look.

GM: I need a marching order; the tunnel is wide enough for a double file line, with a few wider areas here and there.
 

thechosen2nd

First Post
"Well, that was quite a trek. Good job getting us there, Antal. Do you want to keep leading the way? Sanguine and I could take point, if you'd like a break."

[sblock=ooc]I figure Sanguine can lead the way, in case of traps or surprises, if no one has any objections. I would be right behind her.[/sblock]
 



SuperZero

First Post
"Me?" says Antal, surprised, "No. At least not personally. Kin will walk with Sanguine, though. Unless somebody else wants to."
The eidolon, which didn't seem to speak much, nodded and took a place at the front of the group.


If Kris hadn't said anything, it might not have even occurred to him that this was a place of potential danger. But she had said it, and he knows he isn't built for the front lines. Still he draws his mace--he might as well have it ready--and steps toward the back of the group.

[sblock=Mini Stats]
Antal Amakiir
Initiative:
+2
AC: 15 (13 flat-footed/Touch)
HP: 10/10
CMB: -2 CMD: 10 Fort: +3 Reflex: +2 Will: +2 (+4 vs. Fear)

Current Weapon in Hand: None

Summon Monster 1: 7/7 remaining
Adaptable Luck: 3/3 remaining
Spells Remaining: 1st Level 2/2
[sblock=Image]
Antal.png
[/sblock]


[sblock=Kin]Initiative: +1
AC: 15 (14 flat-footed/11 Touch)
HP: 11/11
CMB: +4 CMD: 15 Fort: +3 Reflex: +1 Will: +2
[sblock=Image]
Kin.png
[/sblock][/sblock][/sblock]
 
Last edited:

4uk4ata

First Post
Erinth Aran
The elf tries to help others with the orienteering, but quickly gives up as he sees his advice doing more harm than good. Actually, he's never really had to rough it out in the open - to him there's only small settlements and bigger settlements, with caravans usually being a subsect of the former. He instead decides that he should try to help them make the journey light and absent-mindedly taps on the sides of a hand drum attached to the underside of his backpack, occasionally telling the odd joke. "... So what did you get the big one, the old man asks the gnome. "For stopping," the gnome says, and blows his trumpet again."

Well, they can't all be winners, he thinks as he gives himself a slow beat, but they can serve well enough to pass the time. "Anyone heard anything about this person we're supposed to visit?"

((He walks in the middle, to on one side - not on the side of the cliff, if he can - and has his bow ready).


[sblock=Mini Stats]
Erinth Karan
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 9 Current: 9
CMB: +2 CMD: 15 Fort: +1 (+2 vs poison/drugs, +4 vs alcohol) Reflex: +5 Will: +2 (+2 vs enchantment)

Current Weapon in Hand: longbow

Bardic Music: 6/6 remaining
Spells Remaining: 1st Level 2/2; used [/sblock]
 
Last edited:

sunshadow21

Explorer
The tunnel varies a bit in width, but if you look real close, it's clear that it was deliberately made. At one point, about 30 feet in, the tunnel widens out, and the leading pair of the party is almost past, a couple of medium sized scorpions assault the party from either side. They try to catch the party off guard, but are unable to act quickly enough.

[sblock=scorpions round 1]There isn't a lot of room for maneuvering. The bars are the sides of the tunnels. The surprise round was the scorpions jumping out from behind some rubble.

xxxx| K Sa |xxxxx
|Sc1 A E Sc2 |
|____ M____ |[/sblock]

OOC: The party is up. Actions will occur in posting order.
 
Last edited:

SuperZero

First Post
The rune on Antal's forehead marking his connection to Kin glows briefly as he communicates telepathically with the Eidolon, offering him some tactical advice. You're not going to get a clear shot, not with those walls and the tunnel so crowded. Take a step away, take advantage of your reach and give the others some room to maneuver.

Kin follows the summoner's advice, stepping farther into the tunnel. He claws at the giant scorpion, reaching out much farther than he might have seemed able, but still has very limited effect while trying to attack past the wall.

Antal himself steps back the way the party had come. Realizing he doesn't have much space to try to use magic, he decides he might as well take a swing with his mace...

[sblock=OoC]Antal:
Free Action: 5-foot step Southwest, to the square south of Sc1
Standard: Attack Sc1 with his mace; Attack roll of 11 for 5 damage.

Kin:
Free Action: 5-foot step North
Full-round Action: Full attack against Sc1 with reach (I believe the scorpion has cover from these attacks); Attack rolls of 10 for 4 damage and 6 for 6 damage.[/sblock]

[sblock=Mini Stats]
Antal Amakiir
Initiative:
+2
AC: 15 (13 flat-footed/Touch)
HP: 10/10
CMB: -2 CMD: 10 Fort: +3 Reflex: +2 Will: +2 (+4 vs. Fear)

Current Weapon in Hand: None

Summon Monster 1: 7/7 remaining
Adaptable Luck: 3/3 remaining
Spells Remaining: 1st Level 2/2
[sblock=Image]
Antal.png
[/sblock]


[sblock=Kin]Initiative: +1
AC: 15 (14 flat-footed/11 Touch)
HP: 11/11
CMB: +4 CMD: 15 Fort: +3 Reflex: +1 Will: +2
[sblock=Image]
Kin.png
[/sblock][/sblock][/sblock]
 
Last edited:

4uk4ata

First Post
Erinth turns quickly towards the sound, his quick reactions betraying his apparent leisurely manner. "Watch out, friends!" he shouts as the things skitter towards them. As the scorpions are practically upon them, he winces at the limitations of the place. A bow won't do that much with an enemy already at his side, so he drops it and with is next move draws a plain, but quite serviceable, spear. He makes some quick jabs, hoping either to wound the large insect or at least keep it from attacking him.

[sblock]
Free action: Drops the bow he was carrying until then.
Move action: Draw a spear.
Standard action: attack with the spear. Link for rolls: http://invisiblecastle.com/roller/view/3873544/
Attack roll: 9. Damage roll: 10. Boo![/sblock]
 

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