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[LPF] The Curse of the Brown Auroch

Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia tries to cover herself from further mauling and screams, "Help! Get these undead creatures off of me!"

[sblock=OOC]Pirvinia is delaying.
Re: Initiative. I guess you can ignore my advice, since I only have been DMing PbP for 4 years and running around 10 games at once. I probably don't know anything. ;)
Roll20 is not so PbP friendly, I recommend try figuring out Ditzie instead if you want to save time. Then you only need to post the link every time. It is what I have been going to here in LPF lately.[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +4 (6 with Mazi)
AC: 12 (16 w/Mage Armor) (Touch 12, Flat-footed 10)
HP:
20 Current: 7
CMD:
11, Fort: +3, Ref: +3, Will: +4 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot

Weapon in Hand:
None
Spells Remaining:
1st Level: 6/6

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +11
AC:
18 (Touch 16, flat-footed 16)
HP:
10 Current: 10
Fort: +0, Ref: +4, Will: +5
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +7, dmg: 1d2-5(1 non-lethal)][/sblock]
 
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After seeing the horrors that have suddenly appeared in the tavern, the tengu took a little too long to recover which caused the witch hunter to be struck and ran in to try and help her out.
[sblock=OOC]Paskell moves to H7 in a circle so that he does not provoke an AoO and then attacks the monster he is flanking with Pirvinia.
Fighting defensively (AC 21): 1d20+3=20
damage (including sneak attack): 1d8=6, 2d6=10
Also like perinmiller, I'd prefer the dm rolls for the initiatives. It can potentially save a day or two overall and I don't really like wasting time waiting/making a post just for a die roll.[/sblock]
[sblock=Paskell's Mini Stats]
Tengu.jpg


Paskell
AC: 18 (14 flat-footed, 14 touch)
HP: 14/14
CMB: +0 CMD: 14
Fort: 0 Reflex: +7 Will: -1
Perception: +6
Initiative: +4
Current Weapon in Hand:
Current Conditions in Effect: Finesse

Used Items:
[/sblock]
 


Samad was taken aback. This was certainly not what he had been expecting, and now a man was dead, an ally in danger. There'd be no mercy for the beasts. He took a deep breath as Paskell moved to flank. To his eyes, the room grew dark as he focused on his enemy; his stance changed and he drew his blade, down, up, and across the flesh of his foe.
[sblock=OOC]I'm perfectly fine with the DM rolling my initiative for me
Samad spends his move action to activate his Battle Dance (Inspire Courage)
Attacking H6: 1d20+8=24
Damage: 1d6+4=9
And I forgot the flanking bonus...[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 23/23
CMB: +3 CMD: 16
Fort: +2 Reflex: +7 Will: +4
Perception: +8, Low Light Vision
Initiative: +5
Current Weapon in Hand: Scimitar (+7, 1d6+3, 18-20 x2)
Current Conditions in Effect: Weapon Finesse, Dervish Dance, Inspire Courage (+1)
Spells Remaining (1st): 4/4

Used Items:
-

Abilities Used:
Battle Dance (1/11 rounds)
[/sblock]
 


Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia still cannot risk standing and does her best to simply protect herself. The tengu and the swordsman were quick to remove one of the hellish creatures, but finds it unlikely that woman who claimed she would run from undead will be able to get rid of the other one.

Pinned against the bar, she has nowhere she can roll to escape and finds herself wishing she had been faster in reacting and gotten out of the way. She draws out one of her wands from the bandolier.

[sblock=Crunch]Drawing Weapon (Magic Missile Wand)
Total Defense (AC16 now, but still prone)[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +4 (6 with Mazi)
AC: 12 (16 w/Mage Armor) (Touch 12, Flat-footed 10) +4 Total Defense, Prone
HP:
20 Current: 7
CMD:
11, Fort: +3, Ref: +3, Will: +4 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot

Weapon in Hand:
Wand MM
Spells Remaining:
1st Level: 6/6

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +11
AC:
18 (Touch 16, flat-footed 16)
HP:
10 Current: 10
Fort: +0, Ref: +4, Will: +5
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +7, dmg: 1d2-5(1 non-lethal)][/sblock]
 



Lightfeather's arrow lands with a sickly thud into the side of the beast. It growls deeply at the arrow sticking from it's side while sliding to its right and then returns its attention back to Privinia.

Desperately flailing her arms, Privinia is able to just barely fight off the second attack from this gruesome beast.

[sblock=Combat]
#2 Attack=1d20+7=11
[/sblock]

[sblock=Status]
Initiative Order:
Beasts
12 Privinia/Mazi - 7/20 - AC 12 - Condition: Prone
12 Paskell - 20/20 - AC 19
10 Samad - 23/23 - AC 17
8 Lightfeather - 30/30 - AC 17[/sblock]

[sblock=Map]
tavern.1.png
[/sblock]
 

With only one more of those creatures remaining, Paskell takes a quick move to the side and strikes the monster as hard as he could looking to finish it off as quickly as the other one.
[sblock=OOC]If I'm not mistaken, Pirvinia delayed action earlier sooooooo, my turn!
5ft step to I7 to give Samad flanking
Full attack: 1d20+8, 1d20+3=[11, 8], [14, 3]
damage: 1d8, 1d3, 2d6=[5], [1], [3, 2]
opps level 3 so I get 2d6 sneak. Thats another 2d6 for the sword and beak.
etra sneak: 2d6=6[/sblock]
[sblock=Paskell's Mini Stats]
Tengu.jpg


Paskell
AC: 18 (14 flat-footed, 14 touch)
HP: 14/14
CMB: +0 CMD: 14
Fort: 0 Reflex: +7 Will: -1
Perception: +6
Initiative: +4
Current Weapon in Hand:
Current Conditions in Effect: Finesse

Used Items:
[/sblock]
 

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